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Fixup p2 and add githook.
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spectria-limina committed Dec 7, 2024
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3 changes: 3 additions & 0 deletions .githooks/pre-commit
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# !/usr/bin/bash

flatpak run org.getzola.zola build >/dev/null
27 changes: 18 additions & 9 deletions content/fru/p2.md
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Expand Up @@ -63,8 +63,8 @@ Three different things happen in rapid succession:

All of these mechanics, and more, need to be solved simultaneously.

1. {{gloss(k="Omens")}} for the classic circle AoEs
appear in the {{gloss(k="principal directions")}} in three waves.
1. {{gloss(k="Omens")}} for the classic circle AoEs—the true
{{ice(t="Diamond Dust")}}—appear in the {{gloss(k="principal directions")}} in three waves.
The first wave has two circles, appearing opposite one another.

The second wave spreads out from the first wave:
Expand All @@ -82,17 +82,20 @@ All of these mechanics, and more, need to be solved simultaneously.
These AoEs are very big:

1. The point-blank {{light(t="Axe Kick")}} goes all the way out to the outer
{{gloss(t="line",exp="Sometimes the lines are circles")}} on the floor.
line[^4] on the floor.

2. The donut {{light(t="Scythe Kick")}} extends
to well within the {{mob(n="Reflection")}}'s hitbox.
The safe area is only as wide as the small four-pointed star within the inner circle.

At the same time as the point-blank or donut,
the {{mob(n="Reflection")}} also shoots out four {{light(t="The House of Light")}} cones
at the four nearest players,
These cones, combined with the four marker AoEs, create an 8-way spread.

3. The four circular markers go off at the same as the kick,
hitting their targets with {{ice(t="Frigid Stone")}}.
3. The four circular markers go off moments after the kick,
hitting their targets with {{ice(t="Frigid Stone")}}
at the same time as the first {{ice(t="Diamond Dust")}} circles go off.
These drop a second set of AoEs, 8-way lines,
with the omens appearing a few seconds after the {{ice(t="Frigid Stones")}} hit.

Expand All @@ -104,10 +107,15 @@ All of these mechanics, and more, need to be solved simultaneously.

Without any warning, the {{mob(n="Usurper")}} performs {{ice(t="Heavenly Strike")}},
a knockback raidwide, and disappears.
You must get knocked back into a spot that's safe from the line AoEs.
This is the point where the second set of {{ice(t="Diamond Dust")}} AoEs go off.
You must get knocked back into a spot that's safe from both the line AoEs
and {{ice(t="Diamond Dust")}},
with the final circles going off almost simultaneous with the lines.

After all of this, it isn't even over.

[^4]: Sometimes the lines are circles.

### Thin Ice

Right after the lines go off, {{light(t="Sinbound Holy")}} targets both {{healer(t="healers")}}
Expand Down Expand Up @@ -151,7 +159,7 @@ The snapshot on the first attack is right at the end of the first cast bar,
with the second coming earlier than you might expect.
In practice, the long slide required to get behind her,
versus the short slide to get in front of her,
mean that you have to move slightly earlier for {{ice(t=Silence")}}.
mean that you have to move slightly earlier for {{ice(t="Stillness")}}.

The sequence finally wraps up as the {{mob(n="Usurper of Frost")}} reappears, targetable,
in the center of the arena.
Expand Down Expand Up @@ -332,7 +340,8 @@ so don't stand too far out and get pushed into the wall.

## Acknowledgments

Thanks in particular go out to {{mob(n="Aleretha Nyana")}}, {{mob(n="Esey Faye")}},
{{mob(n="Nicky")}} and {{mob(n="Seba")}} for helping me with mechanics in this phase.
Thanks in particular go out to {{mob(n="Mikah Tayuun")}}, {{mob(n="Aleretha Nyana")}},
{{mob(n="Esey Faye")}}, {{mob(n="Nicky")}} and {{mob(n="Seba")}}
for helping me with mechanics in this phase.
As always, thanks also to everyone else in the NAUR discord who helped,
as well as anyone who's uploaded PoVs and guides.

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