Fix supported languages not being supplied on lobby creation error #150
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name: Build | |
on: push | |
jobs: | |
test-and-build: | |
strategy: | |
matrix: | |
include: | |
- platform: windows-latest | |
binary_name: scribblers-x64.exe | |
- platform: ubuntu-latest | |
binary_name: scribblers-linux-x64 | |
- platform: macos-latest | |
binary_name: scribblers-macos-x64 | |
runs-on: ${{ matrix.platform }} | |
steps: | |
- uses: actions/checkout@v4 | |
- name: Install Go | |
uses: actions/setup-go@v5 | |
with: | |
go-version: 1.22.x | |
- name: Run tests | |
shell: bash | |
run: | | |
go test -v -race -covermode=atomic ./... | |
- name: Build artifact | |
shell: bash | |
run: | | |
go build -trimpath -ldflags "-w -s" -o ${{ matrix.binary_name }} ./cmd/scribblers | |
- name: Upload build artifact | |
uses: actions/upload-artifact@v4 | |
env: | |
# Disable CGO to get "more static" binaries. They aren't really static ... | |
# since it can still happen that part of the stdlib access certain libs, but | |
# whatever, this will probs do for our usecase. (Can't quite remember | |
# anymore, but I have had issues with this in the past) :D | |
CGO_ENABLED: 0 | |
with: | |
name: ${{ matrix.binary_name }} | |
path: ./${{ matrix.binary_name }} |