Global illumination technical demo - a continuation of the Synesthesia3D (ex-LibRenderer) graphics engine used in https://github.com/iftodebogdan/ShaderEditor
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Updated
Jan 21, 2022 - C++
Global illumination technical demo - a continuation of the Synesthesia3D (ex-LibRenderer) graphics engine used in https://github.com/iftodebogdan/ShaderEditor
A procedural planet generation tech demo
A custom 3D voxel space engine tech demo for the GameBoy Advance
A tech demo for a browser-based, Pokemon-esque RPG overworld engine that even supports Internet Explorer 6.
Gameboy Advance player for ulc-codec
An advanced robotics initiative harnessing Kinect's computer vision capabilities for precise object detection and manipulation, coupled with robust autonomous navigation and path planning technologies. Powered by an Arduino for seamless hardware control and real-time responsiveness.
Crazy tech demo game thing with automagical LAN multiplayer
Nintendo DS player for ulc-codec
Advanced Plotly.js in-plot State Hydration for custom ModeBar Button Modes
The tech demo result of my 2018 Github GameOff, an attempt at a hybrid of Tactics gameplay on a Hexagonal map.
Rough reproduction of the source tree for Into the Shadows, generated from debug information left in the Into the Shadows character demonstration from 1995.
Tech demonstrator for the Depeche protocol - Depeche Demonstrator - DeDe
Tech demo for interfacing with heat-based USB insect bite healers
Likmin is a tech demo for using CSS3 animations in mobile/web games.
A simple javascript port of the classic game Shut The Box, made with materialUI and react.
This is a quick-and-dirty test to get extra sprite colors on the Sega Master System by changing the palette between scanlines.
Playing around with web tech while prototyping for projects
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