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{ | ||
"FileVersion": 3, | ||
"Version": 1, | ||
"VersionName": "1.0", | ||
"FriendlyName": "OnlineIntegration", | ||
"Description": "Utility plugin that can be used to enable Online Services Integration", | ||
"Category": "Other", | ||
"CreatedBy": "Coffee Stain Studios", | ||
"CreatedByURL": "https://www.coffeestainstudios.com/", | ||
"DocsURL": "", | ||
"MarketplaceURL": "", | ||
"SupportURL": "", | ||
"CanContainContent": true, | ||
"IsBetaVersion": false, | ||
"IsExperimentalVersion": false, | ||
"Installed": false, | ||
"Modules": [ | ||
{ | ||
"Name": "OnlineIntegration", | ||
"Type": "Runtime", | ||
"LoadingPhase": "PostConfigInit" | ||
} | ||
], | ||
"Plugins": [ | ||
{ | ||
"Name": "OnlineServices", | ||
"Enabled": true | ||
}, | ||
{ | ||
"Name": "OnlineServicesEOS", | ||
"Enabled": true, | ||
"WhitelistPlatforms": [ | ||
"Win64", | ||
"Linux" | ||
] | ||
}, | ||
{ | ||
"Name": "OnlineServicesEOSGS", | ||
"Enabled": true | ||
}, | ||
{ | ||
"Name": "SocketSubsystemEOS", | ||
"Enabled": true | ||
}, | ||
{ | ||
"Name": "OnlineServicesOSSAdapter", | ||
"Enabled": true | ||
}, | ||
{ | ||
"Name": "OnlineSubsystemSteam", | ||
"Enabled": true | ||
}, | ||
{ | ||
"Name": "ModelViewViewModel", | ||
"Enabled": true | ||
}, | ||
{ | ||
"Name": "ControlFlows", | ||
"Enabled": true | ||
} | ||
] | ||
} |
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47 changes: 47 additions & 0 deletions
47
Plugins/OnlineIntegration/Source/OnlineIntegration/OnlineIntegration.Build.cs
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// Copyright Epic Games, Inc. All Rights Reserved. | ||
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using UnrealBuildTool; | ||
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public class OnlineIntegration : ModuleRules | ||
{ | ||
public OnlineIntegration(ReadOnlyTargetRules Target) : base(Target) | ||
{ | ||
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; | ||
CppStandard = CppStandardVersion.Cpp20; | ||
ShadowVariableWarningLevel = WarningLevel.Warning; // MODDING EDIT: Added to remove warnings for OnlineFriendTypes | ||
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PublicDependencyModuleNames.AddRange( | ||
new string[] | ||
{ | ||
"Core", | ||
// ... add other public dependencies that you statically link with here ... | ||
"OnlineServicesInterface", | ||
"Engine", | ||
"UMG", | ||
"ModelViewViewModel", | ||
"OnlineServicesInterface" | ||
} | ||
); | ||
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PrivateDependencyModuleNames.AddRange( | ||
new string[] | ||
{ | ||
"ControlFlows", | ||
"CoreUObject", | ||
"Engine", | ||
"Slate", | ||
"SlateCore", | ||
"DeveloperSettings", | ||
// ... add private dependencies that you statically link with here ... | ||
"OnlineServicesCommonEngineUtils", | ||
"OnlineSubsystemUtils", | ||
"GameplayTags", | ||
"ApplicationCore", | ||
"CoreOnline", | ||
"InputCore", | ||
// "UnrealUSDWrapper" // MODDING EDIT: Not used in headers | ||
}); | ||
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PublicDependencyModuleNames.Add("DummyHeaders"); | ||
} | ||
} |
64 changes: 64 additions & 0 deletions
64
Plugins/OnlineIntegration/Source/OnlineIntegration/Private/CommonSessionSubsystem.cpp
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// This file has been automatically generated by the Unreal Header Implementation tool | ||
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#include "CommonSessionSubsystem.h" | ||
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FString FCommonSessionCreationSettings::GetMapName() const{ return FString(); } | ||
FString FCommonSessionCreationSettings::ConstructTravelURL() const{ return FString(); } | ||
FString UCommonSession_SearchResult::GetDescription() const{ return FString(); } | ||
void UCommonSession_SearchResult::GetStringSetting(FName Key, FString& Value, bool& bFoundValue) const{ } | ||
void UCommonSession_SearchResult::GetIntSetting(FName Key, int32& Value, bool& bFoundValue) const{ } | ||
int32 UCommonSession_SearchResult::GetNumOpenPrivateConnections() const{ return int32(); } | ||
int32 UCommonSession_SearchResult::GetNumOpenPublicConnections() const{ return int32(); } | ||
int32 UCommonSession_SearchResult::GetMaxPublicConnections() const{ return int32(); } | ||
int32 UCommonSession_SearchResult::GetPingInMs() const{ return int32(); } | ||
void UCommonSession_SearchSessionRequest::NotifySearchFinished(bool bSucceeded, const FText& ErrorMessage){ } | ||
UOnlineAsyncOperation* UCommonSessionSubsystem::CreateSessionCreationSequence(const FCommonSessionCreationSettings &SessionSettings){ return nullptr; } | ||
UCommonSession_SearchSessionRequest* UCommonSessionSubsystem::CreateOnlineSearchSessionRequest(){ return nullptr; } | ||
void UCommonSessionSubsystem::JoinSession(APlayerController* JoiningPlayer, UCommonSession_SearchResult* Request){ } | ||
void UCommonSessionSubsystem::CleanUpSessions(){ } | ||
void UCommonSessionSubsystem::InviteFriendToGameSession(const UOnlineFriend* OnlineFriend){ } | ||
void UCommonSessionSubsystem::RespondToGameInvite(APlayerController* Player, UOnlineFriend* OnlineFriend, bool bAccept){ } | ||
void UCommonSessionSubsystem::JoinFriendGame(APlayerController* Player, UOnlineFriend* OnlineFriend){ } | ||
void UCommonSessionSubsystem::FetchSessionById(APlayerController* Player, const FString& SessionId, FOnFindSessionByIdSessionComplete OnComplete){ } | ||
TFuture<UE::Online::TOnlineResult<UE::Online::FFindSessions>> UCommonSessionSubsystem::FindSessions(UE::Online::FFindSessions::Params&& Params, EOnlineIntegrationUnmappedContext Context){ return TFuture<UE::Online::TOnlineResult<UE::Online::FFindSessions>>(); } | ||
TFuture<UE::Online::TOnlineResult<UE::Online::FJoinSession>> UCommonSessionSubsystem::JoinSession(UE::Online::FJoinSession::Params&& Params, EOnlineIntegrationUnmappedContext Context){ return TFuture<UE::Online::TOnlineResult<UE::Online::FJoinSession>>(); } | ||
void UCommonSessionSubsystem::LeaveSession(ULocalUserInfo* UserInfo, FName SessionName){ } | ||
TFuture<UE::Online::TOnlineResult<UE::Online::FLeaveSession>> UCommonSessionSubsystem::LeaveSession(UE::Online::FLeaveSession::Params&& Params, EOnlineIntegrationUnmappedContext Context){ return TFuture<UE::Online::TOnlineResult<UE::Online::FLeaveSession>>(); } | ||
UE::Online::TOnlineResult<UE::Online::FGetSessionByName> UCommonSessionSubsystem::GetSessionByName(UE::Online::FGetSessionByName::Params&& Params, EOnlineIntegrationUnmappedContext Context){ return UE::Online::TOnlineResult<UE::Online::FGetSessionByName>({MakeShareable<UE::Online::ISession>(nullptr)}); } | ||
TFuture<UE::Online::TOnlineResult<UE::Online::FUpdateSessionSettings>> UCommonSessionSubsystem::UpdateSessionSettings(UE::Online::FUpdateSessionSettings::Params&& Params, EOnlineIntegrationUnmappedContext Context){ return TFuture<UE::Online::TOnlineResult<UE::Online::FUpdateSessionSettings>>(); } | ||
UE::Online::FOnlineSessionId UCommonSessionSubsystem::MakeOnlineSessionId(const FString& SessionIdString, EOnlineIntegrationUnmappedContext Context){ return UE::Online::FOnlineSessionId(); } | ||
FString UCommonSessionSubsystem::OnlineSessionIdToString(UE::Online::FOnlineSessionId SessionId){ return FString(); } | ||
TFuture<UE::Online::TOnlineResult<UE::Online::FLeaveSession>> UCommonSessionSubsystem::DestroySession(ULocalUserInfo* LocalUserInfo, FName SessionName, EOnlineIntegrationUnmappedContext Context){ return TFuture<UE::Online::TOnlineResult<UE::Online::FLeaveSession>>(); } | ||
TFuture<UE::Online::TOnlineResult<UE::Online::FCreateSession>> UCommonSessionSubsystem::CreateSession(ULocalUserInfo* LocalUserInfo, FName SessionName, EOnlineIntegrationUnmappedContext Context, const FCommonSessionCreationSettings& Settings){ return TFuture<UE::Online::TOnlineResult<UE::Online::FCreateSession>>(); } | ||
TFuture<UE::Online::TOnlineResult<UE::Online::FAddSessionMember>> UCommonSessionSubsystem::AddSessionMember(UE::Online::FAccountId User, FName SessionName, EOnlineIntegrationUnmappedContext Context){ return TFuture<UE::Online::TOnlineResult<UE::Online::FAddSessionMember>>(); } | ||
FString UCommonSessionSubsystem::GetStringAttributeFromSession(const FCommonSession& Session, FName Key) const{ return FString(); } | ||
int64 UCommonSessionSubsystem::GetIntAttributeFromSession(const FCommonSession& Session, FName Key) const{ return int64(); } | ||
double UCommonSessionSubsystem::GetDoubleAttributeFromSession(const FCommonSession& Session, FName Key) const{ return double(); } | ||
bool UCommonSessionSubsystem::GetBoolAttributeFromSession(const FCommonSession& Session, FName Key) const{ return bool(); } | ||
bool UCommonSessionSubsystem::IsValidSession(const FCommonSession& Session){ return bool(); } | ||
TSharedPtr<const UE::Online::ISession> UCommonSessionSubsystem::GetSession(const FCommonSession& SessionHandle) const{ return TSharedPtr<const UE::Online::ISession>(); } | ||
FDelegateHandle UCommonSessionSubsystem::AddOnSessionUpdateReceivedDelegate(const FOnCommonSessionUpdateReceived::FDelegate& Delegate){ return FDelegateHandle(); } | ||
void UCommonSessionSubsystem::RemoveSessionUpdateReceivedDelegate(FDelegateHandle Handle){ } | ||
void UCommonSessionSubsystem::Initialize(FSubsystemCollectionBase& Collection){ } | ||
void UCommonSessionSubsystem::Deinitialize(){ } | ||
void UCommonSessionSubsystem::HandleSessionUpdated(const UE::Online::FSessionUpdated& SessionUpdated, EOnlineIntegrationUnmappedContext Context) const{ } | ||
void UCommonSessionSubsystem::TravelLocalSessionFailure(UWorld* World, ETravelFailure::Type FailureType, const FString& ReasonString){ } | ||
void UCommonSessionSubsystem::HandlePostLoadMap(UWorld* World){ } | ||
void UCommonSessionSubsystem::OnOnlineContextCreated(){ } | ||
void UCommonSessionSubsystem::FindSessionsInternal(APlayerController* SearchingPlayer, const TSharedRef<FCommonOnlineSearchSettings>& InSearchSettings){ } | ||
void UCommonSessionSubsystem::JoinSessionInternal(ULocalPlayer* LocalPlayer, UCommonSession_SearchResult* Request){ } | ||
void UCommonSessionSubsystem::InternalTravelToSession(const FName SessionName){ } | ||
void UCommonSessionSubsystem::NotifyUserRequestedSession(const FPlatformUserId& PlatformUserId, UCommonSession_SearchResult* RequestedSession, | ||
const FOnlineResultInformation& RequestedSessionResult){ } | ||
void UCommonSessionSubsystem::NotifyJoinSessionComplete(const FOnlineResultInformation& Result){ } | ||
void UCommonSessionSubsystem::NotifyCreateSessionComplete(const FOnlineResultInformation& Result){ } | ||
void UCommonSessionSubsystem::FindSessionsInternalOSSv2(ULocalPlayer* LocalPlayer){ } | ||
void UCommonSessionSubsystem::JoinSessionInternalOSSv2(ULocalPlayer* LocalPlayer, UCommonSession_SearchResult* Request){ } | ||
UE::Online::ISessionsPtr UCommonSessionSubsystem::GetSessionsInterface(EOnlineIntegrationUnmappedContext Context) const{ return UE::Online::ISessionsPtr(); } | ||
void UCommonSessionSubsystem::CleanUpSessionsOSSv2(){ } | ||
void UCommonSessionSubsystem::OnSessionJoinRequested(const UE::Online::FUILobbyJoinRequested& EventParams){ } | ||
UE::Online::FAccountId UCommonSessionSubsystem::GetAccountId(APlayerController* PlayerController) const{ return UE::Online::FAccountId(); } | ||
UE::Online::FLobbyId UCommonSessionSubsystem::GetLobbyId(const FName SessionName) const{ return UE::Online::FLobbyId(); } | ||
void UCommonSessionSubsystem::UpdatePresencePostLoadMap(UWorld* World){ } | ||
void UCommonSessionStatics::FetchFriendSession( UOnlineFriend* Friend, const FOnFetchFriendSessionComplete& CompletionDelegate){ } | ||
void UCommonSessionStatics::JoinSession(APlayerController* PlayerController, const FCommonSession& Session){ } |
4 changes: 4 additions & 0 deletions
4
Plugins/OnlineIntegration/Source/OnlineIntegration/Private/CommonSessionTypes.cpp
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// This file has been automatically generated by the Unreal Header Implementation tool | ||
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#include "CommonSessionTypes.h" | ||
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74
Plugins/OnlineIntegration/Source/OnlineIntegration/Private/CommonUserSubsystem.cpp
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// This file has been automatically generated by the Unreal Header Implementation tool | ||
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#include "CommonUserSubsystem.h" | ||
#include "NativeGameplayTags.h" | ||
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UE_DEFINE_GAMEPLAY_TAG(FCommonUserTags::SystemMessage_Error, TEXT("SystemMessage.Error")) | ||
UE_DEFINE_GAMEPLAY_TAG(FCommonUserTags::SystemMessage_Warning, TEXT("SystemMessage.Warning")) | ||
UE_DEFINE_GAMEPLAY_TAG(FCommonUserTags::SystemMessage_Display, TEXT("SystemMessage.Display")) | ||
UE_DEFINE_GAMEPLAY_TAG(FCommonUserTags::SystemMessage_Error_InitializeLocalPlayerFailed, TEXT("SystemMessage.Error.InitializeLocalPlayerFailed")) | ||
UE_DEFINE_GAMEPLAY_TAG(FCommonUserTags::Platform_Trait_RequiresStrictControllerMapping, TEXT("Platform.Trait.RequiresStrictControllerMapping")) | ||
UE_DEFINE_GAMEPLAY_TAG(FCommonUserTags::Platform_Trait_SingleOnlineUser, TEXT("Platform.Trait.SingleOnlineUser")) | ||
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void UCommonUserSubsystem::Initialize(FSubsystemCollectionBase& Collection){ } | ||
void UCommonUserSubsystem::Deinitialize(){ } | ||
void UCommonUserSubsystem::WhenLocalUserInfoIsCreated(FOnLocalUserInfoCreated::FDelegate Delegate, int32 PlayerIndex){ } | ||
void UCommonUserSubsystem::SendSystemMessage(FGameplayTag MessageType, FText TitleText, FText BodyText){ } | ||
void UCommonUserSubsystem::SetMaxLocalPlayers(int32 InMaxLocalPLayers){ } | ||
int32 UCommonUserSubsystem::GetMaxLocalPlayers() const{ return int32(); } | ||
int32 UCommonUserSubsystem::GetNumLocalPlayers() const{ return int32(); } | ||
ULocalUserInfo* UCommonUserSubsystem::GetUserInfoForLocalPlayerIndex(int32 LocalPlayerIndex) const{ return nullptr; } | ||
ULocalUserInfo* UCommonUserSubsystem::GetUserInfoForPlatformUser(FPlatformUserId PlatformUser) const{ return nullptr; } | ||
const ULocalUserInfo* UCommonUserSubsystem::GetUserInfoForUniqueNetId(const FUniqueNetIdRepl& NetId) const{ return nullptr; } | ||
const ULocalUserInfo* UCommonUserSubsystem::GetUserInfoForControllerId(int32 ControllerId) const{ return nullptr; } | ||
const ULocalUserInfo* UCommonUserSubsystem::GetUserInfoForInputDevice(FInputDeviceId InputDevice) const{ return nullptr; } | ||
ULocalUserInfo* UCommonUserSubsystem::GetUserInfoForLocalPlayer(ULocalPlayer* LocalPlayer) const{ return nullptr; } | ||
UOnlineAsyncOperation* UCommonUserSubsystem::CreateAuthenticationSequence(TScriptInterface<IOnlineAuthenticationHandler> Handler, FPlatformUserId PlatformUserId) { return nullptr; } | ||
ULocalUserInfo* UCommonUserSubsystem::GetUserInfoForAccountId(const UE::Online::FAccountId AccountId, EOnlineIntegrationUnmappedContext Context) const{ return nullptr; } | ||
bool UCommonUserSubsystem::TryToInitializeForLocalPlay(int32 LocalPlayerIndex, FInputDeviceId PrimaryInputDevice, bool bCanUseGuestLogin){ return bool(); } | ||
bool UCommonUserSubsystem::TryToLoginForOnlinePlay(int32 LocalPlayerIndex){ return bool(); } | ||
bool UCommonUserSubsystem::TryToInitializeUser(FCommonUserInitializeParams Params){ return bool(); } | ||
void UCommonUserSubsystem::ListenForLoginKeyInput(TArray<FKey> AnyUserKeys, TArray<FKey> NewUserKeys, FCommonUserInitializeParams Params){ } | ||
bool UCommonUserSubsystem::TryToLogOutUser(int32 LocalPlayerIndex, bool bDestroyPlayer){ return bool(); } | ||
bool UCommonUserSubsystem::IsRealPlatformUserIndex(int32 PlatformUserIndex) const{ return bool(); } | ||
bool UCommonUserSubsystem::IsRealPlatformUser(FPlatformUserId PlatformUser) const{ return bool(); } | ||
FPlatformUserId UCommonUserSubsystem::GetPlatformUserIdForIndex(int32 PlatformUserIndex) const{ return FPlatformUserId(); } | ||
int32 UCommonUserSubsystem::GetPlatformUserIndexForId(FPlatformUserId PlatformUser) const{ return int32(); } | ||
FPlatformUserId UCommonUserSubsystem::GetPlatformUserIdForInputDevice(FInputDeviceId InputDevice) const{ return FPlatformUserId(); } | ||
FInputDeviceId UCommonUserSubsystem::GetPrimaryInputDeviceForPlatformUser(FPlatformUserId PlatformUser) const{ return FInputDeviceId(); } | ||
bool UCommonUserSubsystem::ShouldWaitForStartInput() const{ return bool(); } | ||
ELoginStatusType UCommonUserSubsystem::GetLocalUserLoginStatus(FPlatformUserId PlatformUser, | ||
EOnlineIntegrationUnmappedContext Context) const{ return ELoginStatusType(); } | ||
FUniqueNetIdRepl UCommonUserSubsystem::GetLocalUserNetId(FPlatformUserId PlatformUser, | ||
EOnlineIntegrationUnmappedContext Context) const{ return FUniqueNetIdRepl(); } | ||
FUniqueNetIdRepl UCommonUserSubsystem::GetLocalUserNetId(FPlatformUserId PlatformUser, EOnlineIntegrationMappedContext Context) const{ return FUniqueNetIdRepl(); } | ||
FString UCommonUserSubsystem::PlatformUserIdToString(FPlatformUserId UserId){ return FString(); } | ||
FText UCommonUserSubsystem::GetPrivilegeDescription(ECommonUserPrivilege Privilege) const{ return FText(); } | ||
FText UCommonUserSubsystem::GetPrivilegeResultDescription(ECommonUserPrivilegeResult Result) const{ return FText(); } | ||
TFuture<UE::Online::TOnlineResult<UE::Online::FAuthLogin>> UCommonUserSubsystem::LoginLocalUser(ULocalUserInfo* UserInfo, FCommonUserInitializeParams Params){ return TFuture<UE::Online::TOnlineResult<UE::Online::FAuthLogin>>(); } | ||
void UCommonUserSubsystem::SetLocalPlayerUserInfo(ULocalPlayer* LocalPlayer, const ULocalUserInfo* UserInfo){ } | ||
FName UCommonUserSubsystem::GetServicesProvider(EOnlineIntegrationUnmappedContext Context){ return FName(); } | ||
void UCommonUserSubsystem::SetupLoginForCrossplayRefreshTimer(FPlatformUserId InPlatformUserId){ } | ||
void UCommonUserSubsystem::RefreshLoginForCrossplay(FPlatformUserId InPlatformUserId){ } | ||
ULocalUserInfo* UCommonUserSubsystem::CreateLocalUserInfo(int32 LocalPlayerIndex){ return nullptr; } | ||
void UCommonUserSubsystem::OnOnlineContextCreated(){ } | ||
void UCommonUserSubsystem::LogOutLocalUser(FPlatformUserId PlatformUser){ } | ||
TFuture<UE::Online::TOnlineResult<UE::Online::FAuthLogin>> UCommonUserSubsystem::LoginForContext(ULocalUserInfo* LocalUserInfo, EOnlineIntegrationUnmappedContext Context, TArray<ECommonUserLoginType> AllowedLoginTypes){ return TFuture<UE::Online::TOnlineResult<UE::Online::FAuthLogin>>(); } | ||
TFuture<UE::Online::TOnlineResult<UE::Online::FAuthLogin>> UCommonUserSubsystem::LoginForCrossPlay(ULocalUserInfo* LocalUserInfo){ return TFuture<UE::Online::TOnlineResult<UE::Online::FAuthLogin>>(); } | ||
ECommonUserPrivilege UCommonUserSubsystem::ConvertOnlineServicesPrivilege(UE::Online::EUserPrivileges Privilege){ return ECommonUserPrivilege(); } | ||
UE::Online::EUserPrivileges UCommonUserSubsystem::ConvertOnlineServicesPrivilege(ECommonUserPrivilege Privilege){ return UE::Online::EUserPrivileges(); } | ||
ECommonUserPrivilegeResult UCommonUserSubsystem::ConvertOnlineServicesPrivilegeResult(UE::Online::EUserPrivileges Privilege, UE::Online::EPrivilegeResults Results){ return ECommonUserPrivilegeResult(); } | ||
void UCommonUserSubsystem::CacheConnectionStatus(EOnlineIntegrationUnmappedContext Context){ } | ||
TSharedPtr<UE::Online::FAccountInfo> UCommonUserSubsystem::GetOnlineServiceAccountInfo(UE::Online::IAuthPtr AuthService, FPlatformUserId InUserId) const{ return TSharedPtr<UE::Online::FAccountInfo>(); } | ||
void UCommonUserSubsystem::HandleAuthLoginStatusChanged(const UE::Online::FAuthLoginStatusChanged& EventParameters, EOnlineIntegrationUnmappedContext Context){ } | ||
void UCommonUserSubsystem::HandlePendingAuthExpiration(const UE::Online::FAuthPendingAuthExpiration& PendingAuthExpiration, EOnlineIntegrationUnmappedContext Context){ } | ||
void UCommonUserSubsystem::HandleNetworkConnectionStatusChanged(const UE::Online::FConnectionStatusChanged& EventParameters, EOnlineIntegrationUnmappedContext Context){ } | ||
void UCommonUserSubsystem::HandlePresenceUpdated(const UE::Online::FPresenceUpdated& PresenceUpdated, EOnlineIntegrationUnmappedContext Context){ } | ||
void UCommonUserSubsystem::HandleSessionInviteReceived(const UE::Online::FSessionInviteReceived& InviteReceived, EOnlineIntegrationUnmappedContext Context){ } | ||
void UCommonUserSubsystem::HandleSessionJoined(const UE::Online::FSessionJoined& SessionJoined, EOnlineIntegrationUnmappedContext Context){ } | ||
void UCommonUserSubsystem::HandleSessionLeft(const UE::Online::FSessionLeft& SessionLeft, EOnlineIntegrationUnmappedContext Context){ } | ||
void UCommonUserSubsystem::HandleSessionUpdated(const UE::Online::FSessionUpdated& SessionUpdated, EOnlineIntegrationUnmappedContext Context){ } | ||
void UCommonUserSubsystem::HandleUISessionJoinRequested(const UE::Online::FUISessionJoinRequested& SessionJoinRequested, EOnlineIntegrationUnmappedContext Context){ } | ||
void UCommonUserSubsystem::HandleInputDeviceConnectionChanged(EInputDeviceConnectionState NewConnectionState, FPlatformUserId PlatformUserId, | ||
FInputDeviceId InputDeviceId){ } | ||
bool UCommonUserSubsystem::OverrideInputKeyForLogin(FInputKeyEventArgs& EventArgs){ return bool(); } |
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