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Thread local prngs #4331
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Thread local prngs #4331
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If I understand correctly, it looks like it's very likely non-main threads will all get seeded with the same initial seed (unless
reinitializeAllGlobalStateWithSeedInternal
is called in between the threads spinning up). Is this an issue? I can imagine two potential issues:Or am I like super overthinking this since it's PRNG and not RNG anyway...
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I am not too worried about this for production: because we don't spin up threads on demand, fairly quickly threads will diverge (under the assumption that we generate a fairly good number of random numbers).
For tests, it's a different story: tests tend to spin up some "app" that will spin up threads, making it that now threads will be seeded the same way and will basically behave the exact same way in the context of that test. This has the potential to hide a large class of bugs.
A way to mitigate all those issues may just be to make seeds between threads different (but deterministic): when spinning up a new thread, generate a new seed from the main thread and use that seed to initialize the thread.
I guess this may be a new thing: until recently prngs were not really impacted by the scheduling of threads, now, I am not sure what the story is (and having TLS may be the way to get rid of the dependency with the OS scheduler).