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Add Window::has_focus
#2531
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Add Window::has_focus
#2531
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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Shouldn't this be
false
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doesn't the window start initially with keyboard focus?
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On macOS, the window is initially not focused (and
window.has_focus()
returnsfalse
), but it receives aWindowEvent::Focused
shortly after launching (which also makeswindow.has_focus()
returntrue
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This only affects x11, on macOS we query the OS directly. The reason I made x11 start with
true
is because Windows also starts withtrue
and I think x11 is very similar to Windows in this matter, but I haven't had the chance to test x11 (I may test it later today).