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Cross-Platform SigMint Improvements + Pk Override Fixes, PlayMode Tests, Better Return Types, Storage Fix #19

Cross-Platform SigMint Improvements + Pk Override Fixes, PlayMode Tests, Better Return Types, Storage Fix

Cross-Platform SigMint Improvements + Pk Override Fixes, PlayMode Tests, Better Return Types, Storage Fix #19

Workflow file for this run

name: Unity Cross-Platform Build and Test Workflow
on:
push:
branches: ["main"]
pull_request:
types: [opened, synchronize]
jobs:
buildAndTestForLinuxBasedPlatforms:
name: Build and Test for ${{ matrix.targetPlatform }}
runs-on: ubuntu-latest-16
strategy:
fail-fast: false
matrix:
projectPath:
- ""
unityVersion:
- 2022.3.17f1
targetPlatform:
- StandaloneLinux64 # Build a Linux 64-bit standalone.
- iOS # Build an iOS player.
- Android # Build an Android player.
- WebGL # WebGL.
steps:
- uses: actions/checkout@v4
with:
# fetch-depth: 0
lfs: false
- uses: actions/cache@v3
with:
path: ${{ matrix.projectPath }}/Library
key:
Library-${{ matrix.projectPath }}-${{ matrix.targetPlatform }}-${{
hashFiles(matrix.projectPath) }}
restore-keys: |
Library-${{ matrix.projectPath }}-${{ matrix.targetPlatform }}-
Library-${{ matrix.projectPath }}-
Library-
- name: Setup config.json
env:
CLIENT_ID: ${{ secrets.CLIENT_ID }}
run: |
mkdir -p Assets/Tests/Resources
echo '{"clientId": "${{ secrets.CLIENT_ID }}"}' > Assets/Tests/Resources/config.json
shell: bash
- uses: game-ci/unity-test-runner@v4
id: testRunner
env:
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
with:
projectPath: ${{ matrix.projectPath }}
unityVersion: ${{ matrix.unityVersion }}
githubToken: ${{ secrets.GITHUB_TOKEN }}
testMode: PlayMode # Run PlayMode tests.
- uses: actions/upload-artifact@v3
if: always()
with:
name: Test results-${{ matrix.targetPlatform }}-${{ github.run_number }}
path: ${{ steps.testRunner.outputs.artifactsPath }}
- name: Publish Unit Test Results
uses: EnricoMi/publish-unit-test-result-action@v2
if: always()
with:
files: ${{ steps.testRunner.outputs.artifactsPath }}/**/*.xml
- uses: jlumbroso/[email protected]
- uses: game-ci/unity-builder@v4
env:
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
with:
projectPath: ${{ matrix.projectPath }}
unityVersion: ${{ matrix.unityVersion }}
targetPlatform: ${{ matrix.targetPlatform }}
allowDirtyBuild: true
- uses: actions/upload-artifact@v3
with:
name: Build-${{ matrix.targetPlatform }}-${{ github.run_number }}
path: build
# deploy-webgl-to-gh-pages:
# needs: buildAndTestForLinuxBasedPlatforms
# runs-on: ubuntu-latest
# if: github.ref == 'refs/heads/main'
# steps:
# - name: Checkout
# uses: actions/checkout@v4
# - name: Download WebGL Build Artifact
# uses: actions/download-artifact@v3
# with:
# name: Build-WebGL-${{ github.run_number }}
# path: webgl-build
# - name: Deploy to GitHub Pages
# uses: JamesIves/[email protected]
# with:
# branch: main
# folder: webgl-build
# target-folder: docs
# clean: true
# commit-message: "Deploy WebGL build to GitHub Pages"
# env:
# GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
buildForWindowsBasedPlatforms:
name: Build for ${{ matrix.targetPlatform }}
runs-on: windows-2022
strategy:
fail-fast: false
matrix:
projectPath:
- ""
unityVersion:
- 2022.3.17f1
targetPlatform:
- StandaloneWindows64 # Build a Windows 64-bit standalone.
steps:
- uses: actions/checkout@v4
with:
# fetch-depth: 0
lfs: false
- uses: actions/cache@v3
with:
path: ${{ matrix.projectPath }}/Library
key:
Library-${{ matrix.projectPath }}-${{ matrix.targetPlatform }}-${{
hashFiles(matrix.projectPath) }}
restore-keys: |
Library-${{ matrix.projectPath }}-${{ matrix.targetPlatform }}-
Library-${{ matrix.projectPath }}-
Library-
- uses: game-ci/unity-builder@v4
env:
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
with:
projectPath: ${{ matrix.projectPath }}
unityVersion: ${{ matrix.unityVersion }}
targetPlatform: ${{ matrix.targetPlatform }}
allowDirtyBuild: true
- uses: actions/upload-artifact@v3
with:
name: Build-${{ matrix.targetPlatform }}-${{ github.run_number }}
path: build
buildForMacOSBasedPlatforms:
name: Build for ${{ matrix.targetPlatform }}
runs-on: macos-latest
strategy:
fail-fast: false
matrix:
projectPath:
- ""
unityVersion:
- 2022.3.17f1
targetPlatform:
- StandaloneOSX # Build a macOS standalone.
steps:
- uses: actions/checkout@v4
with:
# fetch-depth: 0
lfs: false
- uses: actions/cache@v3
with:
path: ${{ matrix.projectPath }}/Library
key:
Library-${{ matrix.projectPath }}-${{ matrix.targetPlatform }}-${{
hashFiles(matrix.projectPath) }}
restore-keys: |
Library-${{ matrix.projectPath }}-${{ matrix.targetPlatform }}-
Library-${{ matrix.projectPath }}-
Library-
- uses: game-ci/unity-builder@v4
env:
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
with:
projectPath: ${{ matrix.projectPath }}
unityVersion: ${{ matrix.unityVersion }}
targetPlatform: ${{ matrix.targetPlatform }}
allowDirtyBuild: true
- uses: actions/upload-artifact@v3
with:
name: Build-${{ matrix.targetPlatform }}-${{ github.run_number }}
path: build