A C++ GPU Computing Library for OpenCL
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Updated
Nov 15, 2024 - C++
A C++ GPU Computing Library for OpenCL
Vulkan compute for people
🐉 Compute and work with indices of effect size and standardized parameters
Intercept Layer for Debugging and Analyzing OpenCL Applications
OpenGL Toy-"Engine" with Wavefront Path Tracer and Rasterizer with Voxel Cone Tracing/Global Illumination
A high-performance, hot-reload graphics engine.
Homestar is the individual node that makes up the Everywhere Computer network (similar to how IPFS Kubo, Iroh, Nabu, or other implementation nodes make up the IPFS network). It's written in Rust and is designed for performance and composability.
Morpheus - A Network For Powering Smart Agents - Compute + Code + Capital + Community
Deploys containers on Compute Engine instances
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