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Releases: tswaters/fireworks

v2.2.4

18 Nov 00:16
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  • OOF, forgot to run build on the last 2 releases.

v2.2.3

18 Nov 00:09
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  • fixing the typings file (for real this time)

v2.2.2

18 Nov 00:09
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  • Fixing broken typings file

v2.2.1

17 Nov 22:42
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  • tons of internal refactors
  • adding typings file
  • added new method, destroy which removes the canvas and timers.

v2.2.0

17 Nov 22:42
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  • adding a kill method that forcibly kills the fireworks
  • updating live demo to use all available features
  • upgrade devDependencies

v2.1.0

17 Nov 22:43
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this should technically be breaking but I get the sense I don't have many consumers so I can get away with it :)

  • renamed option "explosionHeight" to "explosionMinHeight"
  • new option, "explosionMaxHeight" - max height a rocket will reach before exploding.
  • various internal refactors
  • new fire method to fire a single rocket.
  • providing 0 for numRockets will not start rocket respawn timer (you must call fire)

v2.0.1

17 Nov 22:43
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  • update build to use webpack.
  • update api - now exports class with start and stop methods.
  • lots of internal refactors.

Initial release

04 Jul 00:44
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  • totally functional
  • I even tried to bower install and npm install and it completely worked!