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Some fixups on p5
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spectria-limina committed Dec 21, 2024
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Expand Up @@ -137,37 +137,52 @@ then the second tower, wing, and tether; and finally the last tower.
if not soaked properly.
They inflict {{buff(b="mvuln", dur=7)}}, which lasts the duration of the mechanic,
so whoever soaks the tower cannot soak another one, nor get hit by the tether.
2. The wing attack is a massive 240° tankbuster cleave that will hit the entire third of the arena
in front of {{mob(n="Pandora")}}, as well as the entire side of the corresponding wing.
The safe zone is therefore anywhere behind the front third of the room,

2. The wing attack is a massive 225°[^3] tankbuster cleave
that hits the entire quarter of the arena in front of {{mob(n="Pandora")}},
as well as the entire side of the corresponding wing.
The safe zone is therefore anywhere beside or behind her
and on the {{light(t="right")}} or {{dark(t="left")}} side, depending on the wing/element.
It's the same ginormous cleave that {{mob(n="Eden's Promise")}}

But immediately before she executes the cleave, she turns to face the main tank,
(that is, the player with top enmity).
So the safe zone is actually relative to this player.
Anyone *other* than the top enmity player hit by this attack
will receive a {{buff(b="ddown", dur="2m", short=true)}}, so cheesing it is not an option.
will receive a {{buff(b="ddown", dur="2m", short=true)}}, so cheesing it is not an option. [^4]

Despite having a visual element, the cleave is physical and inflicts {{buff(b="pvuln", dur=4)}},
making the follow-up cleave lethal, but not the other attacks in this sequence.
Despite having a visual element, the cleave is physical and inflicts {{buff(b="pvuln", dur=4)}}.
The {{buff(b="pvuln", short=true)}} makes the follow-up cleave lethal,
but not the other attacks in the sequence.
The target lock-in is typical for a tankbuster,
with the first target getting locked in early in the cast,
and the second locking in roughly when the castbar completes.

3. The tether always has the same element as the cleave,
and targets the {{light(t="farthest")}} or {{dark(t="nearest")}} player other than the main tank,
depending on the element.
The tether moves to whoever,
The tether moves to whoever is {{light(t="farthest")}} or {{dark(t="nearest")}} automatically,
just acting as a visual indication of who will be hit.
It cannot be passed otherwise.

The actual attack is a small circular tankbuster
that inflicts {{buff(b="mvuln", dur=4, short=true)}}.
Thus, like the wing cleave, the same player cannot take it twice without facing lethal damage.
Thus, like the wing cleave, the same player cannot take it twice without facing lethal damage,
nor can they take a tower on the same or next wave.
It is, however, possible for a player hit by the first tether to safely soak the last tower.

Note that the attacks don't come out at quite the same time:
the tower hits first, then the wing, then the tether, in rapid succession.
It is possible to move too early and get hit twice.

[^3]: Many raidplans show it as a 240° (two-thirds of a circle) cleave,
based on misreading of earlier footage.
Closer examination seems to indicate that 225° is the correct size.

[^4]: I've heard some folks say it doesn't inflict {{buff(b="ddown", short=true)}} as well,
but I'm going by the story I've heard with the most supporting info.
If anyone has footage that definitively answers if the cleave does/doesn't inflict
{{buff(b="ddown", short=true)}}, please let me know.

## Sequence 3 Polarizing Strikes

The final mechanical sequence of this phase is {{cast(n="Polarising Strikes")}},
Expand Down Expand Up @@ -252,3 +267,8 @@ turn on that sweet "Genesis of Legends" title,
and complain loudly about the lack of a framing kit.

You've earned it.

## Acknowledgments

Special thanks on this page go to {{mob(n="Shas'o Mahana")}} and {{mob(n="Tenkay")}},
plus all the usual thanks.

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