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[Archive] physics shape de-duplication code archive #60
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RevoluPowered
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- De-duplicate all physics shapes by asset hash generated on the fly during loading the object
- Accumulate statistics about what we didn't recreate
- We need CICD so I am adding this too
We were seeing really bad performance joining spaces with this enabled, the debug server was sending too much traffic to the godot editor and we believe this is because of netsync error spam.
- Deduplicate all physics shapes by asset hash generated on the fly during loading the object - Accumulate statistics about what we didn't recreate
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Physics join time improvement
[WIP] Physics join time improvement
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[WIP] Physics join time improvement
[WIP] join time improvements, CICD, physics shape de-duplication
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[WIP] join time improvements, CICD, physics shape de-duplication
[Archive] physics shape de-duplication code archive
May 6, 2024
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