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First version of P5
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spectria-limina committed Dec 18, 2024
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134 changes: 107 additions & 27 deletions content/fru/p5.md
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title="Phase 5: Pandora"
weight=5
draft=true
description = "Mechanical guide to phase 5 of Futures Rewritten (Ultimate)."

[extra]
toc = true
sectoc = true
short_title = "Pandora"
+++

# **NOTE: THIS IS AN EARLY DRAFT AND MAY BE INAKURATE AND INCOMPLET**

After completing phase 4 with both
the {{mob(n="Usurper of Frost")}} and the {{mob(n="Oracle of Darkness")}} dying,
the two will become balls of {{light()}} and {{dark(t="darkness")}} and merge together.
Expand Down Expand Up @@ -61,23 +63,23 @@ Each pair will be arranged so that the lines from the light and dark sides cross

Before each line explodes, an {{gloss(k="omen")}} appears showing the upcoming explosion,
with many arrows indicating that the line {{gloss(k="AoEs")}} are going to move.
The first two {{gloss=(k="exalines")}} go off, and then they repeat in the directions indicated,
The first two exalines go off, and then they repeat in the directions indicated,
perpendicular to the original line they came from.
There are no omens for the subsequent explosions.

The detonations go as follows:

| | First Wave | Second Wave | Third Wave | Pandora |
| ---: | :--------: | :---------: | :--------: | ------: |
| ---: | :--------: | :---------: | :--------: | :-----: |
| 1. | Omens appear | | | |
| 2. | 1st explosions | | | |
| 3. | 2nd explosions | Omens appear | | |
| 4. | 3rd explosions | 1st explosions | | |
| 5. | 4th explosions | 2nd explosions | Omens appear | Lock direction |
| 6. | 5th explosions | 3rd explosions | 1st explosions | {{cast(n="Akh Morn")}} castbar |
| 7. | 6th explosions | 4th explosions | 2st explosions | {{cast(n="Akh Morn")}} castbar |
| 8. | 7th explosions | 5th explosions | 3rd explosions | {{cast(n="Akh Morn")}} castbar |
| 8. | 8th explosions | 6th explosions | 4th explosions | {{cast(n="Akh Morn")}} castbar |
| 6. | 5th explosions | 3rd explosions | 1st explosions | Akh Morn ... |
| 7. | 6th explosions | 4th explosions | 2st explosions | Akh Morn ... |
| 8. | 7th explosions | 5th explosions | 3rd explosions | Akh Morn ... |
| 8. | 8th explosions | 6th explosions | 4th explosions | Akh Morn ... |
| 8. | | 7th explosions | 5th explosions | {{cast(n="Akh Morn")}} |

Each exaline will have a total of 8 waves of explosions,
Expand All @@ -97,7 +99,7 @@ but for now text will have to do.
### Akh Morn

At about the same time as the fifth set of explosions from the last wave of exalines---or
the ninth set of explosions overall---{{mob(n="Pandora)}}
the ninth set of explosions overall---{{mob(n="Pandora")}}
will start casting {{cast(n="Akh Morn")}}.
This time, {{cast(n="Akh Morn")}} is a simple {{gloss(k="LP stack")}},
with no penalty for understacking.
Expand All @@ -114,35 +116,111 @@ Just before the last (irrelevant) exalines denotate,
{{mob(n="Pandora")}} centers, faces north, and starts casting {{cast(n="Paradise Regained")}}.
This kicks off the most complex of phase 5's three sequences.

When the cast completes, three 2-stack {{gloss(k="towers")}} begin appearing, one by one,
When the cast completes, three 2-stack towers begin appearing, one by one,
in an equilateral triangle around the center of the arena.
The towers always appear S, NW, and NE, but in a random order.
They will detonate in the order they appear.

As the second tower appears, {{mob(n="Pandora")}} begins casting {{cast(n="Wings Dark and Light")}},
and either her {{light(t="left wing")}} will start glowing with {{light()}},
or her {{dark(t="right wing")}} will start glowing with {{dark(t="darkness")}}.
The {{light(t="farthest")}} or {{dark(t="nearest")}} player,
other than the main tank (or, more specifically, whoever has top {{gloss(k="enmity")}}),
will get attached to her by a {{light()}} or {{dark()}} tether matching the wing.
One player will get attached to her by a {{light()}} or {{dark()}} tether,
matching the glowing wing.

About 2/3 of the way through the cast,
the third tower appears, and {{mob(n="Pandora")}}'s other wing starts glowing.
Her wing and tether attacks will follow the order that the wings glowed,
either {{light()}} then {{dark()}}, or {{dark()}} then {{light()}}.

The mechanic goes off in three waves: the first tower, wing, and tether;
then the second tower, wing, and tether; and finally the last tower.

1. The towers explode in a painful raidwide with {{buff(b="ddown", dur="2m", short=true)}}
if not soaked properly.
They inflict {{buff(b="mvuln", dur=7)}}, which lasts the duration of the mechanic,
so whoever soaks the tower cannot soak another one, nor get hit by the tether.
2. The wing attack is a massive 240° tankbuster cleave that will hit the entire third of the arena
in front of {{mob(n="Pandora")}}, as well as the entire side of the corresponding wing.
The safe zone is therefore anywhere behind the front third of the room,
and on the {{light(t="right")}} or {{dark(t="left")}} side, depending on the wing/element.
It's the same ginormous cleave that {{mob(n="Eden's Promise")}}

But immediately before she executes the cleave, she turns to face the main tank,
(that is, the player with top enmity).
So the safe zone is actually relative to this player.
Anyone *other* than the top enmity player hit by this attack
will receive a {{buff(b="ddown", dur="2m", short=true)}}, so cheesing it is not an option.

Despite having a visual element, the cleave is physical and inflicts {{buff(b="pvuln", dur=4)}},
making the follow-up cleave lethal, but not the other attacks in this sequence.
The target lock-in is typical for a tankbuster,
with the first target getting locked in early in the cast,
and the second locking in roughly when the castbar completes.

3. The tether always has the same element as the cleave,
and targets the {{light(t="farthest")}} or {{dark(t="nearest")}} player other than the main tank,
depending on the element.
The tether moves to whoever,

The actual attack is a small circular tankbuster
that inflicts {{buff(b="mvuln", dur=4, short=true)}}.
Thus, like the wing cleave, the same player cannot take it twice without facing lethal damage.

Note that the attacks don't come out at quite the same time:
the tower hits first, then the wing, then the tether, in rapid succession.
It is possible to move too early and get hit twice.

## Sequence 3 Polarizing Strikes

The final mechanical sequence of this phase is {{cast(n="Polarising Strikes")}},
which {{mob(n="Pandora")}} begins casting after a single autoattack.
This autoattack gives her a chance to reorient towards the main tank
before the next castbar locks her facing for the rest of the sequence.

The cast goes off as two line {{gloss(k="AoEs")}}, one {{light()}} and one {{dark()}}.
The targeting is the same as with {{cast(n="Akh Morn")}} earlier:
{{light()}} targets a random player on {{mob(n="Pandora")}}'s {{light(t="left")}} side,
while {{dark()}} targets a random player on her {{dark(t="right")}} side.
If no players are on the correct side, a random player on the other side is targeted instead.

The lines are each {{gloss(k="LP stacks")}},
with the additional twist that the player in front---that is, closest to {{mob(n="Pandora")}}---is
affected by {{buff(b="lvuln", dur=16)}} or {{buff(b="dvuln", dur=16)}}
matching the element they were hit by.
Therefore, that player will receive lethal damage
if hit by the same element again, for the remainder of the sequence.

After the main line AoE, the line's effect remains on the ground.
After about 2 seconds, it explodes, dealing a follow-up blow to anyone caught in it.
This follow-up inflicts {{buff(b="ddown", dur="2m", short=true)}}, so get out of the way.

**NOTE:** The actual AoE is slightly wider than the visual effects of the line make it seem.
Give the line plenty of room when dodging.

This attack repeats three more times, for a total of four.
The subsequent casts are entitled {{cast(n="Polarised Paths")}}, but the effects are identical.[^2]

[^2]: Oddly, in Japanese, all four casts have the same name. I'm not sure about other languages.
Don't be confused by that, if you play in another language.
All four attacks are always the same.

## Pandora's Box

It couldn't be a {{mob(n="Pandora")}} without a {{cast(n="Box")}}, would it?
But the contents of {{cast(n="Pandora's Box")}} really aren't that interesting.
It's just a tank LB3 check, although the visuals are stunning.
Pop the LB around the 'd' in the castbar, and with extra mits on top, and you should be all good.

## Loop

From this point, the fight loops.
{{mob(n="Pandora")}} repeats the first three mechanics, {{cast(n="Fulgent Blade")}},
{{cast(n="Paradise Regained")}}, and {{cast(n="Polarizing Strikes")}}.
The only difference is that the mechanics come faster the second time,
and {{mob(n="Pandora")}} will not recenter before using {{cast(n="Polarizing Strikes")}}.
She will stay in the same position as
when she used the second cleave during {{cast(n="Paraise Regained")}}.
and {{mob(n="Pandora")}} will not use an autoattack, and therefore will not change facing,
before using {{cast(n="Polarizing Strikes")}}.
She will stay facing the same direction
as when she used the second cleave in {{cast(n="Paraise Regained")}}.

After this, she uses {{cast(n="Fulgent Blade")}} for a third time,
and this third instance is identical to the first two.
Expand All @@ -151,26 +229,28 @@ and this third instance is identical to the first two.

Finally, frustrated with her lack of progress, {{mob(n="Pandora")}} begins the enrage cast,
{{cast(n="Paradise Lost")}}.
From here on, it's simply a DPS check to free the gays and earn your totems.
From here on, simply a DPS check to free the lesbians and earn your totems.
But there is one last twist.

As the castbar reaches about 2/3 complete, Ryne will lend a bit of her strength,
filling the party's limit gauge by about 1 to 1 1/2 bars.
As the castbar reaches about halfway full, Ryne will lend her strength to the party,
filling the limit gauge by about 1 1/2 bars.
Assuming you haven't used a limit break since {{cast(n="Pandora's Box")}},
this will completely fill the gauge.
You now have a free shot at melee LB3, but act quick,
this should completely fill the gauge.
You now have a free melee LB3, but act quick,
because the window of opportunity is very tight.
Even a few seconds of delay and the LB will not land before the enrage cast goes off.

Enjoy the spectacular enrage sequence, with rainbows *literally shooting off the lesbians*,
as you race the enrage.
If you don't make it, there's a brief post-death cutscene.
Enjoy the spectacular enrage sequence, with rainbows *literally shooting off the lesbians*
as you race for the finish.
If you don't make it... sorry, that's rough.
There's a brief easter egg cutscene, at least?

If you do make it, however, enjoy the final cutscene of the fight
and the loving gazes of XIV's favourite roommates,
followed by a background that will make all the gposers jealous.
and your chance to curse YoshiP's cowardice.
The background post-victory will make all the gposers jealous.

And then go get one of the sickets weapons in the game
and turn on sweet sweet that "Genesis of Legends" title.
And then go get one of the sickets weapons in the game,
turn on that sweet "Genesis of Legends" title,
and complain loudly about the lack of a framing kit.

You've earned it.
6 changes: 6 additions & 0 deletions content/gloss.toml
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Expand Up @@ -12,6 +12,8 @@ Omens = "Puddle telegraphing an upcoming AoE"
"principal directions" = "Cardinals or intercardinals"
"Principal directions" = "Cardinals or intercardinals"

"exalines" = "A series of line AoEs, shifted each hit so they are like a single traveling wave. An exaflare but straight."

"stack" = "An attack that shares damage among all the players hit"
"Stack" = "An attack that shares damage among all the players hit"
"stacks" = "Attacks that shares damage among all the players hit"
Expand All @@ -20,8 +22,12 @@ Omens = "Puddle telegraphing an upcoming AoE"
"Pair stack" = "A shared-damage stack meant for 2 players"
"pair stacks" = "Shared-damage stacks meant for 2 players"
"Pair stacks" = "Shared-damage stacks meant for 2 players"
"pair-stack" = "A shared-damage stack meant for 2 players"
"Pair-stack" = "A shared-damage stack meant for 2 players"
"LP stack" = "A shared-damage stack meant for a light party, i.e. 4 players"
"LP stacks" = "Shared-damage stacks meant for a light party, i.e. 4 players"
"LP-stack" = "A shared-damage stack meant for a light party, i.e. 4 players"
"LP-stacks" = "Shared-damage stacks meant for a light party, i.e. 4 players"
"full-party stack" = "A shared-damage stack meant for the entire party"
"Full-party stack" = "A shared-damage stack meant for the entire party"

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4 changes: 4 additions & 0 deletions sass/_highlights.scss
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Expand Up @@ -30,6 +30,10 @@
color: rgb(222, 210, 138);
}

.hl-dark {
color: rgb(92, 23, 109);
}

.hl-tank {
color: rgb(45, 58, 128);
}
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