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Experimental ECS-based 2D game engine (Codeberg mirror)

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NOTES

  • Currently hotloading is not working on Windows (untested on Mac) due to a GLFW crash. For some reason the same thing is working on Linux, but I haven't had time to investigate exactly why.

  • The gfx backend currently uses OpenGL >= 3.3 but this may change in the future.

  • To add a font, its MSDF atlas must be generated. Currently I'm using msdf-atlas-gen to do so. Inexplicably, I haven't written a script to automatize the process yet, but I'll probably do it soon.

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Experimental ECS-based 2D game engine (Codeberg mirror)

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