Add funcs for local position/angles and add Entity:setLightingOriginEntity #1910
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Adds a few new ent and hologram functions for setting and getting local transformations, tends to be significantly faster than doing Entity:setPos(Parent:localToWorld()) and has very little precision loss by comparison
Also adds Entity:setLightingOriginEntity which can be useful as a sv function to stop some models from becoming black due to their lighting origins slipping underground