You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
The ending cutscenes and credits can now be skipped by holding S while they are playing.
The New Game + button on the ending screen has been replaced with a "Return to Title Screen" button, allowing you to get back to the main menu much faster.
Bonus upgrades no longer increase the price of stat upgrades.
Adjusted the placement of a few construction signs near Ruined Atoll in ladder shuffle to make them easier to walk past.
Fixed a crash that would occur if the fox color editor was opened while on the title screen.
Added a debug menu under "Other Settings" with buttons to open the save folder and log file from in game.
The Quick Settings menu on the Title Screen is now scaled better on 4k and 720p/steam deck resolutions.
Addressed a potential performance issue with ladder shuffle.
Other minor fixes.
Enemy Randomizer Bugfixes
Fixed a bug with certain boss-related states not persisting after defeating them.
Fixed a bug where bosses could spawn with balanced enemies on.
Fixed a bug where the Cathedral Gauntlet could sometimes be incompletable.
Fairy Seeking Spell Logic
An option to make the fairy seeking spell only go after checks that are in logic has been added under the Hint Settings menu. (by @ScipioWright)
Once all logical checks in an area are exhausted the seeking spell will instead search for entrances that have logical checks in them.
Works with the reverse seeking spell (RDR ULU) to find unused entrances that are in logic.
Does not account for logic that involves glitches or skips (via the Archipelago logic options).