This is pretty much just an abstraction layer around The Chromium Embedded Framework (https://bitbucket.org/chromiumembedded/cef)
To work with this project you will need a build of the Chromium Embedded Framework. You can download prebuilt versions of CEF from Spotify's Automated Builder if you don't want to compile your own:
https://cef-builds.spotifycdn.com/index.html
Everything you need is in the Standard Distribution. If you need to debug the CEF part, grab the Symbols too. The extracted binary folder belongs in the ./thirdparty/cef3/
directory. The paths are currently hardcoded into the root CMakelists.txt
file.
The current version of CEF that's supported by this library is:
- 124.3.5+gff7dcd8+chromium-124.0.6367.119
This is not the only version that could be supported, but it's the version that's currently configured and tested to work.
- Visual Studio 2022
- CMake 3.19 or newer
mkdir build_x86
cd build_x86
cmake -G "Visual Studio 17 2022" -A Win32 ..
mkdir build_x64
cd build_x64
cmake -G "Visual Studio 17 2022" -A x64 ..
After running either of these sets of commands, you can enter your created directory and open the gmod-html.sln
solution in Visual Studio. Compiling the INSTALL
project will place a complete build into the <your_build_dir>/out
folder by default.
- A version of GCC/G++ or Clang/Clang++ with C++11 support
- CMake 3.19 or newer
mkdir build
cd build
cmake -G "Unix Makefiles" -D CMAKE_BUILD_TYPE=Release ..
make && make install
This will place a complete build into the dist
folder by default.
- Ninja
- CMake 3.19 or newer
mkdir build
cd build
cmake -G Ninja -D CMAKE_BUILD_TYPE=Release ..
ninja && ninja install
This will place a complete build into the dist
folder by default.
- Dynamic loading of the HTML implementation. Atm we just use dylib() or LoadLibrary() in each host which is kind of lame. It'd be nice to simplify it.