Minecraft mod that adds a simple season system.
- Per-block, per-biome season colors
- Resource pack-based
- Automatic registration of block/item colors defined in resource packs using Fabric API
- Hot reloading (reloading season colors while in a world)
- Smooth transition between seasons
- Seasons gradually progress into the next season
- Season colors are updated every N seconds on all clients
- Dry and wet seasons
- Used in savannas (dry climate;
#c:climate_dry
) and jungles (wet climate;#c:climate_wet
) by default - Configurable per-biome by changing the biome tag
data/simple_seasons/tags/worldgen/biome/has_wet_and_dry_seasons.json
- Used in savannas (dry climate;
- Per-world seasons
- Any world with unfixed time will have seasons
- Ice and snow formation (during winter) and melting (during other seasons)
- Ice won't form on oceans
- Snow can pile up on ice (by default)
- Default built-in resource pack
- Season colors for vanilla Minecraft blocks and items
- Config options (and a config GUI using YACL)
- Season progress update rate
- Season length multiplier
- Sodium
- Thermoo
- Requires Thermoo Patches
See the issue tracker for a list of incompatibilities.
See the version info in the filename for the supported Minecraft versions.
Made for the Fabric and Quilt modloaders.
Server-side and client-side.
-
Q: Will you be backporting this mod to lower Minecraft versions?
A: No. -
Q: Does this mod work in multiplayer?
A: Yes. -
Q: Does only the server need this mod or does the client need it too?
A: Both the server and clients need this mod.
Thank you to:
- Andrew Grant and Bawnorton: for their previous works related to season color transitions and Sodium compatible chunk rebuilding
- JorisDeBeer and ix0rai: for their contributions to Simple Seasons
- GrandmaPork: for feedback
This project is licensed under LGPLv3, see LICENSE.