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Rename Epic EA to Stable
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mircearoata committed Sep 16, 2024
1 parent d639469 commit 0471a2e
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Showing 2 changed files with 2 additions and 2 deletions.
2 changes: 1 addition & 1 deletion Mods/Alpakit/Source/Alpakit/Private/AlpakitSettings.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -6,7 +6,7 @@ const TCHAR* LexToString(EAlpakitStartGameType StartGameType) {
return TEXT("Steam");
case EAlpakitStartGameType::STEAM_SERVER:
return TEXT("SteamDS");
case EAlpakitStartGameType::EPIC_EARLY_ACCESS:
case EAlpakitStartGameType::EPIC_STABLE:
return TEXT("EpicEA");
case EAlpakitStartGameType::EPIC_EXPERIMENTAL:
return TEXT("EpicExp");
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2 changes: 1 addition & 1 deletion Mods/Alpakit/Source/Alpakit/Public/AlpakitSettings.h
Original file line number Diff line number Diff line change
Expand Up @@ -8,7 +8,7 @@ UENUM()
enum class EAlpakitStartGameType : uint8 {
STEAM UMETA(DisplayName = "Steam"),
STEAM_SERVER UMETA(DisplayName = "Steam: Dedicated Server"),
EPIC_EARLY_ACCESS UMETA(DisplayName = "Epic: Early Access"),
EPIC_STABLE UMETA(DisplayName = "Epic: Stable"),
EPIC_EXPERIMENTAL UMETA(DisplayName = "Epic: Experimental"),
EPIC_SERVER UMETA(DisplayName = "Epic: Dedicated Server"),
EPIC_SERVER_EXPERIMENTAL UMETA(DisplayName = "Epic: Dedicated Server Experimental"),
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