A declarative, type-safe UI library for PureScript.
- Read the module documentation.
- Read the examples:
purescript-halogen
uses the virtual-dom
library as a CommonJS dependency. To set up virtual-dom
in your project, it is recommended that you:
- Install
virtual-dom
as an NPM dependency in yourproject.json
file. - Use
psc
orpsc-make
withbrowserify
to build and link thevirtual-dom
source code into a JS bundle for use in the web browser. See thegulpfile.js
file in this repository for examples.
Watch Phil Freeman's presentation on Halogen from PureScript Conf 2015.
purescript-halogen
is a simple reactive UI library built on top of virtual-dom
. It aims to answer the following questions:
- How can we describe web pages as pure functions of application state?
- How can we handle DOM events which modify the application state?
- How can we incorporate asynchronous requests (such as AJAX) into our solution?
- How can we handle third party components in a pure functional UI?
- How can we create reusable components which encompass all of the above?
Halogen answers these questions by building layers of abstraction using simple concepts like signal functions.
How can we describe web pages as pure functions of application state?
There is a standard, elegant answer to this question: we can model documents as signals, or time-varying values. When the signal changes, we push changes to the DOM.
type UI0 = Signal HTML
A reasonable Signal
type constructor should implement type classes like Functor
and Applicative
, allowing us to compose signals and documents to create our application.
However, when we come to answer the second question, things are not quite so clear:
How can we handle DOM events which modify the application state?
Our Signal
generates documents over time in response to inputs from external sources, but those documents will contain elements which are capable of generating new inputs, which we would like in turn to influence our Signal
. The model now contains a feedback loop.
Halogen's answer to this question is to move from signals to signal functions.
First, we modify our HTML
type to contain the type of events we are interested in modeling:
type UI1 input = Signal (HTML input)
Now our documents can supposedly generate events, but we still can't represent the feedback loop in which events modify the state of our signal. We can pass our generated inputs as an argument to our UI function, modeling them as an external signal:
type UI2 input = Signal input -> Signal (HTML input)
Here, we assume the existence of some worker function which is capable of taking our specification of type UI2 input
, and "tying the knot", passing our generated inputs back into the input signal.
Instead of defining a type Signal
of signals, Halogen defines a type of signal functions, SF
, which we can think of intuitively as a function like UI2
. So our "signal function model" looks like:
type UI3 input = SF input (HTML input)
We can think of a value of type SF i o
as a state machine which receives an input of type i
and yields values of type o
at each step.
Signal functions have a pure model, so that we can separate our UI's description from the way in which it actually interacts with the world.
SF
implements the usual set of type classes (Functor
, Apply
, Applicative
), but also implements some new ones: Category
, Profunctor
, Strong
and Choice
, allowing us to compose signal functions in more interesting ways.
Note: in reality, Halogen distinguishes between signal functions (SF
) and non-empty signal functions (SF1
), but in practice this distinction is rarely important.
The Halogen.Signal
module also provides some useful combinators, such as the stateful
function, which can be used to build simple signal functions.
The TODO example provides a good overview of the signal function approach.
How can we incorporate asynchronous requests (such as AJAX) into our solution?
With our signal function model, it is now simple to support things like AJAX which generate events asynchronously. We can wedge a monad m
into our signal function as follows:
type UI4 m input = SF input (HTML (m input))
This allows us to create documents which generate inputs in some effectful way. In practice, Halogen requires m
to be the Event
monad, defined in the Halogen.HTML.Events.Monad
module. Event
uses the Aff
monad to support define asynchronous actions. Aff
is defined in the purescript-aff
library, and provides a simple AJAX API in the affjax
library.
Separating the monad m
into a type argument is useful, because we can choose a different monad with which to define our application (such as a Free
monad), choosing to interpret that monad in different ways for different purposes (production, testing, etc.)
See the AJAX example for a demonstration of the Event
monad.
Halogen's components are pure functions of application state, which means that it can be difficult to interoperate with third-party Javascript components, which are often written in a very imperative style.
Halogen provides a low-level mechanism for dealing with third-party components and other customizations, in the form of post-render hooks.
The runUIWith
function accepts an extra parameter, a function which will be called whenever the DOM is updated. By using this function in conjunction with custom data attributes, it is possible to synchronize the internal state of a third-party component with your component's internal state.
See the examples/ace
directory for a worked example.
Note: this is considered an advanced use case - incorrect use of this feature could lead to unexpected behavior, so it is recommended that you understand the rendering pipeline before using post-render hooks.
How can we create reusable components which encompass all of the above?
The Halogen
module defines the runUI
function, which interprets our pure model of the UI, using virtual-dom
to render it to the DOM and attach any necessary event handlers.
The Component
type synonym describes all of the data which is needed by runUI
:
type Component m req res = SF1 req (HTML (m res))
There are three type parameters here:
m
has the same interpretation as forHTML
. It represents the effects with which we generate inputs respectively.req
is the type of input messages, or requests.res
is the type of output messages, or responses.
Component
represents a reusable component, which can maintain its own internal state and perform asynchronous actions. Components present an API to the application by means of the req
and res
types.
The Ace editor example demonstrates how components can be composed.
Here is a simple example. The ui
function defines a component which responds to click events by incrementing a counter.
data Input = Click
ui :: forall m. Component m Input Input
ui = component (render <$> stateful 0 update)
where
render :: Number -> HTML (m Input)
render n = button [onclick $ input \_ -> Click] [ text (show n) ]
update :: Number -> Input -> Number
update n Click = n + 1
main = do
Tuple node _ <- runUI ui
-- Render the node to the DOM
Here, the user interface is represented as a signal function. Notice that the type signatures are actually quite simple. Because we are not using effects, we can keep the type argument m
polymorphic.
In the example above, the button
's onclick
handler was bound to the Click
message as follows:
onclick $ input \_ -> Click
The input
function is used to generate an input to the state machine without effects. It is implemented as a wrapper around pure
.
In general, the EventHandler
applicative functor is used to create event handlers. It supports operations on events such as preventDefault
:
onclick \_ -> preventDefault $> pure Click
Other methods are supported, like stopPropagation
and stopImmediatePropagation
.
Generally, functions like onclick
take arguments of type Event fields -> EventHandler input
, where Event fields
represents the DOM event type. That is, our HTML documents contain pure functions which generate inputs from DOM events.
Halogen provides "mixins" which can be used to add common functionality to our applications. Since signal functions allow us to give an entirely pure model of our view and state, a mixin is often as simple as a (higher-order) function, which modifies the types and functions described above, to add new functionality.
For example, the UndoRedo
mixin allows us to add undo/redo functionality in a general way, by adding two new input messages (undo and redo) and modifying the state type passed to the stateful
function to use a stack of previous states.
The runUI
action also returns a driver function of type Driver req eff
, which simply passes its input to the current signal function, updating the internal state of the system, and eventually, the DOM.
Usually, inputs to the driver function come from the DOM itself, but it is possible to "drive" the system externally by providing additional inputs. For example, we might use a timer to provide a tick input every second.
The Counter example gives a demonstration of using a driver function in this way.