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P4 time!!
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spectria-limina committed Dec 27, 2024
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231 changes: 224 additions & 7 deletions content/fru/p4.md
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title="Phase 4: Roommates"
weight=5
draft=true
description = "Mechanical guide to phase 4 of Futures Rewritten (Ultimate)."

[extra]
toc = true
sectoc = true
short_title = "Roommates"
+++
# UNDER CONSTRUCTION MAY BE INACURAT AND INKOMPLETE

After getting the {{mob(n="Oracle of Darkness")}} below 20% HP,
and surviving {{cast(n="Memory's End")}},
the {{mob(n="Usurper of Frost")}} will reappear at the south side of the arena.
Expand Down Expand Up @@ -75,7 +76,49 @@ as long as they are balanced when the casts go off.

## Sequence 1: Darklit Dragonsong

To come...
The first of two mechanic sequences is {{cast(n="Darklit Dragonsong")}},
cast simultaneously by both bosses.
It's mostly another variation of {{cast(n="Light Rampant")}},
with {{mob(n="Gaia")}} repeating several mechanics seen already in phase 3.
During the castbar, two light party stack markers appear on random players.
These are {{cast(n="Spell-in-Waiting")}} stacks and do *not* resolve immediately.

The cast itself is a very heavy raidwide.
As it resolves:

1. The two players with stack markers receive {{buff(b="siw-water", dur=19)}}.
2. Everyone receives {{buff(b="lightsteeped", dur=12, stacks=3)}}.
3. Four players, exactly one of whom has {{buff(b="siw-water", short=true)}},
are tethered together with {{buff(b="refulgent-chain", dur=7)}}.
Just like in phase 2, the tethers form a loop, but unlike phase 2,
the tethers can spawn in any configuration.
4. Two towers appear, north and south of center.

About 4 seconds before the towers go off, the {{buff(b="refulgent-chain")}} expire
and become {{buff(b="refulgent-fate", dur=14)}}.
Unlike in phase 2, but like in {{gloss(k="E8S")}},
these tethers will explode if the tethered players get either too close *or* too far apart.
The towers are the perfect distance to be safely soaked by tethered players.

{{mob(n="Shiva")}} casts {{cast(n="The Path of Light")}}, resolving at the same time as towers,
hitting the four closest players with cones.
As in phase 2, both the towers and cones inflict {{buff(b="lightsteeped", stacks=1, short=true)}},
so one player can't be hit by both.[^1]

As the towers and cones resolve, {{mob(n="Gaia")}} begins casting {{cast(n="Spirit Taker")}}.
When it resolves, she leaps and hits a random player with a small circular {{gloss(k="AoE")}}.
Anyone else within the circle is knocked back into the wall.
{{mob(n="Shiva")}} follows this up with {{cast(n="Hallowed Wings")}},
a half-room cleave of either the east or west side, telegraphed by a glowing wing.
The {{buff(b="siw-water", short=true)}} resolve just before this cleave goes off.

Finally, {{mob(n="Gaia")}} uses {{cast(n="Somber Dance")}},
only a few seconds after the {{cast(n="Hallowed Wings")}}.
As before, this is a leaping one-two tankbuster on the farthest and then nearest players.
The tank swap must be done with positioning, not {{action(n="Provoke")}}.

[^1]: Oddly, the durations of the debuff are different depending on which source they came from,
but it doesn't matter because there's no more stacks.

### Akh Morn & Morn Afah

Expand All @@ -98,18 +141,192 @@ This allows a tank with proper mitigation to survive a hit solo,
but not with an invuln.

Right after {{cast(n="Akh Morn")}}, the roommates simultaneously cast {{cast(n="Morn Afah")}}.
As mentioned above, this is a {{gloss(k="full-party stack")}} {{gloss(k="AoE")},
but if the bosses are too far apart in HP,
it's an instakill for anyone hit by it.
As mentioned above, this is a {{gloss(k="full-party stack")}} {{gloss(k="AoE")}},
but if the bosses are too far apart in HP, it's an instakill for anyone hit by it.

## Sequence 2: Crystallize Time

{{mob(n="Gaia")}} teleports dead center,
with {{mob(n="Shiva")}} just south of her,
and the two cast {{cast(n="Crystallize Time")}},
their second big mechanic.
The mechanic is a combination of {{cast(n="Relativity")}} and, from {{gloss(k="E8S")}},
{{cast(n="Wyrm's Lament")}}.
After the initial heavy raidwide, predictably, everyone's debuff bars are again thrown into chaos.
Additionally, six {{mob(n="Sorrow's Hourglasses")}} spawn
at the centers of each of the lines on the floor.[^2]

Both bosses will go untargetable a few seconds after the cast, for the entire mechanic.
A few seconds later, the {{mob(n="Fragment of Fate")}}, if still alive,
will use an {{cast(n="Edge of Oblivion")}}.

There are a lot of parts to this mechanic, so I will lay them out separately.

[^2]: How many times do we have to tell you: sometimes the lines are circles.

### Debuffs

Debuffs are entirely random except as noted. From left to right, they are as follows:

1. Everyone receives a primary Spell-in-Waiting:
1. One player receives {{buff(b="siw-water", dur=12)}}.
1. One player receives {{buff(b="siw-dark", dur=14)}}.
1. Two players receive {{buff(b="siw-wind", dur=14)}}.
1. Three players receive {{buff(b="siw-ice", dur=14)}}.
1. One player receives {{buff(b="siw-unholy", dur=17)}}.

2. Everyone receives a {{buff(b="wyrm-red", short=true)}}
or {{buff(b="wyrm-blue", short=true)}} debuff.
1. Two of the three players with {{buff(b="siw-ice", short=true)}} receive
{{buff(b="wyrm-red", dur=17)}}.
2. The two players with {{buff(b="siw-wind", short=true)}} receive
{{buff(b="wyrm-red", dur=40)}}.
3. The remaining players receive {{buff(b="wyrm-blue", dur=40)}}.

3. Everyone receives {{buff(b="siw-return", dur=33)}}.

4. Three players receive {{buff(b="siw-quietus", dur=31)}}.
Since all they do is cause raidwides, it is entirely irrelevant who receives them.

Or in summary, leaving out the {{buff(b="siw-quietus", short=true, dur=31)}}:

|||||||
| :-: | :-: | :-: | :-: | :-: | :-: |
| {{buff(b="siw-ice", short=true, dur=14)}}{{buff(b="wyrm-red", short=true, dur=17)}}{{buff(b="siw-return", short=true, dur=33)}} | {{buff(b="siw-wind", short=true, dur=14)}}{{buff(b="wyrm-red", short=true, dur=40)}}{{buff(b="siw-return", short=true, dur=33)}} | {{buff(b="siw-ice", short=true, dur=14)}}{{buff(b="wyrm-blue", short=true, dur=40)}}{{buff(b="siw-return", short=true, dur=33)}} | {{buff(b="siw-water", short=true, dur=12)}}{{buff(b="wyrm-blue", short=true, dur=40)}}{{buff(b="siw-return", short=true, dur=33)}} | {{buff(b="siw-dark", short=true, dur=14)}}{{buff(b="wyrm-blue", short=true, dur=40)}}{{buff(b="siw-return", short=true, dur=33)}} | {{buff(b="siw-unholy", short=true, dur=17)}}{{buff(b="wyrm-blue", short=true, dur=40)}}{{buff(b="siw-return", short=true, dur=33)}} |

### Hourglasses

{{mob(n="Gaia")}} casts {{cast(n="Speed")}} as in phase 3.
This time, the yellow tethers always hit the north and south {{mob(n="Hourglasses")}}.
The purple tethers will hit either the NW and SE hourglasses, or NE and SW.
In other words, all three {{mob(n="Hourglasses")}} go off in opposite pairs,
with north and south going off first.

The cast from the {{mob(n="Hourglasses")}} in this mechanic is {{cast(n="Maelstrom")}},
a circular {{gloss(k="AoE")}} that covers the entire circle on the floor.
There is a very brief {{gloss(k="omen")}}, hardly enough to dodge.

The explosions happen concurrently with the Spell-in-Waiting debuffs resolving,
towards the start of the mechanic.
The hourglasses are completely inert after they explode.

### Drachen Wanderers

Two {{mob(n="Drachen Wanderers")}}---large, ghostly wyrm heads---also
appear just north of the northernmost {{mob(n="Hourglass")}}.
The {{mob(n="Wanderers")}} begin a slow journey around the arena,
one clockwise, one counterclockwise.

If a player with {{buff(b="wyrm-red", short=true)}} makes contact with a {{mob(n="Wanderer")}},
it will cleanse the {{buff(b="wyrm-red", short=true)}}
and explode in a circular AoE called {{cast(n="Longing of the Lost")}}.
The size is similar to {{cast(n="Maelstrom")}}.
This *can* break the {{mob(n="Fragment of Fate")}}.

The first time a {{buff(b="wyrm-red", short=true)}} is cleansed
on a given {{mob(n="Wanderer")}}, it shrinks.
The second time, it disappears entirely.
If either {{mob(n="Wanderer")}} survives to make a complete lap of the arena,
it will fly off to the sky and wipe the party.

Additionally, cleansing {{buff(b="wyrm-red", short=true)}} leaves behind a small blue beacon.
The beacon can be used once to cleanse a {{buff(b="wyrm-blue", short=true)}}.

In order to resolve this part of the mechanic completely, therefore,
both {{mob(n="Wanderers")}} must be touched twice each
by players with {{buff(b="wyrm-red", short=true)}},
and the resulting beacons must each be touched
by a player with {{buff(b="wyrm-blue", short=true)}}.

### Exalines and Knockbacks

Around the time of the second {{cast(n="Maelstrom")}} explosions,
{{mob(n="Shiva")}} will teleport to either the east or west edge of the arena
and cast {{cast(n="Tidal Light")}}.

This attack begins a large {{gloss(k="exaline")}} that covers the entire width of the arena,
and is about as thick as 1/4 of the arena's diameter.
The exaline travels across the arena away from {{mob(n="Shiva")}}.
It is slow enough to dodge by stepping into the previous explosion before the next.

If you look closely, {{mob(n="Shiva")}} has a blue circle under her during this attack---the
same blue circle, in fact, as players get from {{buff(b="siw-return")}}.
This is a visual hint that {{mob(n="Shiva")}}, too,
will have her position rewound later in the mechanic.
Remember which cardinal she appeared at.

Towards the end of the first set of exalines,
{{mob(n="Shiva")}} teleports to either the north or south edge of the arena,
and repeats {{cast(n="Tidal Light")}}, producing a second exaline identical as the first.

As the second exaline travels across the arena, the final debuffs expire.
First, the three {{buff(b="siw-quietus", short=true)}} explode in three relatively small raidwides
that don't even add up to a big one.
Then, the {{buff(b="siw-return", short=true)}} expire,
snapshotting everyone's positions and granting {{buff(b="return", dur=7)}} to everyone.

{{mob(n="Gaia")}} begins another {{cast(n="Spirit Taker")}}, so the party must spread.
And finally, {{mob(n="Shiva")}} teleports back to the center and casts {{cast(n="Hallowed Wings")}}.
Before her cast completes, however, the {{buff(b="return", short=true)}} debuffs expire,
inflicting {{buff(b="stun", dur=9)}} and teleporting everyone back to their snapshotted positions.
{{mob(n="Shiva")}}, too, is teleported---back to where she first cast {{cast(n="Tidal Light")}}.
This will always, therefore, be the east or west cardinal.

Unlike the earlier cast of the same name,
this {{cast(n="Hallowed Wings")}} is a massive {{gloss(k="wild charge")}} knockback.
All players are hit, regardless of position,
and are knocked away from {{mob(n="Shiva's")}} cardinal about half the width of the arena.

The damage dealt by the attack is based on proximity to {{mob(n="Shiva's")}} cardinal,
with the closest player receiving the most damage,
the second-closest receiving the second-most, etc.
Additionally, the four players in front receive a {{buff(b="mvuln", dur=6)}},
causing them to take quadruple damage if hit again...

Which they will be, because, while everyone is still stunned,
{{mob(n="Shiva")}} is teleported to the cardinal where she cast the second exaline,
and repeats the attack.
Note, however, that this attack deals fixed damage based on position even if a player is dead;
it is not a shared-damage attack.

Thus, players must be able to survive (or resist) both knockbacks
and the large amount of damage.
I will try to get exact damage numbers into this guide at some point,
but for now, suffice to say that the both the first position and the quadrupled fifth position
inflict very heavy damage, so they should be taken by tanks,
and whoever takes the first four {{buff(b="mvuln", short=true)}} hits
should not be in the front four for the second round.

The players are released from stun during the second knockback,
and both bosses teleport to mid and become targetable again,
marking the end of the mechanic.

### Timeline

The timeline of the entire mechanic is as follows:

To come...
| <!-- --> | <!-- --> |
| :----: | :---: |
| *t* = 0 | Buffs go out |
| *t* + 3 s | {{mob(n="Drachen Wanderers")}} appear |
| *t* + 5 s | {{cast(n="Edge of Oblivion")}} raidwide |
| *t* + 10 s | First {{cast(n="Malestrom")}} omen appear |
| *t* + 12 s | {{buff(b="siw-water", short=true)}} stack and first {{cast(n="Maelstroms")}} go off |
| *t* + 14 s | {{buff(b="siw-dark", short=true)}} circle, {{buff(b="siw-ice", short=true)}} donut, and {{buff(b="siw-wind", short=true)}} knockback go off<br>Safe to cleanse {{buff(b="wyrm-red", short=true)}} without breaking {{mob(n="Fragment")}} |
| *t* + 15 s | Second {{cast(n="Maelstrom")}} omens appear |
| *t* + 16 s | {{mob(n="Shiva")}} teleports to east or west |
| *t* + 17 s | {{buff(b="siw-unholy", short=true)}} stack and second {{cast(n="Maelstroms")}} go off<br>East/west exaline omen appears<br>{{buff(b="wyrm-red", dur=17, short=true)}} kills if not cleansed by now |
| *t* + 20 s | Third {{cast(n="Maelstrom")}} omens appear<br>East/west exalines begin, firing approx. every 2 seconds |
| *t* + 22 s | Third {{cast(n="Maelstroms")}} go off<br>{{mob(n="Shiva")}} teleports to north or south |
| *t* + 24 s | North/south exaline omen appears |
| *t* + 27 s | North/south exalines begin<br>East/west exalines end |
| *t* + 31 s | {{buff(b="siw-quietus", short=true)}} raidwides go off |
| *t* + 33 s | {{buff(b="siw-return", short=true)}} snapshots player positions<br>North/south exalines end |
| *t* + 37 s | {{cast(n="Spirit Taker")}} spread |
| *t* + 40 s | Players stunned and returned to snapshot positions<br>{{buff(b="wyrm-red", short=true, dur=40)}} and {{buff(b="wyrm-blue", short=true, dur=40)}} kill if not cleansed by now<br>{{mob(n="Drachen Wanderers")}} wipe party if not destroyed by now |
| *t* + 44 s | First {{cast(n="Hallowed Wings")}} knockback |
| *t* + 48 s | Second {{cast(n="Hallowed Wings")}} knockback |
| *t* + 49 s | Sequence complete |

## Enrage

Expand All @@ -130,6 +347,6 @@ with hope that the {{mob(n="Fragment of Fate")}} survived...
## Acknowledgments

Special callouts for this section go to {{mob(n="felty fan")}};
regular callouts go to anyone who helped me in NAUR,
regular callouts go to anyone who helped me in NAUR
and anyone who uploaded PoVs,
especially Lucrezia and Kindred.
5 changes: 4 additions & 1 deletion content/gloss.toml
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Expand Up @@ -12,7 +12,8 @@ Omens = "Puddle telegraphing an upcoming AoE"
"principal directions" = "Cardinals or intercardinals"
"Principal directions" = "Cardinals or intercardinals"

"exalines" = "A series of line AoEs, shifted each hit so they are like a single traveling wave. An exaflare but straight."
"exaline" = "A series of line AoEs, shifted each hit so they are like a single traveling wave. An exaflare but straight."
"exalines" = "Series of line AoEs, shifted each hit so they are like a single traveling wave. An exaflare but straight."

"stack" = "An attack that shares damage among all the players hit"
"Stack" = "An attack that shares damage among all the players hit"
Expand All @@ -31,6 +32,8 @@ Omens = "Puddle telegraphing an upcoming AoE"
"full-party stack" = "A shared-damage stack meant for the entire party"
"Full-party stack" = "A shared-damage stack meant for the entire party"

"wild charge" = "An attack intended to be taken by multiple players that deals more damage to the player(s) closest to the source of damage. Often, but not always, the damage is shared."

E8N = "Eden's Verse: Refulgence"
E8S = "Eden's Verse: Refulgence (Savage)"
E11S = "Eden's Promise: Anamorphosis (Savage)"
Expand Down
1 change: 1 addition & 0 deletions templates/shortcodes/action.html
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<mark class="hl-cast">{{n | safe}}</mark>

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