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Cross-Platform SigMint Improvements + Pk Override Fixes, PlayMode Tes…
…ts, Better Return Types, Storage Fix (#161) with game-ci test integration and pr-codex
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name: Unity Cross-Platform Test Workflow | ||
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on: | ||
push: | ||
branches: ["main"] | ||
pull_request: | ||
types: [opened, synchronize] | ||
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jobs: | ||
buildAndTestForLinuxBasedPlatforms: | ||
name: Test for ${{ matrix.targetPlatform }} | ||
runs-on: ubuntu-latest-32 | ||
concurrency: | ||
group: Unity-Test-${{ matrix.targetPlatform }}-${{ github.ref }} | ||
cancel-in-progress: true | ||
strategy: | ||
fail-fast: false | ||
matrix: | ||
projectPath: | ||
- "." | ||
unityVersion: | ||
- 2022.3.17f1 | ||
targetPlatform: | ||
- StandaloneLinux64 # Build a Linux 64-bit standalone. | ||
- iOS # Build an iOS player. | ||
- Android # Build an Android player. | ||
- WebGL # WebGL. | ||
steps: | ||
- uses: actions/checkout@v4 | ||
with: | ||
fetch-depth: 0 | ||
lfs: false | ||
|
||
- uses: actions/cache@v3 | ||
with: | ||
path: ${{ matrix.projectPath }}/Library | ||
key: | ||
Library-${{ matrix.projectPath }}-${{ matrix.targetPlatform }}-${{ | ||
hashFiles(matrix.projectPath) }} | ||
restore-keys: | | ||
Library-${{ matrix.projectPath }}-${{ matrix.targetPlatform }}- | ||
Library-${{ matrix.projectPath }}- | ||
Library- | ||
- name: Setup Config | ||
env: | ||
CLIENT_ID: ${{ secrets.CLIENT_ID }} | ||
run: | | ||
mkdir -p Assets/Tests/Resources | ||
echo '{"clientId": "${{ secrets.CLIENT_ID }}"}' > Assets/Tests/Resources/config.json | ||
shell: bash | ||
|
||
- name: Run Tests | ||
uses: game-ci/unity-test-runner@v4 | ||
id: testRunner | ||
env: | ||
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }} | ||
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }} | ||
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }} | ||
with: | ||
artifactsPath: Artifacts/${{ matrix.targetPlatform }} | ||
projectPath: ${{ matrix.projectPath }} | ||
unityVersion: ${{ matrix.unityVersion }} | ||
githubToken: ${{ secrets.GITHUB_TOKEN }} | ||
testMode: PlayMode # Run PlayMode tests. | ||
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- name: Upload Test Results | ||
uses: actions/upload-artifact@v3 | ||
if: always() | ||
with: | ||
name: TestResults-${{ matrix.targetPlatform }}-${{ github.run_number }} | ||
path: ${{ steps.testRunner.outputs.artifactsPath }} | ||
|
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- name: Download Test Results | ||
uses: actions/download-artifact@v3 | ||
if: always() | ||
with: | ||
name: TestResults-${{ matrix.targetPlatform }}-${{ github.run_number }} | ||
path: ${{ matrix.projectPath }}/TestResults-${{ matrix.targetPlatform }} | ||
|
||
- name: Publish Test Results | ||
uses: EnricoMi/publish-unit-test-result-action@v2 | ||
if: always() | ||
with: | ||
files: ${{ matrix.projectPath }}/TestResults-${{ matrix.targetPlatform }}/**/*.xml | ||
check_name: "Test Results for ${{ matrix.targetPlatform }}" | ||
comment_title: "Test Results for ${{ matrix.targetPlatform }}" | ||
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# - uses: jlumbroso/[email protected] | ||
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# - uses: game-ci/unity-builder@v4 | ||
# env: | ||
# UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }} | ||
# UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }} | ||
# UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }} | ||
# with: | ||
# projectPath: ${{ matrix.projectPath }} | ||
# unityVersion: ${{ matrix.unityVersion }} | ||
# targetPlatform: ${{ matrix.targetPlatform }} | ||
# allowDirtyBuild: true | ||
|
||
# - uses: actions/upload-artifact@v3 | ||
# with: | ||
# name: Build-${{ matrix.targetPlatform }}-${{ github.run_number }} | ||
# path: build | ||
|
||
# deploy-webgl-to-gh-pages: | ||
# needs: buildAndTestForLinuxBasedPlatforms | ||
# runs-on: ubuntu-latest | ||
# if: github.ref == 'refs/heads/main' | ||
# steps: | ||
# - name: Checkout | ||
# uses: actions/checkout@v4 | ||
|
||
# - name: Download WebGL Build Artifact | ||
# uses: actions/download-artifact@v3 | ||
# with: | ||
# name: Build-WebGL-${{ github.run_number }} | ||
# path: webgl-build | ||
|
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# - name: Deploy to GitHub Pages | ||
# uses: JamesIves/[email protected] | ||
# with: | ||
# branch: main | ||
# folder: webgl-build | ||
# target-folder: docs | ||
# clean: true | ||
# commit-message: "Deploy WebGL build to GitHub Pages" | ||
# env: | ||
# GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} | ||
|
||
# buildForWindowsBasedPlatforms: | ||
# name: Build for ${{ matrix.targetPlatform }} | ||
# runs-on: windows-2022 | ||
# strategy: | ||
# fail-fast: false | ||
# matrix: | ||
# projectPath: | ||
# - "" | ||
# unityVersion: | ||
# - 2022.3.17f1 | ||
# targetPlatform: | ||
# - StandaloneWindows64 # Build a Windows 64-bit standalone. | ||
|
||
# steps: | ||
# - uses: actions/checkout@v4 | ||
# with: | ||
# # fetch-depth: 0 | ||
# lfs: false | ||
# - uses: actions/cache@v3 | ||
# with: | ||
# path: ${{ matrix.projectPath }}/Library | ||
# key: | ||
# Library-${{ matrix.projectPath }}-${{ matrix.targetPlatform }}-${{ | ||
# hashFiles(matrix.projectPath) }} | ||
# restore-keys: | | ||
# Library-${{ matrix.projectPath }}-${{ matrix.targetPlatform }}- | ||
# Library-${{ matrix.projectPath }}- | ||
# Library- | ||
# - uses: game-ci/unity-builder@v4 | ||
# env: | ||
# UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }} | ||
# UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }} | ||
# UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }} | ||
# with: | ||
# projectPath: ${{ matrix.projectPath }} | ||
# unityVersion: ${{ matrix.unityVersion }} | ||
# targetPlatform: ${{ matrix.targetPlatform }} | ||
# allowDirtyBuild: true | ||
# - uses: actions/upload-artifact@v3 | ||
# with: | ||
# name: Build-${{ matrix.targetPlatform }}-${{ github.run_number }} | ||
# path: build | ||
|
||
# buildForMacOSBasedPlatforms: | ||
# name: Build for ${{ matrix.targetPlatform }} | ||
# runs-on: macos-latest | ||
# strategy: | ||
# fail-fast: false | ||
# matrix: | ||
# projectPath: | ||
# - "" | ||
# unityVersion: | ||
# - 2022.3.17f1 | ||
# targetPlatform: | ||
# - StandaloneOSX # Build a macOS standalone. | ||
|
||
# steps: | ||
# - uses: actions/checkout@v4 | ||
# with: | ||
# # fetch-depth: 0 | ||
# lfs: false | ||
|
||
# - uses: actions/cache@v3 | ||
# with: | ||
# path: ${{ matrix.projectPath }}/Library | ||
# key: | ||
# Library-${{ matrix.projectPath }}-${{ matrix.targetPlatform }}-${{ | ||
# hashFiles(matrix.projectPath) }} | ||
# restore-keys: | | ||
# Library-${{ matrix.projectPath }}-${{ matrix.targetPlatform }}- | ||
# Library-${{ matrix.projectPath }}- | ||
# Library- | ||
|
||
# - uses: game-ci/unity-builder@v4 | ||
# env: | ||
# UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }} | ||
# UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }} | ||
# UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }} | ||
# with: | ||
# projectPath: ${{ matrix.projectPath }} | ||
# unityVersion: ${{ matrix.unityVersion }} | ||
# targetPlatform: ${{ matrix.targetPlatform }} | ||
# allowDirtyBuild: true | ||
|
||
# - uses: actions/upload-artifact@v3 | ||
# with: | ||
# name: Build-${{ matrix.targetPlatform }}-${{ github.run_number }} | ||
# path: build |
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using System.IO; | ||
using UnityEngine; | ||
|
||
public class ConfigManager | ||
{ | ||
[System.Serializable] | ||
private class ConfigData | ||
{ | ||
public string clientId; | ||
} | ||
|
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private ConfigData _config; | ||
|
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internal string GetClientId() | ||
{ | ||
if (_config != null) | ||
return _config.clientId; | ||
|
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try | ||
{ | ||
string jsonContents = Resources.Load<TextAsset>("config").text; | ||
_config = JsonUtility.FromJson<ConfigData>(jsonContents); | ||
return _config?.clientId; | ||
} | ||
catch (System.Exception e) | ||
{ | ||
throw new System.Exception("Failed to load config file from Resources: " + e.Message); | ||
} | ||
} | ||
} |
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