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Sensor ranges increased, sensor prices decreased, boosters now provid…
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…e a lot more than base values
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wylyandrews committed Jan 26, 2020
1 parent a30f52b commit 0c26ff9
Showing 1 changed file with 24 additions and 24 deletions.
48 changes: 24 additions & 24 deletions game/common/stats.py
Original file line number Diff line number Diff line change
Expand Up @@ -54,8 +54,8 @@ class GameStats:
# cost in man_power to build a sensor
sensor_upgrade_cost = {
SensorLevel.level_zero: 0,
SensorLevel.level_one: 12000,
SensorLevel.level_two: 15750,
SensorLevel.level_one: 8000,
SensorLevel.level_two: 13500,
SensorLevel.level_three: 22000
}

Expand All @@ -75,43 +75,43 @@ class GameStats:
everything_boost = {
'wealth': {
BuildingLevel.level_zero: 0,
BuildingLevel.level_one: 1,
BuildingLevel.level_two: 2,
BuildingLevel.level_three: 3
BuildingLevel.level_one: 40,
BuildingLevel.level_two: 120,
BuildingLevel.level_three: 200
},
'population': {
BuildingLevel.level_zero: 0,
BuildingLevel.level_one: 1,
BuildingLevel.level_two: 2,
BuildingLevel.level_three: 3
BuildingLevel.level_one: 20,
BuildingLevel.level_two: 60,
BuildingLevel.level_three: 100
},
'structure': {
BuildingLevel.level_zero: 0,
BuildingLevel.level_one: 1,
BuildingLevel.level_two: 2,
BuildingLevel.level_three: 3
BuildingLevel.level_one: 20,
BuildingLevel.level_two: 60,
BuildingLevel.level_three: 100
}
}

wealth_boost = {
BuildingLevel.level_zero: 0,
BuildingLevel.level_one: 1,
BuildingLevel.level_two: 2,
BuildingLevel.level_three: 3
BuildingLevel.level_one: 40,
BuildingLevel.level_two: 120,
BuildingLevel.level_three: 200
}

population_boost = {
BuildingLevel.level_zero: 0,
BuildingLevel.level_one: 1,
BuildingLevel.level_two: 2,
BuildingLevel.level_three: 3
BuildingLevel.level_one: 20,
BuildingLevel.level_two: 60,
BuildingLevel.level_three: 100
}

structure_boost = {
BuildingLevel.level_zero: 0,
BuildingLevel.level_one: 1,
BuildingLevel.level_two: 2,
BuildingLevel.level_three: 3
BuildingLevel.level_one: 20,
BuildingLevel.level_two: 60,
BuildingLevel.level_three: 100
}

# required effort to stop lasting disasters
Expand Down Expand Up @@ -282,10 +282,10 @@ class GameStats:

# error range provided by each sensor
sensor_ranges = {
SensorLevel.level_zero: 30,
SensorLevel.level_one: 15,
SensorLevel.level_two: 8,
SensorLevel.level_three: 2
SensorLevel.level_zero: 60,
SensorLevel.level_one: 30,
SensorLevel.level_two: 15,
SensorLevel.level_three: 5
}

action_sort_order = {
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