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Releases: tswaters/fireworks

v3.0.0

19 Feb 08:05
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  • Update all dev depencencies.
  • BREAKING: Now using named export, Fireworks instead of default export.

v2.6.2

03 Jul 05:05
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  • Add height and width properties to FireworksOptions typescript definition (Thanks @daileytj)
  • Also, got rid of .map and index.html from the bundle - hopefully no one depended on those!

v2.6.1

27 May 03:03
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  • Make start idempotent (#16)

v2.6.0

27 May 03:00
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  • Adding cannons option

Release v2.5.1

12 Mar 02:06
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  • Adding a new option rocketInitialPoint where a user can customise starting point of firework (thanks adityasatnur)

v2.5.0

26 Aug 05:34
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  • New onFinish callback to attach listeners for when the fireworks starts. (thanks kyle1320) (#9)
  • Better support for high-definition displays (thanks kyle1320) (#10)
  • Updating devDependencies (it's a thankless job)

v2.4.0

05 Jan 00:07
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  • add two methods, resetSize() and setSize(number, number) to control the canvas element's size
  • can now set the width/height in the fireworks constructor options.
  • fixed a bug where rockets were no longer tracked after leaving the screen
  • update devDependencies

v2.3.2

27 Jul 03:16
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Bump devDependencies... hopefully nothing breaks.

v2.3.1

18 Nov 23:02
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Fix busted build with evergreen browsers (oops!).

v2.3.0

18 Nov 23:02
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Update build to use rollup, there are now 3 supported bunldes:

  • fireworks.node.js - cjs module
  • fireworks.mjs - es6 module
  • fireworks.js - browser umd bundle
  • fireworks.min.js - browser umd bundle (minified)

The browser bundle now has a target of es3 so it should support older browsers.