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Fixed some bogus space indentation
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penev92 authored and abcdefg30 committed Oct 17, 2023
1 parent 85d62f7 commit 13d446e
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Showing 3 changed files with 23 additions and 23 deletions.
4 changes: 2 additions & 2 deletions OpenRA.Game/TranslationProvider.cs
Original file line number Diff line number Diff line change
Expand Up @@ -35,7 +35,7 @@ public static void Initialize(ModData modData, IReadOnlyFileSystem fileSystem)
public static string GetString(string key, IDictionary<string, object> args = null)
{
lock (SyncObject)
{
{
// By prioritizing mod-level translations we prevent maps from overwriting translation keys. We do not want to
// allow maps to change the UI nor any other strings not exposed to the map.
if (modTranslation.TryGetString(key, out var message, args))
Expand All @@ -51,7 +51,7 @@ public static string GetString(string key, IDictionary<string, object> args = nu
public static bool TryGetString(string key, out string message, IDictionary<string, object> args = null)
{
lock (SyncObject)
{
{
// By prioritizing mod-level translations we prevent maps from overwriting translation keys. We do not want to
// allow maps to change the UI nor any other strings not exposed to the map.
if (modTranslation.TryGetString(key, out message, args))
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16 changes: 8 additions & 8 deletions mods/cnc/maps/nod10b/nod10b.lua
Original file line number Diff line number Diff line change
Expand Up @@ -36,9 +36,9 @@ DeliverCommando = function()
end)

Trigger.OnPlayerWon(Nod, function(Nod)
if not rambo.IsDead then
Nod.MarkCompletedObjective(KeepRamboAliveObjective)
end
if not rambo.IsDead then
Nod.MarkCompletedObjective(KeepRamboAliveObjective)
end
end)
end

Expand Down Expand Up @@ -69,7 +69,7 @@ WorldLoaded = function()

Utils.Do(Mammoths, function(mammoth)
mammoth.Stance = "HoldFire"
end)
end)

Utils.Do(MediumTanks, function(tank)
Trigger.OnDamaged(tank, function()
Expand All @@ -84,7 +84,7 @@ WorldLoaded = function()
end
end)
end)
end)
end)

Utils.Do(Grenadiers, function(grenadier)
Trigger.OnDamaged(grenadier, function()
Expand All @@ -99,11 +99,11 @@ WorldLoaded = function()
end
end)
end)
end)
end)

Utils.Do(GDIBuildings, function(building)
RepairBuilding(GDI, building, 0.75)
end)
end)

Trigger.OnEnteredFootprint({ NorthEntrance.Location }, function(a, id)
if a.Owner == Nod then
Expand All @@ -125,7 +125,7 @@ WorldLoaded = function()

Utils.Do(Riflemen, function(rifleman)
rifleman.Patrol(RiflemenPatrolPath)
end)
end)

PatrollingMammoth.Patrol(MammothPatrolPath)
end
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26 changes: 13 additions & 13 deletions mods/d2k/maps/shellmap/d2k-shellmap.lua
Original file line number Diff line number Diff line change
Expand Up @@ -64,25 +64,25 @@ CorCarryHarvWaypoints = { cor_harvcarry_2.Location, cor_harvcarry_1.Location }
SmgCarryHarvWaypoints = { smg_harvcarry_2.Location, smg_harvcarry_1.Location }

Produce = function(house, units)
if HoldProduction[house.Name] then
Trigger.AfterDelay(DateTime.Minutes(1), function() Produce(house, units) end)
return
end

local delay = Utils.RandomInteger(AttackDelay[1], AttackDelay[2])
local toBuild = { Utils.Random(units) }
house.Build(toBuild, function(unit)
if HoldProduction[house.Name] then
Trigger.AfterDelay(DateTime.Minutes(1), function() Produce(house, units) end)
return
end

local delay = Utils.RandomInteger(AttackDelay[1], AttackDelay[2])
local toBuild = { Utils.Random(units) }
house.Build(toBuild, function(unit)
local unitCount = 1
if IdlingUnits[house.Name] then
unitCount = 1 + #IdlingUnits[house.Name]
end
IdlingUnits[house.Name][unitCount] = unit[1]
Trigger.AfterDelay(delay, function() Produce(house, units) end)
Trigger.AfterDelay(delay, function() Produce(house, units) end)

if unitCount >= (AttackGroupSize[1] * 2) then
SendAttack(house)
end
end)
if unitCount >= (AttackGroupSize[1] * 2) then
SendAttack(house)
end
end)
end

SetupAttackGroup = function(house)
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