Build Flutter Engine #1
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name: Build Flutter Engine | |
on: workflow_dispatch | |
jobs: | |
build-engine: | |
runs-on: windows-latest | |
steps: | |
- name: Install Depot Tools | |
uses: newkdev/[email protected] | |
- name: Set environment variables | |
run: | | |
echo "DEPOT_TOOLS_WIN_TOOLCHAIN=0" >> $env:GITHUB_ENV | |
echo "GYP_MSVS_OVERRIDE_PATH=C:\Program Files\Microsoft Visual Studio\2022\Enterprise" >> $env:GITHUB_ENV | |
echo "WINDOWSSDKDIR=C:\Program Files (x86)\Windows Kits\10" >> $env:GITHUB_ENV | |
- name: Fetch Flutter | |
run: | | |
mkdir engine | |
cd engine | |
fetch flutter | |
git -C src/flutter checkout 3.24.4 | |
$filePath = "src/flutter/shell/platform/windows/flutter_windows_engine.cc" | |
(Get-Content $filePath) -replace 'ClearCurrent', 'MakeCurrent' | Set-Content $filePath | |
$filePath = "src/flutter/fml/hex_codec.h" | |
(Get-Content $filePath | ForEach-Object { if ($_ -eq '#include <string_view>') {"#include <string>`n" + $_} else {$_}}) | Set-Content $filePath | |
git -C src/flutter status | |
gclient sync -D | |
# Compiling the Flutter engine | |
cd src | |
python .\flutter\tools\gn --runtime-mode=release | |
ninja -C .\out\host_release | |
# Check and compress files | |
$outputPath = "${{ github.workspace }}\windows-x64-release.zip" | |
$filesToCompress = Get-ChildItem -Path .\out\host_release\flutter_windows.dll* | |
if ($filesToCompress) { | |
Compress-Archive -Path $filesToCompress -DestinationPath $outputPath | |
} else { | |
Write-Error "Build output files not found!" | |
} | |
# The file will be uploaded to the release page of the repository, and the tag is the branch name of the currently executing workflow. | |
- name: Upload files to a GitHub release | |
uses: svenstaro/[email protected] | |
with: | |
repo_token: ${{ secrets.GITHUB_TOKEN }} | |
file: windows-x64-release.zip | |
tag: ${{ github.ref }} | |
overwrite: true | |
body: "Flutter Engine Release" |