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Releases: twoolie/NBT

NBT 1.5.1

22 Dec 15:40
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  • Support for Python 3.10
  • Bring chunk.py a bit more up-to-date for recent Minecraft versions

NBT 1.5.0

14 May 23:52
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  • Support for Long Arrays (used in Minecraft 1.13 and higher)

For details, see the changelog for 1.5.

NBT 1.4.1

27 Oct 10:49
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NBT 1.4.1 changed the indentation from tabs to space. Otherwise, it is exactly the same as 1.4.0.

NBT 1.4.0

27 Oct 15:29
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  • Overhaul of nbt.region, in particular the part to write chunks back to a region file.
  • RegionFile.get_chunk() raises InconceivedChunk when a chunk does not exist instead of returning None.
  • Support for (empty) TAG_Lists with TAG_End as list object (as used in Minecraft 1.7)

For details, including more backward incompatible changes, see the changelog for 1.4.

NBT 1.3.0

27 Oct 15:52
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  • Python 3 support
  • NBT_Tag objects behave more like native Python (MutableSequence) objects
  • Added more examples scripts
  • Distinction between McRegionWorldfolder and AnvilWorldFolder
  • Added iterator functions in WorlFolder and RegionFile
  • raise InconceivedChunk if a requested chunk was not yet generated
  • Use native Python bytearray() to store TAG_Byte_Array().value, instead of string, list or array.array

For details, including backward incompatible changes, see the changelog for 1.3

NBT 1.2.0

27 Oct 15:54
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  • Support for TAG_Int_Array (required for Minecraft Anvil worlds)
  • Initial support for world folders
  • Support for data bits (this was previously broken)
  • Last version to support Python 2.4 and 2.5.

For details, see the changelog for 1.2.

NBT 1.1.0

27 Oct 15:57
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  • Region file support
  • Chunk convenience class
  • First two example scripts

For details, see the changelog for 1.2.

NBT 1.0.0

27 Oct 15:57
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  • First stable release
  • Reads and Parses NBT files
  • Generates and Writes NBT files
  • Reads and writes GZipped NBT files or uncompressed file objects

For details, see the changelog for 1.1.