Tunic Randomizer 3.0.0
Archipelago Integration & More
Archipelago
The multiworld version of the Tunic Randomizer was recently merged into Archipelago, and will be included in their next release! Thank you to everyone who has been playing, providing feedback, and helping us get to where we are today.
A few important changes:
- This release combines the Archipelago client mod and the standalone randomizer mod into one, allowing you to play both types of randomizers without needing to switch mods.
- The Archipelago client repo will not be updated anymore. Instead, all future updates to both the Single Player and Archipelago randomizers will be found here.
- If you're updating from an older version of the Archipelago mod, you should delete the
Tunic Archipelago
folder in your BepInex/plugins folder. Your settings won't carry over, but this should be the last time the settings file gets moved. - As with previous Archipelago versions, this client version is not backwards compatible, so please use the newest apworld and yaml included in this release.
- YAML files from previous versions will not work with this version, so please use the new template yaml provided.
New Logic Options (Single Player)
Some of these options have been in the Archipelago version for a while, but are now available in the standalone version.
Hero's Laurels Location
- An option to place the Hero's Laurels at a predetermined location. Currently, the options are:
- 6 or 10 Coin Tosses
- 10 Fairy Reward
Maskless and Lanternless Logic
- Toggles that will remove the mask and/or lantern from being a logical requirement in the randomizer, meaning you may be expected to traverse through the miasma in Quarry or through dark areas without said items.
Mystery Seed
- A toggle that will randomly choose the logic settings when you hit New Game
Race Mode
A setting to make races easier to set rules for and organize. Turning on Race Mode disables the Spoiler Log and allows the following other techniques to be toggled on or off:
- Using the icebolt in the fight with The Heir.
- Ringing the West Belltower from long distance.
- Ice grappling towards enemies (the East Forest slime check is excluded from this rule).
- The use of Ladder Storage.
- The use of the Upgrade Stealing glitch.
New QoL Things
Heir Fast Travel
- If you don't succeed at defeating the heir, a teleporter will spawn at the overworld save point to get you back in the action more quickly.
Hint Updates
- The candles at the Hero's Graves will tell you if you've found the hinted-at item. If the candle is on, the item has been found.
- Additionally, finding all 6 of the hinted items from the Hero's Graves will change their hints into ones for the Hero Relics, for some extra late-game comfort.
- This is indicated by a blue flame appearing at the Hero's Graves.
Entrance Seeking Spell
Typing in the reverse of the Fairy Spell (RDR ULU) while playing with randomized entrances will spawn a set of fairies that will seek out the nearest entrance you haven't gone through yet. Only works for entrances in the immediate area you are in.
Misc Changes
Enemy Randomizer
- Reduced the likelihood of the Table Administrators and Turrets from blocking your path.
- Added some enemy variants from the Librarian and Cathedral fights to the random enemy pool.
- Slight adjustments to Balanced mode to reduce certain enemies from appearing earlier on.
Other
- The gate in Swamp will now open after activating the Overworld fuse.
- Fixed a potential softlock in the East Forest Hero's Grave path.
- Renamed the Ice Rod ability -> Icebolt
- Bugfixes