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We currently use raycasting when hovering meshes in the 3d viewport. This could potentially be sped up with: https://github.com/gkjohnson/three-mesh-bvh
We should do a performance benchmark first before integrating the library properly.
The text was updated successfully, but these errors were encountered:
daniel-wer
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We currently use raycasting when hovering meshes in the 3d viewport. This could potentially be sped up with:
https://github.com/gkjohnson/three-mesh-bvh
We should do a performance benchmark first before integrating the library properly.
The text was updated successfully, but these errors were encountered: