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Merge pull request shivaylamba#591 from siddhantparadox/master
Added a new python game
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from os import system | ||
from random import randint | ||
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gametitle = "Castle Dungeons- An interactive story game" | ||
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system("mode 110,30") | ||
system("Title"+gametitle) | ||
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def cls(): | ||
system("cls") | ||
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character_name = None | ||
character_class = None | ||
character_race = None | ||
character_strength = None | ||
character_magic = None | ||
character_dexterity = None | ||
character_life = None | ||
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cls() | ||
print("Castle Dungeons- An interactive story fiction game in python") | ||
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def intro(): | ||
print("") | ||
print("In this story, you are the hero") | ||
print("") | ||
print("Your main goal is to protect and save your fellow friends from the evil socerer's prison") | ||
print("") | ||
print("Your princess is also held captive in his castle.") | ||
print("") | ||
print("Defeat the socerer and win your princess back to be the most powerful being in this mystic universe") | ||
print("") | ||
print("Your choices, skills and your luck will determine the outcome of the game") | ||
print("") | ||
print("So buckle up and get ready to fight for your life") | ||
print("") | ||
input("Press Enter to Start...") | ||
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intro() | ||
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def create_character(): | ||
cls() | ||
global character_name | ||
character_name = input(""" | ||
Lets begin the game by making your character, | ||
What's the name of your hero? | ||
>""") | ||
global character_race | ||
while character_race is None: | ||
race_choice = input(""" | ||
Choose a race for your character: | ||
1. Human | ||
2. Elf | ||
>""") | ||
if race_choice == "1": | ||
character_race = "Human" | ||
elif race_choice == "2": | ||
character_race = "Elf" | ||
else: | ||
print("Not a valid choice, please try again.") | ||
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cls() | ||
global character_class | ||
while character_class is None: | ||
class_choice = input(""" | ||
Excellent choice. | ||
You are """+character_race + """ | ||
Now Time for you to choose your class: | ||
1. Warrior | ||
2. Magician | ||
>""") | ||
if class_choice == "1": | ||
character_class = "Warrior" | ||
elif class_choice == "2": | ||
character_class = "Magician" | ||
else: | ||
print("Invalid Input, Please enter a Valid input") | ||
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create_character() | ||
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def create_character_skill_sheet(): | ||
global character_name, character_race, character_class, character_dexterity, character_magic, character_life, character_strength | ||
print(""" | ||
Now let's determine your chatacter's skills, which you will use throughout the game. | ||
In this game, your character has four skills: | ||
-Strength, which you will use in a combat | ||
-Magic, which will help you cast spells | ||
-Dexterity, which you will use in a ability test | ||
-Life, which determines your life energy, points will be lost when hurt | ||
and when the life becomes 0, the character dies. | ||
Depending upon your Race and Class, | ||
you will have a certain point base already calculated automically. | ||
You will shortly be able to increase your skill points by rolling a 6-faced Dice. | ||
Here is your base character skill sheet:""") | ||
character_strength = 5 | ||
character_magic = 0 | ||
character_dexterity = 3 | ||
character_life = 10 | ||
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if character_race == "Human": | ||
character_strength = character_strength+3 | ||
character_magic = character_magic+1 | ||
character_dexterity = character_dexterity+5 | ||
character_life = character_life+5 | ||
elif character_race == "Dwarf": | ||
character_strength = character_strength+1 | ||
character_magic = character_magic+5 | ||
character_dexterity = character_dexterity+3 | ||
character_life = character_life+7 | ||
if character_class == "Warrior": | ||
character_strength = character_strength+10 | ||
character_magic = character_magic+5 | ||
character_life = character_life+10 | ||
character_dexterity = character_dexterity+5 | ||
elif character_class == "Magician": | ||
character_strength = character_strength+5 | ||
character_magic = character_magic+10 | ||
character_life = character_life+5 | ||
character_dexterity = character_dexterity+10 | ||
print("Name: "+character_name) | ||
print("Race: "+character_race) | ||
print("Class: "+character_class) | ||
print("Strength: "+str(character_strength)) | ||
print("Magic: "+str(character_magic)) | ||
print("Dexterity: "+str(character_dexterity)) | ||
print("Life "+str(character_life)) | ||
input("Press enter") | ||
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create_character_skill_sheet() | ||
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def modify_skills(): | ||
cls() | ||
global character_dexterity, character_strength, character_life | ||
print("""To modify your skills, roll a 6-faced dice to determine the modified skill. | ||
This is purely based on your luck | ||
Let's see how lucky you are ;)""") | ||
input("Press enter to roll for strength") | ||
roll = randint(1, 6) | ||
print("you rolled: "+str(roll)) | ||
character_strength = character_strength+roll | ||
input("Press enter to roll for dexterity") | ||
roll = randint(1, 6) | ||
print("you rolled: "+str(roll)) | ||
character_dexterity = character_dexterity+roll | ||
input("Press enter to roll for Life") | ||
roll = randint(1, 6) | ||
print("you rolled: "+str(roll)) | ||
character_life = character_life+roll | ||
input("Press enter to continue...") | ||
cls() | ||
print("Your updated skill sheet is:") | ||
print("Name: "+character_name) | ||
print("Race: "+character_race) | ||
print("Class: "+character_class) | ||
print("Strength: "+str(character_strength)) | ||
print("Magic: "+str(character_magic)) | ||
print("Dexterity: "+str(character_dexterity)) | ||
print("Life "+str(character_life)) | ||
print() | ||
input("Press Enter to enter your adventure...") | ||
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modify_skills() | ||
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def scene_1(): | ||
cls() | ||
choice = None | ||
while choice is None: | ||
user_input = input(""" | ||
You have entered the castle. | ||
It is dark but thankfully your torch is lit and you can see upto 20ft from you. | ||
The stone walls are damp and the smell of rats and orc is strong. | ||
you walk down a narrow corridor, untill you reach a thick stone wall. | ||
The corridor continues on the left and on right. | ||
Its your choice now: | ||
1. Turn Left | ||
2. Turn Right | ||
""") | ||
if user_input == "1" or user_input == "turn left": | ||
choice = "1" | ||
scene_2() | ||
elif user_input == "2" or user_input == "turn right": | ||
choice = "2" | ||
scene_3() | ||
else: | ||
print(""" | ||
Not a valid choice, enter a number or enter | ||
"turn left" or "turn right" to continue... """) | ||
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def scene_2(): | ||
cls() | ||
choice = None | ||
while choice is None: | ||
user_input = input(""" | ||
From the darkness behind you, you hear a strange noise... | ||
What will you do? | ||
1. Continue walking | ||
2. Stop to listen | ||
>""") | ||
if user_input == "1" or user_input == "continue": | ||
choice = "1" | ||
combat() | ||
elif user_input == "2" or user_input == "stop": | ||
choice = "2" | ||
skill_check() | ||
else: | ||
print("""Not a valid choice, please enter a number or enter | ||
"continue" or "stop" """) | ||
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def scene_3(): | ||
cls() | ||
choice = None | ||
while choice is None: | ||
user_input = input(""" | ||
From the darkness ahead of you, you hear a strange noise... | ||
What will you do? | ||
1. Continue walking | ||
2. Stop to listen | ||
>""") | ||
if user_input == "1" or user_input == "continue": | ||
choice = "1" | ||
combat() | ||
elif user_input == "2" or user_input == "stop": | ||
choice = "2" | ||
skill_check() | ||
else: | ||
print(""" | ||
Not a valid choice, please enter a number or enter | ||
"continue" or "stop""") | ||
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def skill_check(): | ||
cls() | ||
print("""A giant rock falls from the ceiling. | ||
Roll a die to see if You can dodge it... or you'll die from it | ||
The number you get from rolling the die added to your dexterity is greater than 15 than you'll survive. | ||
OR | ||
YOU WILL DIE!""") | ||
input("Click enter to roll a die...") | ||
roll = randint(1, 6) | ||
print("you rolled "+str(roll)) | ||
if roll+character_dexterity >= 15: | ||
print("""You've survived the stone fall | ||
BUT | ||
the strange noise from the darkness is still here and danger is not over yet... | ||
Prepare for next survival task...""") | ||
print() | ||
input("Press Enter to continue...") | ||
combat() | ||
else: | ||
print( | ||
"Sorry but you've failed to survive the stone fall and you are buried under it.") | ||
print("GAME OVER!!") | ||
input("Press enter to exit the game") | ||
exit() | ||
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def combat(): | ||
cls() | ||
global character_life | ||
print("A horrible orc attacks you out of no where...") | ||
input("Press Enter to combat...") | ||
orc = [15, 10] | ||
while orc[1] > 0 or character_life > 0: | ||
char_roll = randint(1, 6) | ||
print("You rolled: " + str(char_roll)) | ||
orc_roll = randint(1, 6) | ||
print("The Orc rolled: " + str(orc_roll)) | ||
if char_roll+character_strength >= orc_roll+orc[0]: | ||
print("You've hit the Orc!!") | ||
orc[1] = orc[1] - randint(1, 6) | ||
else: | ||
print("The Orc hits you!!") | ||
character_life = character_life - randint(1, 6) | ||
if character_life > 0: | ||
print("You've defeated the Orc and won the game!!") | ||
input("Press enter to exit the game") | ||
else: | ||
print("The Orc defeated you!!") | ||
input("Press Enter to exit") | ||
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scene_1() |