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Fixed a bug with the in-game hint system not working when playing Hexagon Quest seeds on Archipelago
Shops now require a sword in logic for money grinding
This change is present in the single player randomizer and in the tunic.apworld file in this release, but is not currently present if generating a game on the Archipelago website
The mailbox hint can no longer overlap with the hero's grave hints
The Lantern can now be hinted by the Ghost Foxes
Start with Sword is no longer randomly chosen when doing a Mystery Seed on single player, and can now be toggled alongside it
Fixed an enemy randomizer bug where randomized boss enemies could softlock the game if they somehow fell out of bounds into a deathplane