Skip to content

Commit

Permalink
Rest of P1 and formatting changes
Browse files Browse the repository at this point in the history
  • Loading branch information
spectria-limina committed Nov 30, 2024
1 parent f3150ac commit 0e9f138
Show file tree
Hide file tree
Showing 3 changed files with 83 additions and 23 deletions.
74 changes: 65 additions & 9 deletions content/fru/p1.md
Original file line number Diff line number Diff line change
Expand Up @@ -17,7 +17,7 @@ During this cast, he will be surrounded by either {{fire()}} or
This will determine whether you need to {{fire(t="stack")}} in pairs or
{{elec(t="spread")}} during the mechanic.

The attack executes a narrow (22.5 degree) conal spread targeting each player, without an
The attack executes a narrow (22.5˚) conal spread targeting each player, without an
<abbr title="An omen is a visible shape on the ground denoting an upcoming attack.">omen</abbr>.
These inflict {{buff(b="pvuln", dur=2)}}, so any player hit by two or more will die.
The location of these cones is saved and will be used for the rest of the mechanic.
Expand All @@ -36,16 +36,17 @@ At the same time, players will be hit by a {{fire()}} or {{elec()}} attack:

After the second set of cones and stack/spread, two more sets of cones go out, one after the other.
Each is rotated clockwise from the previous by 1/16th of a circle
(22.5 degrees, i.e. one cone's width).
(22.5˚, i.e. one cone's width).
Like the second set, these must be dodged.

### Powder Mark Trail

Fatebreaker follows {{cast(t="Cyclonic Break")}} with {{cast(t="Power Mark Trail")}},
a single-target tankbuster that inflicts both {{buff(b="powder-mark", dur=16)}} and
{{buff(b="pvuln", dur=14)}}.
The {{buff(b="powder-mark")}} will explode if the tank dies or at the start of the next mechanic.
while the {{buff(b="pvuln")}} will cause subsequent auto-attacks to be lethal.
The {{buff(b="powder-mark", short=true)}} will explode if the tank dies or at the start of the next
mechanic.
while the {{buff(b="pvuln", short=true)}} will cause subsequent auto-attacks to be lethal.

## Sequence 2: Unbroken Sky

Expand All @@ -55,15 +56,15 @@ As before, this signals the upcoming {{fire(t="spread")}} or {{elec(t="stack")}}
Once the cast completes, the arena will be covered in a deep fog. If you've played E11S, you will
recognize this from Prismatic Deception. Eight Fatebreaker clones will appear, one at each cardinal
and intercardinal, but due to the fog they can only be seen if you are nearby.
Right after they do so, the {{buff(b="powder-mark")}} from earlier will expire,
Right after they do so, the {{buff(b="powder-mark", short=true)}} from earlier will expire,
causing large AoE tankbusters to hit both the player originally hit by
{{cast(t="Powder Mark Trail")}} and the player nearest to them.

Three of the clones will raise their gunblades to point straight up and begin casting
{{cast(t="Blasting Zone")}},
while the rest will keep theirs facing downwards and at an angle before disappearing.
Fatebreaker reappears just before the casts complete, and begins charging a new
{{cast(t="Cyclonic Burst")}}. The {{fire()}} or {{elec()}} element need not be the same as before.
{{cast(t="Cyclonic Break")}}. The {{fire()}} or {{elec()}} element need not be the same as before.

When the {{cast(t="Blasting Zone")}} completes,
the three clones will cleave in front of them in a line.
Expand Down Expand Up @@ -114,14 +115,69 @@ Unlike earlier, this {{fire(t="Sinsmoke")}} is a light party stack that inflicts
{{buff(b="mom", dur="2m")}} if it hits fewer than 4 players.
If the tethered player died, a random player will be targeted instead.

### Burnished Glory

Finally, this sequence wraps up with {{cast(t="Burnished Glory")}},
a raidwide that inflicts a heavy {{buff(b="bleed", dur=15)}}.

## Sequence 3: Fall of Fate
## Sequence 3: Fall of Faith

The third sequence begins with a {{cast(t="Fall of Faith")}} cast.
Fatebreaker will glow with {{fire()}} or {{elec()}} energy,
and mark a player with a tether and {{buff(b="prey")}}.
The tether will glow {{fire(t="red")}} or {{elec(t="blue")}} depending on the element being charged.

Over the course of the cast, three clones will appear at the NW, N, and NE edges of the arena, in
that order.
Each will begin casting its own {{cast(t="Fall of Faith")}} with its own tether and
{{buff(b="prey", short=true)}}, for a total of four on with four different targets.

When the casts complete, similar to the end of the previous sequence,
the boss or clone will lift their target into the air with {{buff(b="fetters", dur=3)}} and charge
at them.
The attack is either {{fire(t="Sinblaze")}} or {{elec(t="Sinsmite")}},
depending on the element, but with completely new mechanics:

* {{fire(t="Sinblaze")}} hits the targeted player as well as producing a 90˚ cone originating from
the target, aimed towards the nearest player.
The entire attack is shared between all players hit as a light party stack,
so to satisfy the stack, there must be at least three players inside the cone,
plus the main target.
If there are fewer than four players total hit by the attack,
it will inflict {{buff(b="mom", dur="2m")}}.
* {{elec(t="Sinsmite")}} hits the targeted player and produces three 120˚ cones originating from the
targeted, aimed towards the four nearest players.

Both {{fire(t="Sinblaze")}} and {{elec(t="Sinsmite")}} inflict {{buff(b="mvuln", dur=4)}},
which lasts until after the next attack in the sequence.
Thus, a player hit by two consecutive attacks will die.

Fatebreaker completes the sequence with another {{cast(t="Burnished Glory")}} and another
{{cast(t="Powder Mark Trail")}}.

## Sequence 4: Burnt Strike

Fatebreaker casts {{cast(t="Burnt Strike")}}, glowing with {{fire()}} or {{elec()}}.
As he does so, three towers along the east edge of the arena. The total number of players required
for the towers is always 6, but the distribution is random: it could be 1/1/4, 1/2/3, or 2/2/2 in
any order.

The {{cast(t="Burnt Strike")}} is a north-south line cleave, followed by:

* For {{fire()}}, all players are knocked back east or west away from the center.
* For {{elec()}}, a second, wider line cleave.

Right after the follow-up attack, the towers will go off and, at the same time,
the {{buff(b="powder-mark")}} detonates on its target and the newest player.

## Enrage

<em>Under construction...</em>
Fatebreaker now casts {{cast(t="Burnished Glory")}} for a third and final time.
If the cast succeeds, the party wipes.
To proceed to the next phase, Fatebreaker must be killed before the cast completes.

## Acknowledgments

Thanks to various players in the NAUR discord for answering my questions and running tests,
particularly Cia, Bonafide Bovine, and Unit.
particularly Cia, Bonafide Bovine, Unit, HopeP, and Ewaen Enjinia.
Thanks also to everyone who has progged this fight early and uploaded PoVs for my reference.
3 changes: 3 additions & 0 deletions sass/_extra.scss
Original file line number Diff line number Diff line change
Expand Up @@ -31,6 +31,9 @@ mark {
max-width: 9cm;
padding: .3rem .5rem .3rem .5rem;
border-top: 2px solid var(--a1);
border-bottom: 1px solid var(--c4);
border-left: 1px solid var(--c4);
border-right: 1px solid var(--c4);
}

.tooltip hr {
Expand Down
29 changes: 15 additions & 14 deletions templates/shortcodes/buff.html
Original file line number Diff line number Diff line change
Expand Up @@ -5,22 +5,23 @@
{% set buff = data[buff] %}
{% set description = description | default(value=buff.description) %}
{% set explanation = explanation | default(value=buff.explanation) %}
<span class="buff" data-bs-toggle="tooltip" data-bs-placement="bottom" data-bs-html="true" data-bs-custom-class="blockdiv"
data-bs-title="
{% if short %}
<div class='buff-name'> {{buff.name}} </div>
{% endif %}
{% if description %}
<div class='buff-description'> {{buff.description | safe}} </div>
<span class="buff" >
<span class="buff-icon"
data-bs-toggle="tooltip" data-bs-placement="bottom" data-bs-html="true" data-bs-custom-class="blockdiv"
data-bs-title="
{% if short %}
<div class='buff-name'> {{buff.name}} </div>
{% endif %}
{% if description %}
<div class='buff-description'> {{buff.description | safe}} </div>
{% if explanation %}
<hr>
{% endif %}
{% endif %}
{% if explanation %}
<hr>
<div class='buff-explanation'> {{explanation | safe}} </div>
{% endif %}
{% endif %}
{% if explanation %}
<div class='buff-explanation'> {{explanation | safe}} </div>
{% endif %}
">
<span class="buff-icon">
">
<img src="https://garlandtools.org/files/icons/status/{{buff.icon}}.png" loading="lazy" />
{% if duration or dur %}
<span class="buff-duration">{{dur | default(value=duration)}}</span>
Expand Down

0 comments on commit 0e9f138

Please sign in to comment.