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Explosi00N authored Dec 25, 2024
1 parent 2855464 commit a9c514d
Showing 1 changed file with 128 additions and 16 deletions.
144 changes: 128 additions & 16 deletions code/modules/mining/equipment/explorer_gear.dm
Original file line number Diff line number Diff line change
@@ -1,7 +1,15 @@
/****************Explorer's Suit and Mask****************/
/obj/item/clothing/suit/hooded/explorer
name = "explorer suit"
desc = "An armoured suit for exploring harsh environments."
desc = "Бронированный костюм, созданный для исследования и работы в суровых условиях."
ru_names = list(
NOMINATIVE = "костюм исследователя",
GENITIVE = "костюма исследователя",
DATIVE = "костюму исследователя",
ACCUSATIVE = "костюм исследователя",
INSTRUMENTAL = "костюмом исследователя",
PREPOSITIONAL = "костюме исследователя"
)
icon_state = "explorer"
item_state = "explorer"
item_color = "explorer"
Expand Down Expand Up @@ -34,7 +42,15 @@

/obj/item/clothing/head/hooded/explorer
name = "explorer hood"
desc = "An armoured hood for exploring harsh environments."
desc = "Бронированный капюшон, созданный для исследования и работы в суровых условиях."
ru_names = list(
NOMINATIVE = "капюшон исследователя",
GENITIVE = "капюшона исследователя",
DATIVE = "капюшону исследователя",
ACCUSATIVE = "капюшон исследователя",
INSTRUMENTAL = "капюшоном исследователя",
PREPOSITIONAL = "капюшоне исследователя"
)
icon_state = "explorer"
item_state = "explorer"
body_parts_covered = HEAD
Expand Down Expand Up @@ -65,7 +81,15 @@

/obj/item/clothing/suit/space/hostile_environment
name = "H.E.C.K. suit"
desc = "Hostile Environment Cross-Kinetic Suit: A suit designed to withstand the wide variety of hazards from Lavaland. It wasn't enough for its last owner."
desc = "Экзо-Кинетический Защитно-Обшитый Костюм: Костюм, специально созданный для защиты от широкого спектра опасностей Лаваленда. Прошлому его владельцу этого, видимо, не хватило."
ru_names = list(
NOMINATIVE = "Э.К.З.О. костюм",
GENITIVE = "Э.К.З.О. костюма ",
DATIVE = "Э.К.З.О. костюму",
ACCUSATIVE = "Э.К.З.О. костюм",
INSTRUMENTAL = "Э.К.З.О. костюмом",
PREPOSITIONAL = "Э.К.З.О. костюме"
)
icon_state = "hostile_env"
item_state = "hostile_env"
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
Expand Down Expand Up @@ -103,13 +127,21 @@
if(istype(C) && prob(2)) //cursed by bubblegum
if(prob(15))
new /obj/effect/hallucination/delusion(C.loc, C, force_kind = "demon", duration = 100, skip_nearby = 0)
to_chat(C, "<span class='colossus'><b>[pick("I AM IMMORTAL.","KILL THEM ALL!","I SEE YOU.","WE ARE THE SAME!","DEATH CANNOT HOLD ME.")]</b></span>")
to_chat(C, "<span class='colossus'><b>[pick("МЕНЯ НЕ УБИТЬ.","НАЧНИ ТУТ РЕЗНЮ!","Я ТЕБЯ ВИЖУ.","МЫ ОДНО ЦЕЛОЕ!","СМЕРТИ МЕНЯ НЕ СДЕРЖАТЬ.","УСТРОЙ КРОВАВУЮ БАНЮ!")]</b></span>")
else
to_chat(C, "<span class='warning'>[pick("You hear faint whispers.","You smell ash.","You feel hot.","You hear a roar in the distance.")]</span>")
to_chat(C, "<span class='warning'>[pick("Вы слышите тихий шепот.","Вы чуете пепел.","Вам жарко.","Вы слышите рёв вдали.")]</span>")

/obj/item/clothing/head/helmet/space/hostile_environment
name = "H.E.C.K. helmet"
desc = "Hostile Environiment Cross-Kinetic Helmet: A helmet designed to withstand the wide variety of hazards from Lavaland. It wasn't enough for its last owner."
desc = "Экзо-Кинетический Защитно-Обшитый шлем: Шлем, специально созданный для защиты от широкого спектра опасностей Лаваленда. Прошлому его владельцу этого, видимо, не хватило"
ru_names = list(
NOMINATIVE = "Э.К.З.О. шлем",
GENITIVE = "Э.К.З.О. шлема ",
DATIVE = "Э.К.З.О. шлему",
ACCUSATIVE = "Э.К.З.О. шлем",
INSTRUMENTAL = "Э.К.З.О. шлемом",
PREPOSITIONAL = "Э.К.З.О. шлеме"
)
icon_state = "hostile_env"
item_state = "hostile_env"
w_class = WEIGHT_CLASS_NORMAL
Expand Down Expand Up @@ -141,7 +173,15 @@

/obj/item/clothing/head/helmet/space/hardsuit/champion
name = "champion's helmet"
desc = "Peering into the eyes of the helmet is enough to seal damnation."
desc = "Лишь одного взгляда в глаза этого шлема хватит, чтобы посеять ужас."
ru_names = list(
NOMINATIVE = "чемпионский шлем",
GENITIVE = "чемпионского шлема",
DATIVE = "чемпионскому шлему",
ACCUSATIVE = "чемпионский шлем",
INSTRUMENTAL = "чемпионским шлемом",
PREPOSITIONAL = "чемпионском шлеме"
)
icon_state = "hardsuit0-berserker"
item_color = "berserker"
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
Expand All @@ -160,7 +200,15 @@

/obj/item/clothing/suit/space/hardsuit/champion
name = "champion's hardsuit"
desc = "Voices echo from the hardsuit, driving the user insane."
desc = "Изнутри этой брони эхом проносятся голоса, медленно сводя с ума своего носителя."
ru_names = list(
NOMINATIVE = "чемпионская броня",
GENITIVE = "чемпионской брони",
DATIVE = "чемпионской броне",
ACCUSATIVE = "чемпионскую броню",
INSTRUMENTAL = "чемпионской броней",
PREPOSITIONAL = "чемпионской броне"
)
icon_state = "hardsuit-berserker"
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
slowdown = 0.25 // you are wearing a POWERFUL energy suit, after all
Expand All @@ -180,46 +228,102 @@

/obj/item/clothing/head/helmet/space/hardsuit/champion/templar
name = "dark templar's helmet"
desc = "Through darkness we see the light"
desc = "Через тьму мы видим свет."
ru_names = list(
NOMINATIVE = "шлем темного Тамплиера",
GENITIVE = "шлема темного Тамплиера",
DATIVE = "шлему темного Тамплиера",
ACCUSATIVE = "шлем темного Тамплиера",
INSTRUMENTAL = "шлемом темного Тамплиера",
PREPOSITIONAL = "шлеме темного Тамплиера"
)
icon_state = "hardsuit0-templar"
item_color = "templar"

/obj/item/clothing/suit/space/hardsuit/champion/templar
name = "dark templar's hardsuit"
desc = "No Pity! No Remorse! No Fear!"
desc = "Без стыда! Без сожалений! Без страха!"
ru_names = list(
NOMINATIVE = "доспехи темного Тамплиера",
GENITIVE = "доспехов темного Тамплиера",
DATIVE = "доспехам темного Тамплиера",
ACCUSATIVE = "доспехи темного Тамплиера",
INSTRUMENTAL = "доспехами темного Тамплиера",
PREPOSITIONAL = "доспехах темного Тамплиера"
)
icon_state = "darktemplar-follower0"
item_color = "darktemplar-follower0"
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/champion/templar
species_restricted = list(SPECIES_HUMAN, SPECIES_SLIMEPERSON, SPECIES_SKELETON, SPECIES_NUCLEATION, SPECIES_MACNINEPERSON, SPECIES_PLASMAMAN, SPECIES_DIONA, SPECIES_KIDAN, SPECIES_SHADOW_BASIC) // only humanoids. And we don't have animal sprites.

/obj/item/clothing/head/helmet/space/hardsuit/champion/templar/premium
name = "high dark templar's helmet"
desc = "The galaxy is the Emperor's.."
desc = "Эта галактика принадлежит Императору..."
ru_names = list(
NOMINATIVE = "шлем высшего темного Тамплиера",
GENITIVE = "шлема высшего темного Тамплиера",
DATIVE = "шлему высшего темного Тамплиера",
ACCUSATIVE = "шлем высшего темного Тамплиера",
INSTRUMENTAL = "шлемом высшего темного Тамплиера",
PREPOSITIONAL = "шлеме высшего темного Тамплиера"
)
icon_state = "hardsuit0-hightemplar"
item_color = "hightemplar"

/obj/item/clothing/suit/space/hardsuit/champion/templar/premium
name = "high dark templar's hardsuit"
desc = "..And anyone or anything who challenges that claim is an enemy who must be destroyed."
desc = "...И все кто не согласны с данным утверждение являются врагами, которые должны быть уничтожены."
ru_names = list(
NOMINATIVE = "доспехи высшего темного Тамплиера",
GENITIVE = "доспехов высшего темного Тамплиера",
DATIVE = "доспехам высшего темного Тамплиера",
ACCUSATIVE = "доспехи высшего темного Тамплиера",
INSTRUMENTAL = "доспехами высшего темного Тамплиера",
PREPOSITIONAL = "доспехах высшего темного Тамплиера"
)
icon_state = "darktemplar-chaplain0"
item_color = "darktemplar-chaplain0"
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/champion/templar/premium

/obj/item/clothing/head/helmet/space/hardsuit/champion/inquisitor
name = "inquisitor's helmet"
desc = "A helmet worn by those who deal with paranormal threats for a living."
desc = "Шлем носимый теми, кто на хлеб зарабатывает борьбой с паранормальным."
ru_names = list(
NOMINATIVE = "шлем Инквизитора",
GENITIVE = "шлема Инквизитора",
DATIVE = "шлему Инквизитора",
ACCUSATIVE = "шлем Инквизитора",
INSTRUMENTAL = "шлемом Инквизитора",
PREPOSITIONAL = "шлеме Инквизитора"
)
icon_state = "hardsuit0-inquisitor"
item_color = "inquisitor"

/obj/item/clothing/suit/space/hardsuit/champion/inquisitor
name = "inquisitor's hardsuit"
desc = "Powerful wards are built into this hardsuit, protecting the user from all manner of paranormal threats."
desc = "Мощные охранные чары встроены в этот ИКС, защищая носителя от всего спектра паранормальных угроз"
ru_names = list(
NOMINATIVE = "ИКС Инквизитора",
GENITIVE = "ИКС Инквизитора",
DATIVE = "ИКС Инквизитора",
ACCUSATIVE = "ИКС Инквизитора",
INSTRUMENTAL = "ИКС Инквизитора",
PREPOSITIONAL = "ИКС Инквизитора"
)
icon_state = "hardsuit-inquisitor"
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/champion/inquisitor

/obj/item/clothing/suit/hooded/pathfinder
name = "pathfinder cloak"
desc = "A thick cloak woven from sinew and hides, designed to protect its wearer from hazardous weather."
desc = "Тяжелая мантия сшитая из сухожилий и шкур, предназначенная для защиты носителя от опасной погоды."
ru_names = list(
NOMINATIVE = "мантия первопроходца",
GENITIVE = "мантии первопроходца",
DATIVE = "мантии первопроходца",
ACCUSATIVE = "мантию первопроходца",
INSTRUMENTAL = "мантией первопроходца",
PREPOSITIONAL = "мантии первопроходца"
)
allowed = list(/obj/item/flashlight, /obj/item/tank/internals, /obj/item/pickaxe, /obj/item/twohanded/spear, /obj/item/organ/internal/regenerative_core/legion, /obj/item/kitchen/knife/combat/survival, /obj/item/twohanded/kinetic_crusher, /obj/item/hierophant_club, /obj/item/twohanded/fireaxe/boneaxe)
icon_state = "pathcloak"
item_state = "pathcloak"
Expand Down Expand Up @@ -247,7 +351,15 @@

/obj/item/clothing/head/hooded/pathfinder
name = "pathfinder kasa"
desc = "A helmet crafted from bones and sinew meant to protect its wearer from hazardous weather."
desc = "Головной убор созданный из костей и связок, защищающий носителя от опасной погоды"
ru_names = list(
NOMINATIVE = "каса первопроходца",
GENITIVE = "касы первопроходца",
DATIVE = "касе первопроходца",
ACCUSATIVE = "касу первопроходца",
INSTRUMENTAL = "касой первопроходца",
PREPOSITIONAL = "касе первопроходца"
)
icon_state = "pathhead"
item_state = "pathhead"
body_parts_covered = HEAD
Expand Down

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