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Tunic Randomizer 3.2.1

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@silent-destroyer silent-destroyer released this 20 Jun 21:41
· 98 commits to main since this release

Important Logic Fix

Fixed a logic bug with the single player randomizer that was causing unbeatable seeds on ladder shuffle and potentially unbeatable seeds on regular settings as well. Single player seeds created on the original 3.2.0 release are not compatible with this release.

Is this version backwards compatible?

  • Archipelago games: ✅
  • Single player seeds: ❌

The rest of the patch notes from 3.2.0 are below:

Archipelago Updates

  • The Archipelago.Multiclient.Net library that the mod uses to communicate with Archipelago has been updated, so be sure to copy/replace all the files in the release download into the plugins folder, as the mod won't work without it.
  • Decreased the wait time between items being received, making collects/releases go by much faster.
  • Added better detection for if you become disconnected in the middle of an Archipelago game.
    • In the event of a disconnect, checks become unable to be sent or interacted with, preventing progress from being lost.
  • When editing connection info (player, host, port, etc) on the title screen, pressing enter will now save and close the field being edited instead of accidentally pressing continue/new game/etc.

Single Player Randomizer Updates

Ladder Shuffle

  • Ladder Shuffle removes many ladders from the game, turning them into items you must find before you can climb them.
  • This option was previously only available on Archipelago but is now in the standalone randomizer.
  • Some of the underlying logic for the single player rando has been changed significantly in this version, making it incompatible with seeds from previous versions.

Enemy Randomizer Updates

Bosses

The five main bosses (Garden Knight, Siege Engine, Librarian, Boss Scavenger, and The Heir) are now shuffled into the enemy randomizer :)

  • If enemy balancing is on, they will not appear.
  • They can appear if enemy balancing is turned off, and can also be toggled off with the new enemy toggles.
  • "Limit Boss Spawns" limits the amount of each boss that can spawn to 1.
    • It is not advised to turn this setting off or to force every enemy to be a boss via the toggles, as it can cause the game to severely lag in some areas, but I am leaving the option in for those curious enough to see what happens.

Enemy Toggles

Don't like certain enemies? The option to toggle off enemies from appearing in the Enemy Randomizer has been added. You can even turn off enemies completely if you want.

Oops, All [Enemy]

  • New option that turns every enemy in an area into the same randomized enemy.
    • Works with the enemy toggles if they are enabled

Other New Enemies

  • Tiny Skeleton Quartet from NG+ Dark Tomb

New Options and Features

Music Shuffler 🎵

  • Option to randomize most of the music that plays throughout the game.
    • Includes a submenu to toggle on/off which tracks you want to play.
  • Also includes a Jukebox/sound test menu to play any track from the list.

Holy Cross DDR ⬆⬇⬅➡

Arrows appear when you type in directional inputs. If you are in range of a code and input a wrong direction, the arrows will turn red to indicate you need to wait and start over, or gold if you get it right. Option can be found in the "Other Settings" submenu.

tunicddr

Bugfixes + Misc Changes

  • Fixed a bug where the item counts in the inventory screen wouldn't reset when swapping between save files under certain circumstances.
  • Ghost foxes will now say if you've already found the thing they're telling you about.
  • Small change to the ending cutscene when playing Hexagon Quest :)
  • The file select screen now shows more information per save file:
    • More items and the number of gold hexes for hex quest are now displayed.
    • The Archipelago icon is also now shown for Archipelago saves
  • New ghost fox added in a dicey location 🦊🥶
  • Added two new fool trap types
  • Added a sign in the Sealed Temple that tells you the amount of remaining checks per area (similar to the ending stats screen).
  • Various other small QoL additions

foundalready
(what is that fox looking at?)

Thanks to @ScipioWright, @shouldice, and everyone else that helped with this version.