Cross-Platform SigMint Improvements + Pk Override Fixes, PlayMode Tests, Better Return Types, Storage Fix #20
Workflow file for this run
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name: Unity Cross-Platform Build and Test Workflow | |
on: | |
push: | |
branches: ["main"] | |
pull_request: | |
types: [opened, synchronize] | |
jobs: | |
buildAndTestForLinuxBasedPlatforms: | |
name: Build and Test for ${{ matrix.targetPlatform }} | |
runs-on: ubuntu-latest-16 | |
strategy: | |
fail-fast: false | |
matrix: | |
projectPath: | |
- "" | |
unityVersion: | |
- 2022.3.17f1 | |
targetPlatform: | |
- StandaloneLinux64 # Build a Linux 64-bit standalone. | |
- iOS # Build an iOS player. | |
- Android # Build an Android player. | |
- WebGL # WebGL. | |
steps: | |
- uses: actions/checkout@v4 | |
with: | |
# fetch-depth: 0 | |
lfs: false | |
- uses: actions/cache@v3 | |
with: | |
path: ${{ matrix.projectPath }}/Library | |
key: | |
Library-${{ matrix.projectPath }}-${{ matrix.targetPlatform }}-${{ | |
hashFiles(matrix.projectPath) }} | |
restore-keys: | | |
Library-${{ matrix.projectPath }}-${{ matrix.targetPlatform }}- | |
Library-${{ matrix.projectPath }}- | |
Library- | |
- name: Setup config.json | |
env: | |
CLIENT_ID: ${{ secrets.CLIENT_ID }} | |
run: | | |
mkdir -p Assets/Tests/Resources | |
echo '{"clientId": "${{ secrets.CLIENT_ID }}"}' > Assets/Tests/Resources/config.json | |
shell: bash | |
- uses: game-ci/unity-test-runner@v4 | |
id: testRunner | |
env: | |
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }} | |
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }} | |
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }} | |
with: | |
projectPath: ${{ matrix.projectPath }} | |
unityVersion: ${{ matrix.unityVersion }} | |
githubToken: ${{ secrets.GITHUB_TOKEN }} | |
testMode: PlayMode # Run PlayMode tests. | |
- uses: actions/upload-artifact@v3 | |
if: always() | |
with: | |
name: Test results-${{ matrix.targetPlatform }}-${{ github.run_number }} | |
path: ${{ steps.testRunner.outputs.artifactsPath }} | |
- name: Publish Unit Test Results for ${{ matrix.targetPlatform }} | |
uses: EnricoMi/publish-unit-test-result-action@v2 | |
if: always() | |
with: | |
files: ${{ steps.testRunner.outputs.artifactsPath }}/${{ matrix.targetPlatform }}/*.xml | |
check_name: "Test Results for ${{ matrix.targetPlatform }}" | |
comment_title: "Test Results for ${{ matrix.targetPlatform }}" | |
- uses: jlumbroso/[email protected] | |
# - uses: game-ci/unity-builder@v4 | |
# env: | |
# UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }} | |
# UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }} | |
# UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }} | |
# with: | |
# projectPath: ${{ matrix.projectPath }} | |
# unityVersion: ${{ matrix.unityVersion }} | |
# targetPlatform: ${{ matrix.targetPlatform }} | |
# allowDirtyBuild: true | |
# - uses: actions/upload-artifact@v3 | |
# with: | |
# name: Build-${{ matrix.targetPlatform }}-${{ github.run_number }} | |
# path: build | |
# deploy-webgl-to-gh-pages: | |
# needs: buildAndTestForLinuxBasedPlatforms | |
# runs-on: ubuntu-latest | |
# if: github.ref == 'refs/heads/main' | |
# steps: | |
# - name: Checkout | |
# uses: actions/checkout@v4 | |
# - name: Download WebGL Build Artifact | |
# uses: actions/download-artifact@v3 | |
# with: | |
# name: Build-WebGL-${{ github.run_number }} | |
# path: webgl-build | |
# - name: Deploy to GitHub Pages | |
# uses: JamesIves/[email protected] | |
# with: | |
# branch: main | |
# folder: webgl-build | |
# target-folder: docs | |
# clean: true | |
# commit-message: "Deploy WebGL build to GitHub Pages" | |
# env: | |
# GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} | |
# buildForWindowsBasedPlatforms: | |
# name: Build for ${{ matrix.targetPlatform }} | |
# runs-on: windows-2022 | |
# strategy: | |
# fail-fast: false | |
# matrix: | |
# projectPath: | |
# - "" | |
# unityVersion: | |
# - 2022.3.17f1 | |
# targetPlatform: | |
# - StandaloneWindows64 # Build a Windows 64-bit standalone. | |
# steps: | |
# - uses: actions/checkout@v4 | |
# with: | |
# # fetch-depth: 0 | |
# lfs: false | |
# - uses: actions/cache@v3 | |
# with: | |
# path: ${{ matrix.projectPath }}/Library | |
# key: | |
# Library-${{ matrix.projectPath }}-${{ matrix.targetPlatform }}-${{ | |
# hashFiles(matrix.projectPath) }} | |
# restore-keys: | | |
# Library-${{ matrix.projectPath }}-${{ matrix.targetPlatform }}- | |
# Library-${{ matrix.projectPath }}- | |
# Library- | |
# - uses: game-ci/unity-builder@v4 | |
# env: | |
# UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }} | |
# UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }} | |
# UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }} | |
# with: | |
# projectPath: ${{ matrix.projectPath }} | |
# unityVersion: ${{ matrix.unityVersion }} | |
# targetPlatform: ${{ matrix.targetPlatform }} | |
# allowDirtyBuild: true | |
# - uses: actions/upload-artifact@v3 | |
# with: | |
# name: Build-${{ matrix.targetPlatform }}-${{ github.run_number }} | |
# path: build | |
# buildForMacOSBasedPlatforms: | |
# name: Build for ${{ matrix.targetPlatform }} | |
# runs-on: macos-latest | |
# strategy: | |
# fail-fast: false | |
# matrix: | |
# projectPath: | |
# - "" | |
# unityVersion: | |
# - 2022.3.17f1 | |
# targetPlatform: | |
# - StandaloneOSX # Build a macOS standalone. | |
# steps: | |
# - uses: actions/checkout@v4 | |
# with: | |
# # fetch-depth: 0 | |
# lfs: false | |
# - uses: actions/cache@v3 | |
# with: | |
# path: ${{ matrix.projectPath }}/Library | |
# key: | |
# Library-${{ matrix.projectPath }}-${{ matrix.targetPlatform }}-${{ | |
# hashFiles(matrix.projectPath) }} | |
# restore-keys: | | |
# Library-${{ matrix.projectPath }}-${{ matrix.targetPlatform }}- | |
# Library-${{ matrix.projectPath }}- | |
# Library- | |
# - uses: game-ci/unity-builder@v4 | |
# env: | |
# UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }} | |
# UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }} | |
# UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }} | |
# with: | |
# projectPath: ${{ matrix.projectPath }} | |
# unityVersion: ${{ matrix.unityVersion }} | |
# targetPlatform: ${{ matrix.targetPlatform }} | |
# allowDirtyBuild: true | |
# - uses: actions/upload-artifact@v3 | |
# with: | |
# name: Build-${{ matrix.targetPlatform }}-${{ github.run_number }} | |
# path: build |