🎓 Collective is a shared library with common code for all of Serilum's mods.
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Updated
Dec 6, 2024 - Java
🎓 Collective is a shared library with common code for all of Serilum's mods.
📚 Automatically refills the player's hand when using the final item if a replacement exists.
🧑🌾 Gives all villager entities a default or custom name to liven up the world.
📸 [Client] Takes a screenshot every time an advancement is achieved. Document your progress!
📦 Give all new players joining the world configurable starter gear, items and/or potion effects. It can overwrite the initial inventory, or add the items after. Compatible with FTB Team Islands.
♾ Prevents villager trades from locking up, making them always available. Trade away!
🏃 Sprint and walk while crouching/sneaking at the speed of as if you weren't.
🌆 All villages receive a randomized name, shown in the GUI via the Areas mod.
🏛️ Allows the creation of buildings on initial world generation at spawn via schematic files.
🎴 Makes the totem of undying effect work when it's anywhere in the inventory.
💬 Sends players who join a world for the first time a configurable message.
🥛 Allows sheep, llamas, pigs, donkeys, horses and mules to produce a bucket of milk.
🏹🍄 Adds a chance for bogged to spawn naturally everywhere in place of a skeleton.
🌾 Faster crop block breaking, increased hoe radius and the ability to un-till soil.
🔆 [Client] Press G to toggle the brightness/gamma in-game to maximum and get night vision.
🐷 Gives all piglins a default or custom name to liven up the world.
🐮🍄 Allows both red and brown mooshrooms to spawn naturally in their biome.
🙅 Removes those pesky slimes when you're trying to be creative in a superflat world.
🧭 Complete randomly generated quests each day for experience and loot! Made for the 2024 CurseForge ModJam.
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