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Trevor Sayre edited this page Apr 26, 2018 · 5 revisions

openEtG Design Document

Description

Elevator Pitch

Game Mechanics

User Experience

Animation

Audio

Music

Provide narrative feel

  • Title Screen
    • Get user excited about being here
    • Hook up with JCJ about homage to original
  • Demigods
    • Get user pumped to take on a boss

Soundscape

Immerse the user in the world of oEtG

  • Menu
    • Calming, allowing for thought
  • Matches
    • Hype for taking on an opponent
  • Quests
    • Adventurous spirit

Sound Effects

Audio feedback to user interactions

Card

  • Play Spell
    • Sense magic or mystery
    • We need to clarify types of spells
  • Play Permanent
    • Sens of solid foundation, tangible object
  • Play Creature
    • Energy of a living being

Creature

  • Creature actives
  • Creature passives

Action

  • Lose HP
    • Oh no, closer to losing!
  • Gain HP
    • Aww yiss, gonna live longer
  • Lose Quanta
    • Shoot, can't play my cards
  • Gain Quanta
    • Yos, gonna play some cards