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Make procedural generation work with octrees #62

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Pawlost opened this issue Jun 23, 2019 · 1 comment
Open

Make procedural generation work with octrees #62

Pawlost opened this issue Jun 23, 2019 · 1 comment
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@Pawlost
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Pawlost commented Jun 23, 2019

Procedural generation should create chunks on coordinates as now but instead create octrees

@Pawlost
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Pawlost commented Oct 9, 2019

We decided to create one big octree, current problem is creating nodes so that player can move between them.

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