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Update meta_interactions.md
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Gianny277 authored Oct 10, 2024
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Expand Up @@ -44,6 +44,23 @@ It may be necessary to adjust the Y-axis of HotspotVoidFloor to ensure the floor

Alternatively, for more complex environments, you can use the "Add Teleport Quick Action" from the Oculus SDK. You can also bake a NavMesh and add a teleport interactable to it. However, this is not recommended.

## Scirpts
###FireworkSpawn.cs
Added the Firework Spawn script that takes Spawn Object, Spawn Point, Height Offset, Upward Force.
It spawns an object with upward force (firework) when interacted with via a RayInteractor (Hand and Controller).


###Metamovement.cs
Component script in OVRCameraRig to make sure that the left Oculus-joystick of the Player ensures forward/backward/left/right movement even if head is turned.

###TeleportOnTrigger.cs
Added logic from previous, changed the way it teleports a player on entry. Updated teleport spots to stop teleportation from occuring in the ground.


###PraktikumScenario01_RoleManager.cs
Changed varaibles to fit new camera setup. Tweaked logic to ensure it handles the player correctly.




### References
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