-
Currently hotloading is not working on Windows (untested on Mac) due to a GLFW crash. For some reason the same thing is working on Linux, but I haven't had time to investigate exactly why.
-
The gfx backend currently uses OpenGL >= 3.3 but this may change in the future.
-
To add a font, its MSDF atlas must be generated. Currently I'm using msdf-atlas-gen to do so. Inexplicably, I haven't written a script to automatize the process yet, but I'll probably do it soon.
-
Notifications
You must be signed in to change notification settings - Fork 1
Experimental ECS-based 2D game engine (Codeberg mirror)
silverweed/ecsde
Folders and files
Name | Name | Last commit message | Last commit date | |
---|---|---|---|---|
Repository files navigation
About
Experimental ECS-based 2D game engine (Codeberg mirror)