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Fungus v3.10.0

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@chrisgregan chrisgregan released this 01 Jan 11:09
· 286 commits to master since this release

Added

  • #725 Added Stop Then Call mode in Call command. Stops the calling Block immediately, instead of waiting a frame.
  • #718 Say and Menu dialogs now support TextMeshPro directly
    • TextMeshPro demo scene - A default say dialog but with TextMeshPro Text UI elements in place of uGUI Text
    • A default menu dialog but with TextMeshPro Text UI elements in place of uGUI Text
    • TextAdapter can be asked to include children in text output search MenuDialogue now uses TextAdapter rather than assuming UI.Text
  • #720 Variable reference allows for selecting a flowchart a targeting a specific fungus variable for use from c#
  • #705 Added FirstPersonDemo examples
  • New audio commands: Play Ambience Sound, Stop Ambience Sound, Play Random sound.

Fixed

  • #717 Control Audio > Play Loop volume is always 1
  • #723 Unity 2018.3 Warnings
  • #711 Beeps in WriterAudio ignores last sound in array
  • PLay Sound Effect volume is now independent of Set Music Volume setting
  • Correct width calc on smaller width inspectors
  • #708 Specifically identify choice blocks as hexagons in documentation

Changed

  • #721 Conversation text can now contain colons within the text body itself
  • #719 Change FlowchartMenuItem.SpawnPrefab to GameObject.Inst rather than PrefabUtil to avoid exception modifications.empty
  • #709 Command searchable pop up
    • Added Fungus Preferences setting to enable Searchable PopupMenus
  • #694 Adding Random Sound Command and Ambiance Sounds - thanks to Hector Castelli
  • #704 Replaced Rotorz Reorderable List with Unity's InternalReorderable list
  • ExceuteOnEvent dropdown is searchable -can double click to circumvent the search drop down -can remove event by setting None -use search similar to add command method