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update to version 0.6
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tstamborski committed Oct 10, 2021
1 parent f3d8534 commit e29201d
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3 changes: 2 additions & 1 deletion README.md
Original file line number Diff line number Diff line change
Expand Up @@ -27,10 +27,11 @@ Native sprite editor for Commodore 64.
* **[CBM+L]** - load file from diskette (device 8)
* **[CBM+S]** - save file on diskette (device 8) - prefix filename with @: if you want to overwrite
### MISC
* **[RUN/STOP]** - exit from program and return to BASIC
* **[CBM+Q]** - exit from program and return to BASIC
* **[G]** - switch on/off the grid mode
* **[F]** - flip sprite horizontally (it affects the clipboard!)
* **[Shift+F]** - flip sprite vertically (it affects the clipboard!)
* **[E]** - switch different (brown or default black) color of overall screen background
## Features overview
Sprite Studio 64 is simple sprite editor for Commodore 64. It can edit up to 64 sprites and save them to PRG file on diskette.
It is thinked for edit, exit to the BASIC, and use sprites in your short BASIC programs (for example).
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217 changes: 210 additions & 7 deletions sprite-studio.s
Original file line number Diff line number Diff line change
Expand Up @@ -191,6 +191,8 @@ init
jsr drawcanvas
jsr drawaddress

jsr setuppreview

mainloop
jsr readkeyboard
jsr readjoy
Expand Down Expand Up @@ -238,6 +240,78 @@ loop2
sta $d021
rts
.bend

;------------------------------------------------

setuppreview
;wskaznik
jsr div64addr
sta 2040

;wspolrzedne
lda #10
sta $d000
lda $d010
ora #%00000001
sta $d010
lda #180
sta $d001

;single/multi color
lda multimode
cmp #0
bne *+13
lda $d01c
and #%11111110
sta $d01c
jmp *+11
lda $d01c
ora #%00000001
sta $d01c

;ustawic kolory
ldy #63
lda (spriteaddr),y
sta $d027
lda multi0col
sta $d025
lda multi1col
sta $d026

;enable
lda $d015
ora #%00000001
sta $d015

rts

;dzieli adres obecnego sprite (spriteaddr)
;przez 64
;a = wynik
div64addr
.block
lda spriteaddr
sta scraddr
lda spriteaddr+1
sta scraddr+1

ldx #0
loop
lda scraddr
sec
sbc #64
inx
sta scraddr
bcs loop
dec scraddr+1
bpl loop
dex

txa

rts
.bend

;------------------------------------------------

setupcursor
Expand Down Expand Up @@ -286,6 +360,9 @@ loop2
ora #%10000000
sta $d015

;wypisac wspolrzedne na ekranie
jsr drawcoord

rts
.bend

Expand Down Expand Up @@ -693,6 +770,59 @@ end4

;------------------------------------------------

drawcoord
#print coordstr, 440+27, coordstrlen, 5

lda cursorx
jsr div10
txa
clc
adc #48
sta 1024+440+29
tya
clc
adc #48
sta 1024+440+30

lda #1 ;biały
sta $d800+440+29
sta $d800+440+30

lda cursory
jsr div10
txa
clc
adc #48
sta 1024+440+34
tya
clc
adc #48
sta 1024+440+35

rts

;zwraca reszte i wynik dzielenia przez 10
;dla liczby 0-99 w akumulatorze
;x = wynik
;y = reszta
div10
.block
ldx #0
loop
sec
sbc #10
inx
bcs loop

dex
adc #10
tay

rts
.bend

;------------------------------------------------

drawcanvas
lda multimode
and #$01
Expand Down Expand Up @@ -998,11 +1128,6 @@ nomodifiers
lda #%01111111 ;7
sta $dc00

lda $dc01
and #%10000000
bne *+5
jsr reset

lda $dc01
and #%00010000
bne *+5
Expand Down Expand Up @@ -1031,6 +1156,16 @@ nomodifiers
bne *+5
jsr handle4key

lda #%11111101 ;1
sta $dc00

lda $dc01
and #%01000000
bne *+8
jsr handleekeydown
jmp *+6
jsr handleekeyup

lda #%11111110 ;0
sta $dc00

Expand Down Expand Up @@ -1149,6 +1284,14 @@ shifpressed ;ze shiftem
rts

cbmpressed
lda #%01111111 ;7
sta $dc00

lda $dc01
and #%01000000
bne *+5
jsr reset

lda #%11011111 ;5
sta $dc00

Expand Down Expand Up @@ -1515,6 +1658,8 @@ handlef1keyup

jsr drawcolorchoose
jsr drawcanvas

jsr setuppreview

lda fkeyslock
and #$fe
Expand All @@ -1537,6 +1682,8 @@ handlef2keyup
jsr drawcolorchoose
jsr drawcanvas

jsr setuppreview

lda fkeyslock
and #$fd
sta fkeyslock
Expand All @@ -1556,6 +1703,8 @@ handlef3keyup
inc multi0col
jsr drawcolorchoose
jsr drawcanvas

jsr setuppreview

lda fkeyslock
and #$fb
Expand All @@ -1576,6 +1725,8 @@ handlef4keyup
jsr drawcolorchoose
jsr drawcanvas

jsr setuppreview

lda fkeyslock
and #$f7
sta fkeyslock
Expand All @@ -1595,6 +1746,8 @@ handlef5keyup
inc multi1col
jsr drawcolorchoose
jsr drawcanvas

jsr setuppreview

lda fkeyslock
and #$ef
Expand All @@ -1615,6 +1768,8 @@ handlef6keyup
jsr drawcolorchoose
jsr drawcanvas

jsr setuppreview

lda fkeyslock
and #$df
sta fkeyslock
Expand Down Expand Up @@ -1705,6 +1860,8 @@ handlemkeyup
jsr drawcanvas
jsr setupcursor

jsr setuppreview

lda mkeylock
and #$fe
sta mkeylock
Expand Down Expand Up @@ -1792,6 +1949,37 @@ fend

;------------------------------------------------

handleekeydown
lda ekeylock
ora #$01
sta ekeylock
rts
handleekeyup
.block
lda ekeylock
and #$01
bne *+3
rts

lda lightmode
eor #$01
sta lightmode
cmp #0
bne *+10
lda #0
sta $d021
jmp *+8
lda #9
sta $d021

lda ekeylock
and #$fe
sta ekeylock
rts
.bend

;------------------------------------------------

handlepluskeydown
lda pluskeylock
ora #$01
Expand Down Expand Up @@ -1842,6 +2030,8 @@ handlepluskeyup
jsr drawaddress
jsr drawcanvas

jsr setuppreview

funcend
lda pluskeylock
and #$fe
Expand Down Expand Up @@ -1899,6 +2089,8 @@ handleminuskeyup
jsr drawaddress
jsr drawcanvas

jsr setuppreview

funcend
lda minuskeylock
and #$fe
Expand Down Expand Up @@ -1961,6 +2153,8 @@ handlecbmlkeyup

jsr drawaddress
jsr drawcanvas

jsr setuppreview

lda cbmlkeylock
and #$fe
Expand Down Expand Up @@ -2117,6 +2311,8 @@ loop
jsr correctcolchoose

jsr drawcanvas

jsr setuppreview

fend
lda cbmvkeylock
Expand Down Expand Up @@ -2156,7 +2352,6 @@ handlefkeyup
bne *+3
rts

;TODO
lda spriteaddr
sta scraddr
lda spriteaddr+1
Expand Down Expand Up @@ -2914,6 +3109,8 @@ multimode
.byte $01
gridmode
.byte $00
lightmode
.byte $00

addrindex ;wartosc bcd x*64=adres sprite
.byte $92, $01
Expand Down Expand Up @@ -2961,6 +3158,8 @@ fkeylock ;flip horizontal
.byte $00
shiftfkeylock ;flip vertical
.byte $00
ekeylock ;"light" mode
.byte $00
pluskeylock
.byte $00
minuskeylock
Expand Down Expand Up @@ -3028,13 +3227,17 @@ addrstr
.screen "address:"
addrstrlen
.byte *-addrstr
coordstr
.screen "x: y:"
coordstrlen
.byte *-coordstr

prgnamestr
.screen "sprite studio 64"
prgnamestrlen
.byte *-prgnamestr
versionstr
.screen "ver. 0.5 (alpha3)"
.screen "ver. 0.6 (beta1)"
versionstrlen
.byte *-versionstr
copyleftstr
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