Snake game using assembly language Group Computer architecture project - 2021/2022
Jeu du snake codé en langage assembleur Projet d'architecture L2 Informatique en binôme - 2021/2022
How to use:
- Open Mars4_5.jar and load snake_assembly.s
- Open Bitmap Display from Tools and set Unit Width and Height to 16, Display Width and Height to 256 then Connect to MIPS
- Open Keyboard and Display MMIO Simulator from tools and Connect to Mips
- Assemble and run the program from the Run menu
- Control the snake using ZQSD on the keyboard simulator
The game:
- Snake length goes up when a candy is eaten
- Speed goes up by 5ms when a candy is eaten
- Obstacles are generated for each eaten candy
- Hitting an obstacle or the bitmap display borders ends the game
- Touching the snake's body with its head ends the game