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Unity-Toolbox - WORK IN PROGRESS

Documentation on what and how to use these tools

Included Kits ( Big ones )

  • SimpleUIDialog
  • SimpleUIToast
  • AsyncSceneLoader
  • DebugTools
    • FPS Counter
    • Console
  • Versioning
  • Feature Flags

Requirements:

  • Unity 2018.1 and above
  • Half a brain

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SimpleUIDialog

Easy way to show beautifully designed dialog with deletaged buttons. Supports multiple dialog calls at the same time

Notes

You do not need to any prefab on the scene, it will be auto loaded by the script itself and assigned to do not be destroyed.

Functions

SimpleUIDialog.ShowDialog()

Parameters

  • Title
  • Content
  • Buttons (Delegates and Button Text) ( Optional )
  • Show “X” Button ( Optional )
  • Highlighted Button ( Optional ) After any button is clicked, the dialog will automatically close

SimpleUIDialog.Dispose()

Destroys SimpleUIDialog from scene, free-ing up memory. Can be reinstantated by calling any static methods

Additional Settings is on the Prefab at

Assets/Resource/SUPERLASER/SimpleUIPrompt/SimpleUIPromptCanvas

  • Accent Color (Highlight color)
  • Animation Spd
  • To change the scaling of the UI, Modify the Scale Factor on the Canvas Scaler on the Prefab

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SimpleUIToast

Easy way to show Toast with nice animations. Supports multiple toast at the same time

Notes

You do not need to any prefab on the scene, it will be auto loaded by the script itself and assigned to do not be destroyed.

Functions

SimpleUIDialog.ShowToast()

Parameters

  • Duration ( Up Time ) ( Optional ) After the up time, toast will close automatically

SimpleUIDialog.Dispose()

Destroys SimpleUIDialog from scene, free-ing up memory. Can be reinstantated by calling any static methods

Prefab is found at

Assets/Resource/SUPERLASER/SimpleUIPrompt/SimpleUIPromptCanvas

  • To change the scaling of the UI, Modify the Scale Factor on the Canvas Scaler on the Prefab

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AsyncSceneLoader

Transition between scene with loading indicator

Usage

In your script call SceneManager.LoadScene()

Parameters

  • SceneName (string), Name of the Scene that you want to load

Notes

Remember to Add these Scenes to the build before using it.

  • AsyncLoadingScene
  • Target Scenes ( Scenes you want to load )

For the Demo, DemoScene-Start and DemoScene-End is the Start point and End point of the demo respectively, while AsyncScneLoader is the loading scene itself.


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DebugTools

  • Log to dedicated debug tools console that is accessible in runtime
  • Commands that can be executed
  • FPS Counter and Stats Monitor
  • Save Logging to File

Debug Tools Console Usage

To log, call DebugTools.Log() DebugTools is Auto Instantiated and Initialized at the start of any scene, no prefab required on the scene.

Parameters

  • Log (string) , string that you want to Log
  • DebugLevel , level of debug, either NORMAL, WARNING, ERROR, COMMAND

Logging through DebugTools.Log() will also mirror log to UnityEngine.Debug.Log()

Notes

Remember to Add these Scenes to the build before using it.

  • AsyncLoadingScene
  • Target Scenes ( Scenes you want to load )

For the Demo, DemoScene-Start and DemoScene-End is the Start point and End point of the demo respectively, while AsyncScneLoader is the loading scene itself.

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