by Stan Drapkin
- .NET Random done right
- [Fast], [Thread-safe], [Cryptographically strong]: choose 3
- Subclasses and replaces
System.Random
- Also replaces
System.Security.Cryptography.RandomNumberGenerator
(link) CryptoRandom
is (unlikeSystem.Random
):- Fast (much faster than
Random
orRandomNumberGenerator
) - Thread-safe (all APIs)
- Cryptographically strong (seeded or unseeded)
- Fast (much faster than
- Implements Fast-Key-Erasure RNG for seeded
CryptoRandom
- Produces the same sequence of seeded
CryptoRandom
values on all .NET versions (unlikeRandom
) - Wraps
RandomNumberGenerator
for unseeded (with additional smarts) - Provides backtracking resistance: internal state cannot be used to recover the output
- Achieves ~1.3cpb (cycles-per-byte) performance, similar to AES-NI
- Scales per-CPU/Core
- Example:
CryptoRandom.NextGuid()
vs.Guid.NewGuid()
[BenchmarkDotNet]:- 4~5x faster on Windows-x64
- 5~30x faster on Linux-x64
- 4~5x faster on Linux-ARM64 (AWS Graviton-2)
- Built for .NET 5.0+ and 6.0+
- Extensive test coverage & correctness validation (110+ tests)
- CI runs on Linux-latest & Windows-latest for .NET 5/6/7/8/9
- All APIs of
System.Random
(link) CryptoRandom.Shared
static shared instance for convenience (thread-safe of course)- Seeded constructors:
CryptoRandom(ReadOnlySpan<byte> seedKey)
CryptoRandom(int Seed)
(just like seededRandom
ctor)
byte[] NextBytes(int count)
Guid NextGuid()
- 5x (500%) faster than
Guid.NewGuid()
on Windows - 15x (1500%) faster than
Guid.NewGuid()
on Linux - 128 random bits, instead of 122
- 5x (500%) faster than
Guid SqlServerGuid()
- Returns new Guid well-suited to be used as a SQL-Server clustered key
- Guid structure is
[8 random bytes][8 bytes of SQL-Server-ordered DateTime.UtcNow]
- Each Guid should be sequential within 100-nanoseconds
UtcNow
precision limits - 64-bit entropy for reasonable unguessability and protection against online brute-force attacks
- ~15% faster than
Guid.NewGuid()
long NextInt64()
long NextInt64(long maxValue)
long NextInt64(long minValue, long maxValue)
- Random
struct
's (make sure you know what you're doing):void Next<T>(ref T @struct) where T : unmanaged
T Next<T>() where T : unmanaged
static Span<byte> AsSpan<T>(ref T @struct) where T : unmanaged
- Casts unmanaged struct T as equivalent
Span<byte>
- Casts unmanaged struct T as equivalent
static ref T AsStruct<T>(Span<byte> span) where T : unmanaged
- Casts
Span<byte>
as equivalent unmanaged struct T
- Casts
int StructSizer<T>.Size
- Returns byte-size of struct T
using SecurityDriven.Core;
using System;
using System.Diagnostics;
using System.Runtime.InteropServices;
using System.Threading.Tasks;
Console.WriteLine($"[{RuntimeInformation.FrameworkDescription}]");
Stopwatch sw1 = new(), sw2 = new();
const long ITER = 100_000_000, REPS = 5;
for (int i = 0; i++ < REPS;)
{
sw1.Restart();
Parallel.For(0, ITER, static i => CryptoRandom.Shared.NextGuid());
sw1.Stop();
Console.WriteLine($"{sw1.Elapsed} cryptoRandom.NextGuid()");
sw2.Restart();
Parallel.For(0, ITER, static i => Guid.NewGuid());
sw2.Stop();
var ratio = sw2.Elapsed / sw1.Elapsed;
Console.WriteLine($"{sw2.Elapsed} Guid.NewGuid() [{ratio:N2}x slower]");
}
Output:
[.NET 6.0.0-rc.1.21451.13]
00:00:00.5486513 cryptoRandom.NextGuid()
00:00:02.0587652 Guid.NewGuid() [3.75x slower]
00:00:00.4117180 cryptoRandom.NextGuid()
00:00:02.0485556 Guid.NewGuid() [4.98x slower]
00:00:00.4103378 cryptoRandom.NextGuid()
00:00:02.0534771 Guid.NewGuid() [5.00x slower]
00:00:00.4100701 cryptoRandom.NextGuid()
00:00:02.0823213 Guid.NewGuid() [5.08x slower]
00:00:00.4017192 cryptoRandom.NextGuid()
00:00:02.0488105 Guid.NewGuid() [5.10x slower]
Random
is slow and not thread-safe (fails miserably and silently on concurrent access)Random
is incorrectly implemented:
Random r = new Random(); // new CryptoRandom();
const int mod = 2;
int[] hist = new int[mod];
for (int i = 0; i < 10000000; i++)
{
int num = r.Next(0x55555555);
int num2 = num % 2;
++hist[num2];
}
for (int i = 0; i < mod; i++)
Console.WriteLine($"{i}: {hist[i]}");
// Run this on .NET 5 or below. Surprised? Now change to CryptoRandom
// Fails on .NET 6 if you use seeded "new Random(seed)"
Random
/.NET 6 unseeded is fast (new algorithm), with a safe.Shared
property, but instances are not thread-safeRandom
/.NET 6 seeded falls back to legacy slow non-thread-safe .NET algorithm- Neither
Random
implementation aims for cryptographically-strong results RandomNumberGenerator
can be much faster with intelligent wrapping and more usefulRandom
API
BenchmarkDotNet=v0.13.1, OS=Windows 10.0.19042.1165 (20H2/October2020Update)
Intel Core i7-10510U CPU 1.80GHz, 1 CPU, 8 logical and 4 physical cores
.NET SDK=6.0.100-preview.7.21379.14
[Host] : .NET 6.0.0 (6.0.21.37719), X64 RyuJIT
Method | BYTES | Mean | Error | StdDev | Ratio | RatioSD | Throughput |
---|---|---|---|---|---|---|---|
SystemRandom | 32 | 7.483 μs | 0.2714 μs | 0.0149 μs | 0.21 | 0.00 | 4,176 MB/s |
SystemSharedRandom | 32 | 13.197 μs | 3.3861 μs | 0.1856 μs | 0.38 | 0.00 | 2,368 MB/s |
SeededSystemRandom | 32 | 261.568 μs | 12.8670 μs | 0.7053 μs | 7.46 | 0.04 | 119 MB/s |
CryptoRandom | 32 | 35.083 μs | 1.6305 μs | 0.0894 μs | 1.00 | 0.00 | 891 MB/s |
SeededCryptoRandom | 32 | 27.551 μs | 0.9383 μs | 0.0514 μs | 0.79 | 0.00 | 1,134 MB/s |
RNG_Fill | 32 | 106.507 μs | 14.8172 μs | 0.8122 μs | 3.04 | 0.02 | 293 MB/s |
SystemRandom | 1024 | 132.600 μs | 4.5819 μs | 0.2511 μs | 0.35 | 0.00 | 7,541 MB/s |
SystemSharedRandom | 1024 | 139.345 μs | 28.1093 μs | 1.5408 μs | 0.37 | 0.00 | 7,176 MB/s |
SeededSystemRandom | 1024 | 8,260.379 μs | 265.3543 μs | 14.5450 μs | 21.79 | 0.01 | 121 MB/s |
CryptoRandom | 1024 | 379.137 μs | 8.8802 μs | 0.4868 μs | 1.00 | 0.00 | 2,638 MB/s |
SeededCryptoRandom | 1024 | 320.513 μs | 21.3931 μs | 1.1726 μs | 0.85 | 0.00 | 3,120 MB/s |
RNG_Fill | 1024 | 447.914 μs | 15.4506 μs | 0.8469 μs | 1.18 | 0.00 | 2,233 MB/s |
BenchmarkDotNet=v0.13.1, OS=Windows 10.0.19042.1165 (20H2/October2020Update)
Intel Core i7-10510U CPU 1.80GHz, 1 CPU, 8 logical and 4 physical cores
.NET SDK=6.0.100-preview.7.21379.14
[Host] : .NET 5.0.9 (5.0.921.35908), X64 RyuJIT
Method | BYTES | Mean | Error | StdDev | Ratio | RatioSD | Throughput |
---|---|---|---|---|---|---|---|
SystemRandom | 32 | 252.89 μs | 53.609 μs | 2.938 μs | 7.30 | 0.09 | 124 MB/s |
SeededSystemRandom | 32 | 259.82 μs | 3.966 μs | 0.217 μs | 7.50 | 0.03 | 120 MB/s |
CryptoRandom | 32 | 34.66 μs | 2.193 μs | 0.120 μs | 1.00 | 0.00 | 902 MB/s |
SeededCryptoRandom | 32 | 26.71 μs | 3.703 μs | 0.203 μs | 0.77 | 0.01 | 1,170 MB/s |
RNG_Fill | 32 | 105.98 μs | 9.724 μs | 0.533 μs | 3.06 | 0.02 | 295 MB/s |
SystemRandom | 1024 | 8,403.73 μs | 510.750 μs | 27.996 μs | 22.35 | 0.06 | 119 MB/s |
SeededSystemRandom | 1024 | 8,262.47 μs | 721.788 μs | 39.564 μs | 21.98 | 0.13 | 121 MB/s |
CryptoRandom | 1024 | 375.98 μs | 8.603 μs | 0.472 μs | 1.00 | 0.00 | 2,660 MB/s |
SeededCryptoRandom | 1024 | 318.11 μs | 219.420 μs | 12.027 μs | 0.85 | 0.03 | 3,144 MB/s |
RNG_Fill | 1024 | 450.76 μs | 32.919 μs | 1.804 μs | 1.20 | 0.00 | 2,218 MB/s |