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<h1>Devil's Grip</h1> | ||
<p> | ||
Picture Gallery type. 2 decks. No redeal. | ||
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<h3>Object</h3> | ||
<p> | ||
Move all cards to the foundations. | ||
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<h3>Rules</h3> | ||
<p> | ||
Devil's Grip is played without the aces. Single cards are dealt to | ||
three rows of eight cards each. | ||
<p> | ||
The rows are built up in same suit by threes, so in sequences of the | ||
following: | ||
<ul> | ||
<li>2-5-8-Jack | ||
<li>3-6-9-Queen | ||
<li>4-7-10-King | ||
</ul> | ||
<p> | ||
Sequences starting in a two must be in the top row, sequences starting | ||
with a three must be in the middle row, and sequences starting with a | ||
four must be in the bottom row. You may start building sequences even | ||
if they are in the wrong row, but they must ultimately be moved to the | ||
correct row to win the game. | ||
<p> | ||
Any card or valid sequence of cards can be moved between piles. Piles | ||
may be switched with each other in order to get a sequence starting with | ||
a 2, 3, or 4 into the correct row. Empty piles are immediately filled | ||
from the waste or talon (this is the only way the remaining 2s, 3s, and 4s | ||
can be moved into the rows). | ||
<p> | ||
When there are no moves left, you can deal cards from the talon three at | ||
a time, and move the top card to appropriate row piles. No redeal is | ||
allowed. | ||
<p> | ||
The game is won if you're able to move all cards to the rows, and all the | ||
piles are placed correctly. |
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