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Restore reinforcement pillar block activity #71

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4 tasks
trigger-segfault opened this issue Jun 22, 2023 · 0 comments
Open
4 tasks

Restore reinforcement pillar block activity #71

trigger-segfault opened this issue Jun 22, 2023 · 0 comments
Labels
feature Add something new to the game. graphics Relates to how graphics are rendered and displayed on screen.

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@trigger-segfault
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Describe the feature
In LRR beta screenshots, you can see 3D pillar models and lights that render over reinforced blocks. The activity assets for this are still in the game data under World/ProMeshes/Pillar. This visual can be restored to show in the game again.

Steps to implement
Programming for this feature is almost completely functional.

  • BlockActivity functions need to be implemented.
  • The Pillar activity file needs to be loaded and supplied in Level_BlockActivity_Create.
  • Changes need to be made to support spawning in these block activities for blocks reinforced at the start of the level (is this even possible?).
  • A graphics setting should be added to toggle on this visual. Changing the setting will need to handle the hiding and showing of existing activities and creation for existing reinforced blocks.

Screenshots
A reinforcement pillar as seen in First Person view.
OpenLRR_ReinforcementPillar

Video
A reinforcement pillar building itself after the block is reinforced.

OpenLRR_ReinforcementPillarBuild.mp4
@trigger-segfault trigger-segfault added feature Add something new to the game. graphics Relates to how graphics are rendered and displayed on screen. labels Jun 22, 2023
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Labels
feature Add something new to the game. graphics Relates to how graphics are rendered and displayed on screen.
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