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editor: Render boundary whitespace (zed-industries#11954)
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![image](https://github.com/zed-industries/zed/assets/1240491/3dd06e45-ae8e-49d5-984d-3d8bdf98d983)

Added support for only rendering whitespace that is on a
boundary, the logic of which is explained below:

- Any tab character
- Whitespace at the start and end of a line
- Whitespace that is directly adjacent to another whitespace


Release Notes:

- Added `boundary` whitespace rendering option
([zed-industries#4290](zed-industries#4290)).




---------

Co-authored-by: Nicholas Cioli <[email protected]>
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nicholascioli and nicholascioli authored Jun 5, 2024
1 parent 63a8095 commit 0289c31
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Showing 2 changed files with 102 additions and 19 deletions.
114 changes: 95 additions & 19 deletions crates/editor/src/element.rs
Original file line number Diff line number Diff line change
Expand Up @@ -4071,6 +4071,7 @@ impl LineWithInvisibles {
if non_whitespace_added || !inside_wrapped_string {
invisibles.push(Invisible::Tab {
line_start_offset: line.len(),
line_end_offset: line.len() + line_chunk.len(),
});
}
} else {
Expand Down Expand Up @@ -4186,16 +4187,15 @@ impl LineWithInvisibles {
whitespace_setting: ShowWhitespaceSetting,
cx: &mut WindowContext,
) {
let allowed_invisibles_regions = match whitespace_setting {
ShowWhitespaceSetting::None => return,
ShowWhitespaceSetting::Selection => Some(selection_ranges),
ShowWhitespaceSetting::All => None,
};

for invisible in &self.invisibles {
let (&token_offset, invisible_symbol) = match invisible {
Invisible::Tab { line_start_offset } => (line_start_offset, &layout.tab_invisible),
Invisible::Whitespace { line_offset } => (line_offset, &layout.space_invisible),
let extract_whitespace_info = |invisible: &Invisible| {
let (token_offset, token_end_offset, invisible_symbol) = match invisible {
Invisible::Tab {
line_start_offset,
line_end_offset,
} => (*line_start_offset, *line_end_offset, &layout.tab_invisible),
Invisible::Whitespace { line_offset } => {
(*line_offset, line_offset + 1, &layout.space_invisible)
}
};

let x_offset = self.x_for_index(token_offset);
Expand All @@ -4207,17 +4207,73 @@ impl LineWithInvisibles {
line_y,
);

if let Some(allowed_regions) = allowed_invisibles_regions {
let invisible_point = DisplayPoint::new(row, token_offset as u32);
if !allowed_regions
(
[token_offset, token_end_offset],
Box::new(move |cx: &mut WindowContext| {
invisible_symbol.paint(origin, line_height, cx).log_err();
}),
)
};

let invisible_iter = self.invisibles.iter().map(extract_whitespace_info);
match whitespace_setting {
ShowWhitespaceSetting::None => return,
ShowWhitespaceSetting::All => invisible_iter.for_each(|(_, paint)| paint(cx)),
ShowWhitespaceSetting::Selection => invisible_iter.for_each(|([start, _], paint)| {
let invisible_point = DisplayPoint::new(row, start as u32);
if !selection_ranges
.iter()
.any(|region| region.start <= invisible_point && invisible_point < region.end)
{
continue;
return;
}

paint(cx);
}),

// For a whitespace to be on a boundary, any of the following conditions need to be met:
// - It is a tab
// - It is adjacent to an edge (start or end)
// - It is adjacent to a whitespace (left or right)
ShowWhitespaceSetting::Boundary => {
// We'll need to keep track of the last invisible we've seen and then check if we are adjacent to it for some of
// the above cases.
// Note: We zip in the original `invisibles` to check for tab equality
let mut last_seen: Option<(bool, usize, Box<dyn Fn(&mut WindowContext)>)> = None;
for (([start, end], paint), invisible) in
invisible_iter.zip_eq(self.invisibles.iter())
{
let should_render = match (&last_seen, invisible) {
(_, Invisible::Tab { .. }) => true,
(Some((_, last_end, _)), _) => *last_end == start,
_ => false,
};

if should_render || start == 0 || end == self.len {
paint(cx);

// Since we are scanning from the left, we will skip over the first available whitespace that is part
// of a boundary between non-whitespace segments, so we correct by manually redrawing it if needed.
if let Some((should_render_last, last_end, paint_last)) = last_seen {
// Note that we need to make sure that the last one is actually adjacent
if !should_render_last && last_end == start {
paint_last(cx);
}
}
}

// Manually render anything within a selection
let invisible_point = DisplayPoint::new(row, start as u32);
if selection_ranges.iter().any(|region| {
region.start <= invisible_point && invisible_point < region.end
}) {
paint(cx);
}

last_seen = Some((should_render, end, paint));
}
}
invisible_symbol.paint(origin, line_height, cx).log_err();
}
};
}

pub fn x_for_index(&self, index: usize) -> Pixels {
Expand Down Expand Up @@ -4307,8 +4363,18 @@ impl LineWithInvisibles {

#[derive(Debug, Clone, Copy, PartialEq, Eq)]
enum Invisible {
Tab { line_start_offset: usize },
Whitespace { line_offset: usize },
/// A tab character
///
/// A tab character is internally represented by spaces (configured by the user's tab width)
/// aligned to the nearest column, so it's necessary to store the start and end offset for
/// adjacency checks.
Tab {
line_start_offset: usize,
line_end_offset: usize,
},
Whitespace {
line_offset: usize,
},
}

impl EditorElement {
Expand Down Expand Up @@ -5853,15 +5919,18 @@ mod tests {
let expected_invisibles = vec![
Invisible::Tab {
line_start_offset: 0,
line_end_offset: TAB_SIZE as usize,
},
Invisible::Whitespace {
line_offset: TAB_SIZE as usize,
},
Invisible::Tab {
line_start_offset: TAB_SIZE as usize + 1,
line_end_offset: TAB_SIZE as usize * 2,
},
Invisible::Tab {
line_start_offset: TAB_SIZE as usize * 2 + 1,
line_end_offset: TAB_SIZE as usize * 3,
},
Invisible::Whitespace {
line_offset: TAB_SIZE as usize * 3 + 1,
Expand Down Expand Up @@ -5915,10 +5984,11 @@ mod tests {
#[gpui::test]
fn test_wrapped_invisibles_drawing(cx: &mut TestAppContext) {
let tab_size = 4;
let input_text = "a\tbcd ".repeat(9);
let input_text = "a\tbcd ".repeat(9);
let repeated_invisibles = [
Invisible::Tab {
line_start_offset: 1,
line_end_offset: tab_size as usize,
},
Invisible::Whitespace {
line_offset: tab_size as usize + 3,
Expand All @@ -5929,6 +5999,12 @@ mod tests {
Invisible::Whitespace {
line_offset: tab_size as usize + 5,
},
Invisible::Whitespace {
line_offset: tab_size as usize + 6,
},
Invisible::Whitespace {
line_offset: tab_size as usize + 7,
},
];
let expected_invisibles = std::iter::once(repeated_invisibles)
.cycle()
Expand Down
7 changes: 7 additions & 0 deletions crates/language/src/language_settings.rs
Original file line number Diff line number Diff line change
Expand Up @@ -391,6 +391,13 @@ pub enum ShowWhitespaceSetting {
None,
/// Draw all invisible symbols.
All,
/// Draw whitespace only at boundaries.
///
/// For a whitespace to be on a boundary, any of the following conditions need to be met:
/// - It is a tab
/// - It is adjacent to an edge (start or end)
/// - It is adjacent to a whitespace (left or right)
Boundary,
}

/// Controls which formatter should be used when formatting code.
Expand Down

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