Skip to content

Commit

Permalink
[le_bloom_pass] improve formatting
Browse files Browse the repository at this point in the history
  • Loading branch information
tgfrerer committed Oct 3, 2023
1 parent 2ccdd45 commit 44e08e1
Showing 1 changed file with 12 additions and 2 deletions.
14 changes: 12 additions & 2 deletions modules/le_bloom_pass/le_bloom_pass.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -24,8 +24,18 @@ le_render_module_add_blit_pass(
le::GraphicsEncoder encoder{ encoder_ };
auto* pm = encoder.getPipelineManager();

static auto quadVert = LeShaderModuleBuilder( pm ).setShaderStage( le::ShaderStage::eVertex ).setSourceFilePath( "./resources/shaders/fullscreenQuad.vert" ).setHandle( LE_SHADER_MODULE_HANDLE( "le_fullscreen_quad_vert" ) ).build();
static auto blitFrag = LeShaderModuleBuilder( pm ).setShaderStage( le::ShaderStage::eFragment ).setSourceFilePath( "./resources/shaders/fullscreenQuad.frag" ).setHandle( LE_SHADER_MODULE_HANDLE( "le_fullscreen_quad_frag" ) ).build();
static auto quadVert =
LeShaderModuleBuilder( pm )
.setShaderStage( le::ShaderStage::eVertex )
.setSourceFilePath( "./resources/shaders/fullscreenQuad.vert" )
.setHandle( LE_SHADER_MODULE_HANDLE( "le_fullscreen_quad_vert" ) )
.build();
static auto blitFrag =
LeShaderModuleBuilder( pm )
.setShaderStage( le::ShaderStage::eFragment )
.setSourceFilePath( "./resources/shaders/fullscreenQuad.frag" )
.setHandle( LE_SHADER_MODULE_HANDLE( "le_fullscreen_quad_frag" ) )
.build();

static auto pipeline =
LeGraphicsPipelineBuilder( pm )
Expand Down

0 comments on commit 44e08e1

Please sign in to comment.