Releases
v1.3.0
New Page layout commands
SetPageTop(), SetPageMiddle(), SetPageBottom() for common Visual Novel-style layouts
Use SetPageRect() to specify Page layout in code
Use SetPage() command and Page object for precise visual editing when needed
Added option for Pages to display full-size or auto-shrink to fit content
Improved camera commands
New methods for storing and restoring current camera view
Use StoreView() to store the current camera position
Use PanToStoredView() to return to a previous camera position
Added PanToPosition() to move camera to an arbitrary world position
Player input icons
The continue button has been removed
A Continue icon is displayed whenever the player has to tap to continue
A swipe-to-pan icon is displayed whenever swipe-to-pan is active
Swipe-to-pan support
Use StartManualPan() to allow player to pan around scene by swiping
Use StopManualPan() to disable swipe panning
Swipe panning is automatically stopped when SetView(), PanToView(), etc. is called
New Parallax Scrolling support
Attach the Parallax script to any sprite to apply a parallax offset effect
Added a Parallax Scrolling example Room to the example game
Misc improvements
New Game class properties to control icon placement and default Page layout
Replaced Title() command with SetHeader() and SetFooter()
Added auto hide timer for buttons
Changed delayed text writing to use a more reliable method
New SetString() and GetString() commands to store global string values
Auto-hide buttons now visible at game launch
Backwards compatibility notes
Removed the automatic activation of Page objects when you enter a Room
To use the rect defined by a Page object, you must now use the SetPage() command
Title() has been deprecated, use SetHeader() & SetFooter() instead
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