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Issues list

What's left to decompile discussion Some input from team members is wanted. information Describes something undocumented or not easily deducible.
#74 opened Jun 24, 2023 by trigger-segfault
6 of 25 tasks
Restore reinforcement pillar block activity feature Add something new to the game. graphics Relates to how graphics are rendered and displayed on screen.
#71 opened Jun 22, 2023 by trigger-segfault
4 tasks
Lava erosion and construction zones have no logic to handle each other game logic Relates to how things work and happen in game. original bug This was an issue in the original game already.
#69 opened Jun 17, 2023 by trigger-segfault
Softlock when ending level in Lake of Fire bug Something went wrong. freeze Game hangs indefinitely (may still be functional). game logic Relates to how things work and happen in game. investigate Not sure what the problem is yet.
#68 opened Jun 17, 2023 by trigger-segfault
Teleporting up vehicles with drivers crashes the game sometimes bug Something went wrong. crash Game exits suddenly. graphics Relates to how graphics are rendered and displayed on screen.
#59 opened Jan 28, 2023 by RingtailRaider
[Feature request] Borderless Fullscreen Window + Save settings like LOD config Related to loading game configuration files. graphics Relates to how graphics are rendered and displayed on screen. platform Handling that needs to be done for all supported operational systems.
#57 opened Oct 14, 2022 by 2mg
Memory for Rock Raiders is not fully cleaned up between levels investigate Not sure what the problem is yet. memory A memory leak or access violation.
#56 opened Sep 20, 2022 by trigger-segfault
SFX/Music Volume controls both affect program mixer volume audio Relates to playing sound effects, music, and movies. game data bug Misbehavior on interaction with wad files or game assets. original bug This was an issue in the original game already. partially solved The issue is solved, but not in its entirety.
#53 opened Aug 30, 2022 by trigger-segfault
1 of 2 tasks
Music playing state not changing with WinLevelInstant or Restart Mission audio Relates to playing sound effects, music, and movies. original bug This was an issue in the original game already. partially solved The issue is solved, but not in its entirety.
#52 opened Aug 30, 2022 by trigger-segfault
1 of 3 tasks
Better camera controls feature Add something new to the game. user interface Has to do with user interfaces.
#49 opened Aug 22, 2022 by trigger-segfault
3 tasks
Mounted lasers can fire when attempting to deselect original bug This was an issue in the original game already. user interface Has to do with user interfaces.
#47 opened Aug 15, 2022 by trigger-segfault
Get In vehicle action can be reserved by absent rock raiders game ai Relates to how units act and behave in the game. original bug This was an issue in the original game already.
#46 opened Aug 12, 2022 by trigger-segfault
Add Language selection config Related to loading game configuration files. epic Will need multiple commits to solve and probably a long time. feature Add something new to the game. graphics Relates to how graphics are rendered and displayed on screen. localisation Related to translations and localisation. user interface Has to do with user interfaces.
#39 opened Jun 11, 2022 by KevinCCucumber
Random crash issues with ListSet.hpp bug Something went wrong. game ai Relates to how units act and behave in the game. original bug This was an issue in the original game already. partially solved The issue is solved, but not in its entirety.
#38 opened May 18, 2022 by Baraklava
Rewrite 2D drawing APIs graphics Relates to how graphics are rendered and displayed on screen. partially solved The issue is solved, but not in its entirety. performance Issue/PR aims to improve performance of the game. refactor A task that will improve code readability, without changing outcome.
#36 opened Feb 19, 2022 by trigger-segfault
Queuing up commands before first raider teleports down enhancement An improvement to an existing feature (no alteration). game ai Relates to how units act and behave in the game.
#35 opened Feb 19, 2022 by trigger-segfault
Additional command line options config Related to loading game configuration files. feature Add something new to the game. partially solved The issue is solved, but not in its entirety.
#34 opened Feb 19, 2022 by trigger-segfault
Option to preserve settings between levels enhancement An improvement to an existing feature (no alteration). game logic Relates to how things work and happen in game.
#33 opened Feb 19, 2022 by trigger-segfault
High-detail blocks in first-person have gaps in the meshes graphics Relates to how graphics are rendered and displayed on screen. original bug This was an issue in the original game already.
#32 opened Jan 17, 2022 by trigger-segfault
ROCK FOG invalid comments in Lego.cfg alteration A change to an existing feature. config Related to loading game configuration files. game data bug Misbehavior on interaction with wad files or game assets. original bug This was an issue in the original game already.
#31 opened Jan 17, 2022 by trigger-segfault
Graphics freeze while game continues to run freeze Game hangs indefinitely (may still be functional). graphics Relates to how graphics are rendered and displayed on screen. original bug This was an issue in the original game already. partially solved The issue is solved, but not in its entirety.
#29 opened Dec 8, 2021 by trigger-segfault
Menu bar is not visible in fullscreen bug Something went wrong. platform Handling that needs to be done for all supported operational systems.
#26 opened Nov 6, 2021 by trigger-segfault
Cursor fix has no effect in fullscreen bug Something went wrong. platform Handling that needs to be done for all supported operational systems.
#25 opened Nov 6, 2021 by trigger-segfault
ProTip! What’s not been updated in a month: updated:<2024-11-20.