Vulkan Serious Engine port based on open source version.
Prerequisites:
- Vulkan Header files and API registry
- Vulkan Validation Layers
- Vulkan Installable Client Driver (ICD) Loader
This is the source code for Serious Engine v.1.10, including the following projects:
DedicatedServer
Ecc
The Entity Class Compiler, a custom build tool used to compile *.es filesEngine
Serious Engine 1.10EngineGUI
Common GUI things for game toolsEntitiesMP
All the entity logicGameGUIMP
Common GUI things for game toolsGameMP
All the game logicModeler
Serious ModelerRCon
Used to connect to servers using an admin passwordSeriousSam
The main game executableSeriousSkaStudio
Serious Ska StudioWorldEditor
Serious EditorDecodeReport
Used to decode crash *.rpt filesDepend
Used to build a list of dependency files based on a list of root filesLWSkaExporter
Exporter for use in LightWaveMakeFONT
Used for generating *.fnt filesTexConv
Used for converting *.tex files to *.tga imagesShaders
Compiled shadersGameAgent
The serverlist masterserver written in Pythonlibogg
,libvorbis
Third party libraries used for playing OGG-encoded ingame music (see http://www.vorbis.com/ for more information)
Type this in your terminal:
sudo apt-get install build-essential libsdl2-dev cmake libvorbis-dev flex bison git libxxhash-dev
sudo apt-get install libvulkan1 libvulkan-dev vulkan-validationlayers vulkan-validationlayers-dev
Note: libsdl2-dev version >= 2.0.6, vulkan packages version >= 1.2.xxx
- For Debian 10, you can install vulkan packages from backports.
More detailed information about building the game for different operating systems and different platforms can be found on the SeriousSamClassic-VK wiki.
There are still many asserts in the engine. Most of them are irrelevant and should be removed, but while it's not done, the asserts will effectively kill the engine when triggered in the Debug build. Use Release or RelWithDebInfo build if you intend to play (automatically set as RelWithDebInfo in the build scripts).
Type this in your terminal:
git clone https://github.com/tx00100xt/SeriousSamClassic-VK.git
If you have access to a copy of the game (either by CD or through Steam), you can copy the *.gro files from the game directory to the repository. (SeriousSamClassic-VK/SamTFE is the directory of the game Serious Sam Classic The First Encounter, SeriousSamClassic-VK/SamTSE is the directory of the game Serious Sam Classic The Second Encounter)
Type this in your terminal:
cd SeriousSamClassic-VK
mkdir build
cd build
cmake ..
make -j4
make install
If you prefer ninja, then add key -GNinja to the cmake. And replace the make command with ninja.
Instead of building you can install packages from ppa by adding ppa:tx00100xt/serioussam to your system's Software Sources.
sudo add-apt-repository ppa:tx00100xt/serioussam
sudo apt update
This PPA can be added to your system manually by copying the lines below and adding them to your system's software sources.
deb https://ppa.launchpadcontent.net/tx00100xt/serioussam/ubuntu YOUR_UBUNTU_VERSION_HERE main
deb-src https://ppa.launchpadcontent.net/tx00100xt/serioussam/ubuntu YOUR_UBUNTU_VERSION_HERE main
After adding ppa, run the commands:
sudo apt install serioussamckassic-vk serioussamclassic-xplus
To build the game, use the ebuild included in the official Gentoo repository.
https://packages.gentoo.org/packages/games-fps/serioussam
You will also need CD images of the games Serious Sam Classic The First Encounter and
Serious Sam Classic The First Encounter.
Type this in your terminal:
emerge -av serioussam --autounmask=y
For game add-ons, use a serioussam-overlay containing ready-made ebuilds for building the add-ons.
Type this in your terminal:
emerge eselect-repository
eselect repository enable serioussam
emaint sync --repo serioussam
The list of add-ons can be found in README
To build a game under Arch Linux you can use the package from AUR: https://aur.archlinux.org/packages/serioussam-vk
The build for raspberry pi is similar to the build for Linux, you just need to add an additional build key.
cd SeriousSamClassic-VK
mkdir build
cd build
cmake -DRPI4=TRUE ..
make -j4
make install
Type this in your terminal:
git clone https://github.com/tx00100xt/SeriousSamClassic-VK.git
If you have access to a copy of the game (either by CD or through Steam), you can copy the *.gro files from the game directory to the repository. (SeriousSamClassic-VK/SamTFE is the directory of the game Serious Sam Classic The First Encounter, SeriousSamClassic-VK/SamTSE is the directory of the game Serious Sam Classic The Second Encounter)
Type this in your terminal:
cd SeriousSamClassic-VK
mkdir build
cd build
cmake ..
make -j4
make install
If you prefer ninja, then add key -GNinja to the cmake. And replace the make command with ninja. For i386 architecture, add key -DUSE_ASM=OFF to cmake. To build a binary package for installation on the system, you can use the template: https://github.com/tx00100xt/SeriousSamClassic-VK/tree/main/templates
sudo pkg_add bison cmake git sdl2 libogg libvorbis nasm vulkan-loader
git clone https://github.com/tx00100xt/SeriousSamClassic-VK.git
If you have access to a copy of the game (either by CD or through Steam), you can copy the *.gro files from the game directory to the repository. (SeriousSamClassic-VK/SamTFE is the directory of the game Serious Sam Classic The First Encounter, SeriousSamClassic-VK/SamTSE is the directory of the game Serious Sam Classic The Second Encounter)
Type this in your terminal:
cd SeriousSamClassic-VK
mkdir build
cd build
cmake .. -DUSE_ASM=OFF
make -j4
make install
If you prefer ninja, then add key -GNinja to the cmake. And replace the make command with ninja. To build a binary package for installation on the system, you can use the template: https://github.com/tx00100xt/SeriousSamClassic-VK/tree/main/templates
Install required dependencies:
sudo pkgin install cmake nasm bison SDL2 libogg libvorbis
NetBSD does not have Vulkan support, so you need to disable its dependencies when building. To do this, use the argument -DUSE_SYSTEM_VULKAN=FALSE for the cmake. The rest is the same as described for the OpenBSD.
brew install bison flex sdl2 libogg libvorbis zlib-ng cmake git vulkan-loader vulkan-headers
Type this in your terminal:
git clone https://github.com/tx00100xt/SeriousSamClassic-VK.git
If you have access to a copy of the game (either by CD or through Steam), you can copy the *.gro files from the game directory to the repository. (SeriousSamClassic-VK/SamTFE is the directory of the game Serious Sam Classic The First Encounter, SeriousSamClassic-VK/SamTSE is the directory of the game Serious Sam Classic The Second Encounter)
Type this in your terminal:
cd SeriousSamClassic-VK
mkdir build
cd build
cmake ..
make -j4
make install
You can also install the game using flatpak from the flathub repository. When you first start the game,
you will be asked to place your game data along the following paths:
~/.var/app/io.itch.tx00100xt.SeriousSamClassic-VK/data/Serious-Engine/serioussam
~/.var/app/io.itch.tx00100xt.SeriousSamClassic-VK/data/Serious-Engine/serioussamse
You can place game data in these paths before starting the game. Then the game will start immediately.
To start the game, use the application menu. More detailed information about flatpak on the SeriousSamClassic-VK Flatpak wiki.
You can also install the game using snap from the snapcraft. When you first start the game,
you will be asked to place your game data along the following paths:
~/snap/serioussam-vk/current/.local/share/Serious-Engine/serioussam
~/snap/serioussam-vk/current/.local/share/Serious-Engine/serioussamse
You can place game data in these paths before starting the game. Then the game will start immediately.
To start the game, use the application menu. More detailed information about snap on the SeriousSamClassic-VK Snap wiki.
You can also run the game using AppImage. When you first start the game,
you will be asked to place your game data along the following paths:
~/.local/share/Serious-Engine/serioussam
~/.local/share/Serious-Engine/serioussamse
You can place game data in these paths before starting the game. Then the game will start immediately.
You can also place your game data anywhere in your home directory. The first time you start the game, it will find it itself.
AppImage also contains libraries for the modification of XPLUS. Download:
wget https://archive.org/download/sam-tfe-xplus/SamTFE-XPLUS.tar.xz
wget https://archive.org/download/sam-tse-xplus/SamTSE-XPLUS.tar.xz
And unpack it to the root directory of game resources. After unpacking the archives for the XPLUS mod, simply select this mod in the game menu. You can build your AppImage using the build script. Type this in your terminal:
./build-appimage.sh
By default, the game uses the Vulkan renderer.If the Vulkan is not
detected when the game starts, the game switches to OpenGL rendering.
The default rendering value is set by the sam_iGfxAPI variable ( 0 - OpenGL / 1 - Vulkan ).
This variable can be set to zero in the configuration file, then OpenGL rendering to be used by default.
The configuration file is located on the path:
~/.local/share/Serious-Engine/serioussam(se)/Scripts/PersistentSymbols.ini
This file is created after first launch.To change the default rendering to OpenGL,
you need to change the sam_iGfxAPI value to zero
or write the line: persistent extern INDEX sam_iGfxAPI=(INDEX)0; in this file.
If your video card does not support Vulkan and you do not have the Vulkan libraries
and header files installed, then you can build a version only with an OpenGL render.
You just need to add one key(-DUSE_SYSTEM_VULKAN=FALSE) for the cmake command. Example:
cd SeriousSamClassic-VK
mkdir build
cd build
cmake -DUSE_SYSTEM_VULKAN=FALSE ..
make -j4
make install
You can buy the original games on Steam, as a part of a bundle with Serious Sam Revolution ( http://store.steampowered.com/app/227780 )
- Locate the game directory for "Serious Sam Classic The First Encounter" (steam)
- Build game from source code or Download latest release and copy the latest files from the game directory to SamTFE/Bin
- Copy all *.gro files, Help folder and Levels folder from the game directory to SamTFE directory.
At the current time the files are:
- Help (folder)
- Levels (folder)
- 1_00_ExtraTools.gro
- 1_00_music.gro
- 1_00c.gro
- 1_00c_Logo.gro
- 1_00c_scripts.gro
- 1_04_patch.gro
- Start the game
- ./run_game.sh or ./run_game_hud.sh (for start game with MangoHUD)
- Locate the game directory for "Serious Sam Classic The Second Encounter" (steam)
- Build game from source code or Download latest release and copy the latest files from the game directory to SamTSE/Bin
- Copy all *.gro files and Help folder from the game directory to SamTSE directory.
At the current time the files are:
- Help (folder)
- SE1_00.gro
- SE1_00_Extra.gro
- SE1_00_ExtraTools.gro
- SE1_00_Levels.gro
- SE1_00_Logo.gro
- SE1_00_Music.gro
- 1_04_patch.gro
- 1_07_tools.gro
- Start the game
- ./run_game.sh or ./run_game_hud.sh (for start game with MangoHUD)
- Just add string for cmake command:
cmake -DCMAKE_INSTALL_PREFIX:PATH=/usr
- Build game from source code.
- Install the game:
cd build
sudo make install
- Put game data in (Recommended):
/usr/share/serioussam/ - for TFE
/usr/share/serioussamse/ - for TSE
or
~/.local/share/Serious-Engine/serioussam/ - for TFE
~/.local/share/Serious-Engine/serioussamse/ - for TSE
- Type in console:
serioussam # for run Serious Sam Classic The First Encounter
or
serioussamse # for run Serious Sam Classic The Second Encounter
Note: If the game does not find the data on the recommended paths, then it will independently perform a search. Please note that when installing the game on a system, all content of the original game is required (including directories: Controls, Data, Demos, Help, and so on) in directories /usr/share/serioussam(se) or ~/.local/share/Serious-Engine/serioussam(se), depending on the directory you select. You can see a more detailed description in the Wiki.
What is XPLUS? XPLUS is a global modification that changes effects, models, weapons, textures to high definition. XPLUS was created by fans of the game Serious Sam and is distributed for free. Remark: -JD- and VITEK is author this mod for windows.
Type this in your terminal:
cd SeriousSamClassic-VK
mkdir build-xplus
cd build-xplus
cmake -DXPLUS=TRUE ..
make -j4
make install
Note: for Raspberry Pi4 just add -DRPI4=TRUE for cmake command.
Download: Xplus TFE from Google Drive or Xplus TFE from pCloud, and unpack to SeriousSamClassic-VK/SamTFE/Mods directory. Xplus TSE from Google Drive or Xplus TSE from pCloud,, and unpack to SeriousSamClassic-VK/SamTSE/Mods directory. You can also download the archive using curl or wget:
cd SeriousSamClassic-VK
wget https://archive.org/download/sam-tfe-xplus/SamTFE-XPLUS.tar.xz
wget https://archive.org/download/sam-tse-xplus/SamTSE-XPLUS.tar.xz
tar -xJvpf SamTFE-XPLUS.tar.xz -C SamTFE
tar -xJvpf SamTSE-XPLUS.tar.xz -C SamTSE
or
cd SeriousSamClassic-VK
for var in a b c; do wget https://github.com/tx00100xt/serioussam-mods/raw/main/SamTFE-XPLUS/SamTFE-XPLUS.tar.xz.parta$var; done; cat SamTFE-XPLUS.tar.xz.part* > SamTFE-XPLUS.tar.xz
for var in a b c; do wget https://github.com/tx00100xt/serioussam-mods/raw/main/SamTSE-XPLUS/SamTSE-XPLUS.tar.xz.parta$var; done; cat SamTSE-XPLUS.tar.xz.part* > SamTSE-XPLUS.tar.xz
tar -xJvpf SamTFE-XPLUS.tar.xz -C SamTFE
tar -xJvpf SamTSE-XPLUS.tar.xz -C SamTSE
To start the modification, use the game menu - item Modification.
To build the demo version of the game, official demo files for Windows and official patches for the game from Croteam are used. These files are automatically downloaded and unpacked in demo build scripts.
Type this in your terminal:
git clone https://github.com/tx00100xt/SeriousSamClassic-VK.git SeriousSamClassic-VK
cd SeriousSamClassic-VK
./build-linux64demo.sh # use build-linux32demo.sh for 32-bits
- This project can be compiled starting from Windows 7 and higher.
- Download and Install Vulkan SDK 1.3.204.1 or higher.
- Download and Install Visual Studio 2015 Community Edition or higher.
- Download and Install Windows 10 SDK 10.0.14393.795 or other.
- Open the solution in the Sources folder, select Release x64 or Release Win32 and compile it.
x86
aarch64
e2k
(elbrus)
Linux
FreeBSD
OpenBSD
Windows
Raspberry PI OS
macOS
You can download a the automatically build based on the latest commit.
To do this, go to the Actions tab, select the top workflows, and then Artifacts.
- Serious Engine is licensed under the GNU GPL v2 (see LICENSE file).
- amp11lib is licensed under the GNU GPL v2 (see amp11lib/COPYING file).
The following applies only to the for Windows build. Because none of the following is used when building under (Linux, *BSD, macOS) systems.
Some of the code included with the engine sources is not licensed under the GNU GPL v2:
- zlib (located in
Sources/Engine/zlib
) by Jean-loup Gailly and Mark Adler - LightWave SDK (located in
Sources/LWSkaExporter/SDK
) by NewTek Inc. - libogg/libvorbis (located in
Sources/libogg
andSources/libvorbis
) by Xiph.Org Foundation