Releases: twoolie/NBT
Releases · twoolie/NBT
NBT 1.5.1
NBT 1.5.0
- Support for Long Arrays (used in Minecraft 1.13 and higher)
For details, see the changelog for 1.5.
NBT 1.4.1
NBT 1.4.1 changed the indentation from tabs to space. Otherwise, it is exactly the same as 1.4.0.
NBT 1.4.0
- Overhaul of
nbt.region
, in particular the part to write chunks back to a region file. RegionFile.get_chunk()
raisesInconceivedChunk
when a chunk does not exist instead of returningNone
.- Support for (empty) TAG_Lists with TAG_End as list object (as used in Minecraft 1.7)
For details, including more backward incompatible changes, see the changelog for 1.4.
NBT 1.3.0
- Python 3 support
NBT_Tag
objects behave more like native Python (MutableSequence) objects- Added more examples scripts
- Distinction between McRegionWorldfolder and AnvilWorldFolder
- Added iterator functions in WorlFolder and RegionFile
- raise
InconceivedChunk
if a requested chunk was not yet generated - Use native Python
bytearray()
to storeTAG_Byte_Array().value
, instead of string, list or array.array
For details, including backward incompatible changes, see the changelog for 1.3
NBT 1.2.0
- Support for
TAG_Int_Array
(required for Minecraft Anvil worlds) - Initial support for world folders
- Support for data bits (this was previously broken)
- Last version to support Python 2.4 and 2.5.
For details, see the changelog for 1.2.
NBT 1.1.0
- Region file support
- Chunk convenience class
- First two example scripts
For details, see the changelog for 1.2.
NBT 1.0.0
- First stable release
- Reads and Parses NBT files
- Generates and Writes NBT files
- Reads and writes GZipped NBT files or uncompressed file objects
For details, see the changelog for 1.1.